Posted on: August 25, 2024

Vego1977
Владелец игрыИгр: 24 Отзывов: 1
ok
ok
вам это показалось полезным?
Особенности мультиплеера: Обратите внимание, что для доступа к мультиплееру необходим GOG GALAXY.
Режим мультиплеера возможен только между пользователями GOG.
Особенности мультиплеера: Обратите внимание, что для доступа к мультиплееру необходим GOG GALAXY.
Режим мультиплеера возможен только между пользователями GOG.
Game length provided by HowLongToBeat
Posted on: August 25, 2024
Vego1977
Владелец игрыИгр: 24 Отзывов: 1
ok
ok
вам это показалось полезным?
Posted on: October 23, 2024
dragonlord6ofth
Владелец игрыИгр: 174 Отзывов: 5
it good
no comment
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Posted on: February 20, 2018
Aarowaim
Владелец игрыИгр: 161 Отзывов: 2
Engaging story, good scenarios, okay rts
I found that Dungeons II has enough engaging content to justify its price. It's not a super challenging RTS and there's some ways that it can be imbalanced, but it does provide just enough micromanagement challenges to be interesting. The art is cohesive, and the controls are fairly intuitive. I've completed the single player campaign and received a pleasant surprise halfway through, after the tutorial levels had been finished. Before I waffle on, I shall pass my verdict: It's an enjoyable *experience*, though it may lack some of the features hardcore gamers expect. If you enjoy stories such as The Hitchiker's Guide to The Galaxy, or The Stanley Parable, you will love this game because of the narration and the tone; there's many game objects that are humourous and pay homage to pop culture (and to Dungeon Keeper). The DLC is /not/ necessary to enjoy the game, and adds more scenarios (and a new playable horde) at the price of 2 coffees. The game introduces new players to the previous game's story quite elegantly, and also avoids boring old players of Dungeons. It's worth the price, but is by no means a hardcore game. However there are some small gripes I have. It can be a bit challenging at first to grab units and objects because without enabling a cursor setting, it's unclear where to hover in order to highlight the desired object. The zoom is too small for RTS of this scale, however it's enough to be playable. In most of the scenario, you must learn to rush objectives you have the absolute minimum of sustenance to pay your horde. Your natural desire is to turtle and build a massive and interesting labrynth, but this will not be possible in the scenarios, and is not always easy in multiplayer. Picture this as an RTS for players who want fast games instead of sprawling empires.
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Posted on: October 14, 2018
skew.416
Владелец игрыИгр: 251 Отзывов: 7
Хорошая задумка
Ужасная реализация, игра глючит, лагает, DLC не проходимы, а в основной компании даже не надо подключать мозг, просто клепай войска и отправляй их на убой. Есть стратегический режим на земле, и его отсутсвие в подземелье очень сильно бесит, поскольку войска используют свои способности как попало и подставляются под способности врага толпой.
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Posted on: April 21, 2018
Valendale
Игр: 47 Отзывов: 67
A Spiritual Successor to Dungeon Keeper
Though lacking the Converted Heroes and First Person Possession, Dungeons 2 recaptures the feel of playing Dungeon Keeper 2 quite nicely. You are allowed to progress at your own pace, methodically carving out dungeons as you desire, filling corridors with traps and improving your minions. You but creatures instead of them arriving on their own, and there are fewer initial creatures to work with, but as you upgrade your Throne Room they can all be trained into variations, so four creature types becomes twelve and all variations are useful. The Overworld Map works a like a Real Time Strategy game, similar to Warcraft 3 only all of the production takes place in the Underground. The Campaign is comical, well paced (as in it lets you move at your own pace, as any Dungeon Keeper successor should) and full of Easter Eggs and references. There are a few missions with special conditions, which are entirely optional, that add challenge and replay value without twisting the players arm with an arbitrary game over state. Dungeons 3 should have stuck to the formula, it was a winner.
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