Divine Divinity — это настоящая классика ролевого жанра, сочетающая боевую механику hack-and-slash и широчайший простор для любителей путешествовать по фэнтезийным мирам. Игра вошла в список 100 лучших компьютерных игр всех времён по версии журнала PC Gamer (2012)
Сотни лет Ривеллон был образцовым...
Divine Divinity — это настоящая классика ролевого жанра, сочетающая боевую механику hack-and-slash и широчайший простор для любителей путешествовать по фэнтезийным мирам. Игра вошла в список 100 лучших компьютерных игр всех времён по версии журнала PC Gamer (2012)
Сотни лет Ривеллон был образцовым королевством. Но в год Волка из глубин времён вернулось древнее зло. Вернулось, чтобы собрать долги с потомков героев, некогда заточивших его в могущественном Клинке лжи. Жители Ривеллона ещё не знают, какая угроза нависла над ними. Война с орками, неурожай, чума — всё это они воспринимают как стечение обстоятельств. Однако случайных совпадений не бывает. Юному герою предстоит узнать, кто или что стоит за этими событиями… Сможет ли он сохранить разум и жизнь, узнав правду?
Ключевые особенности:
Ролевая игра эпических пропорций
Огромный мир, множество нелинейных квестов и более 100 часов игрового процесса — всё, что нужно для незабываемого ролевого приключения.
Безклассовая система развития героя
Вы сами определяете, то каким будет ваш персонаж! Начните игру за воина, мага или вора, а затем выбирайте любые из 96 доступных умений героя независимо от изначального класса.
Интеллектуальные поединки
Вступите в бой с многочисленными разновидностями врагов и выйдите победителем из жестоких и динамичных схваток. Воспользуйтесь режимом «умной паузы», чтобы остановить бой в самом его разгаре и на ходу изменить свою тактику, попутно приняв пару необходимых эликсиров.
Богатство взаимодействия
Откройте для себя нескончаемые возможности использования и комбинирования предметов. Создавайте полезные снадобья и смертоносные яды из подручных материалов.
Выдающийся саундтрек
Насладитесь великолепной музыкой, написанной специально для игры композитором Кириллом Покровским, бывшим участником знаменитой российской группы «Ария».
Бонусы
руководство (37 страниц)
иллюстрации
HD обои
аватарки
'The Prophecy' prequel story (31 pages)
внутриигровой саундтрек
The Lady, The Mage, and The Knight tech demo
Системные требования
Минимальные системные требования:
Рекомендуемые системные требования:
Версия Mac: Игра является 32-х битной и не будет работать на Mac 10.15 и выше.
Рекомендуемые системные требования:
Версия Mac: Игра является 32-х битной и не будет работать на Mac 10.15 и выше.
Зачем покупать на GOG.com?
БЕЗ DRM. Не требует интернет-подключения или активации.
The game still has a lot of bugs and can crash on you at anytime, but it is playable.
Make sure you save often and with multiple saves.
The gameplay feels like a mix of Diablo and Baldur's Gate.
The game world is pretty huge with lots of things to kill and a good number of quests without feeling overwhelming. It'll take many hours before you're done with this game.
If it wasn't for the bugs I'd give it 4 stars instead. Still its only 6 bucks for a RPG that was once sold for 60 and was worth that amount, so if you can stand the occasional crash you can have a lot of fun with this game.
The Good: The game offered very open ended game play and side quests that felt useful.
The Bad: The ending felt unfulfilling, the skill system was disappointing, and the inventory system was irritating.
The details: The game begins with an opening dungeon crawl that serves as an extended tutorial, but after that the whole world is essentially opened up to you. Only a handful of locations are sealed up until the completion of plot elements and these don’t detract from an opened ended world. Exploring will set you up with a lot of side quests to help level characters and for the most part feel like actual things a hero would do (rescue a lost boy’s parents, help a little girl track down her cat, and beat up all sorts of ruffians). A few side quests also come with certain mysteries and unintended side-effects to both your character and the world around it; these add a good role-playing feel as to how you decide to carry out your heroic action.
The skill system allows any class to put into any skill tree, characters can also buy (or find) spell books to increase their skill levels. Skill books (and the occasional quest reward) mostly improved spells rather than personal skills. And while there were ways to improve combat, there were no active fighting skills making combat rather boring. The skills themselves give players many options both offensive and defensively, but most don’t live up to the hype leaving only a few good skills worthwhile.
The inventory was obnoxious with items free floating in the inventory rather than in an organized grid. To add extra trouble the merchant windows rearrange everything to a single column of items disrupting any organization used. In addition the game doesn’t give a clear way to store items, although that can be remedied by simply storing your items in a barrel, crate, or chest just about anywhere.
Divine Divinity uses magic pyramids rather than town portal scrolls, the pyramids can be used to teleport to each other allowing for players to pick and change the location of return. This feature is annoying at first, especially since picking up the pyramids requires dragging it into the inventory menu rather than picking them up by clicking on them. After some time the pyramids become a friend and a useful way to get around. However, after you trigger a certain plot event an annoying imp comes and steals them until the end of that plot line.
The main plot line was nothing special, but was compelling enough to find out what happens at least until the climax. After being blessed to turn into the Divine One, however, the game leaves its open ended game play and turns to a strict linear game leading toward the end. This final act was easy to beat and made it feel like a waste having become the Divine One. The monotony concludes with a mazelike dungeon where in classic fashion you are forced to reface the various evil lieutenants before finally facing the lead villain. Even the final confrontation was a bore. The final chapter of the game was a poor ending that failed to capitalize on the best features built up during the majority of the plot.
Summary: Divine Divinity is a rather unique play through with an open world to explore, but lacks the anything to make it a true success. Some of the features were interesting, while others were frustrating. The ending was a tremendous let down and leaves a bad taste spoiling an otherwise good game.
I have been a big fan of Larian ever since Divine Divinity was released in August of 2002 (I still have my hard disk copy). Don't let the dated graphics fool you. The story is compelling and the side quests are very well thought out. I remember thinking to myself the first time I played it how the quests weren't just filler but could be little stories in and of themselves and how rare this can be in an RPG. Many consider the beginning of the game to be the weakest part - and I can understand that having played it through three times - but there are still great moments and choices that have moral consequences.
With this on sale for 59 cents you can't go wrong unless FX Graphics are a must have for you.
Divine Divinity falls across a few different scores, depending on the kind of player interested. Weighted scores seem appropriate as the Divinity series has seen releases that visit several different types of RPG gaming, so I was hoping to write a review that will help players with less prior attachment to the genre decide their interest in jumping in.
For fans of the genre in 2002: 5/5
Purchasing a copy of Divine Divinity in 2002 at full price and jumping into its sprawling maps was very exciting. The music is excellent and atmospheric, and nice design work helps add a real visual draw to its earthy palette. Impressively, each of the 6 players characters (Survivor [~rogue], Warrior and Mage; each has a male and female option) is voiced, although not all dialogue is voiced (be realistic!). The humor in its voice acting is a real highlight of the game, and the game is a real hook-up for anyone looking to be called a Shabbily Dressed Dogsbody by bratty royals.
For fans of the genre in 2019: 4/5
The aRPG gameplay is unspectacular. A major feature is that all 96 (32 across 3 different trees for each class) skills are available to all characters, but many of those skills are uninteresting. Of the Warrior's 32 skills, 8 are simply means of increasing your attack speed with different kinds of weapons. Most of the Survivor's skills are RPG utility skills, but their usefulness is fairly limited. The Mage has the most interesting skills, but they're still not much fun to use. The gameplay may be your fix as a die-hard aRPG fan, but it's lacking in its own appeal.
For casual players in 2019: 3/5
All of the above, except the payoff isn't so hot. If you're looking to jump in for a look at the series's beginnings and to appreciate the here-and-there charm of Divine Divinity, you'll be met with a very tall order of time dedication for the tidbits of charm awaiting beyond. Play at your leisure, but between you and the morsels of payoff is a whole lot of bored combat.
Divine Divinity is a really great experience overall despite some flaws that generally doesn't stop you from enjoying the game.
STORY is your typical RPG story to save the world from evil type of thing with your typical races like human, elves, dwarves, orcs, imps etc. It contains interesting characters and some generally well placed cheeky humour.
QUESTS are generally well done if you read and observe you surrouding without the need to be a detective. Side-quests are 50/50 I'd say some are interesting and others are pretty flat but it's still worth doing them all if you ask me for the extra rewards. The world is basically big maps that will be accessible for pretty much the entire game so while some quests will get resolved on their own if you progress too far you do have a reasonable timeframe to do them.
WORLD is well built and fun to explore while you will meet a lot of the same enemies it's not that bad as fights are fast and you got to fill that big world with something after all.
GAMEPLAY is like you would expect from an ARPG, however some controls aren't perfect and moving around can be a little funky also aiming a specific target in a group can be a little frustating.
ATTRIBUTES and SKILLS are the 2 things that are not really well done in this game, like CONS and INT only offer HP and MP respectively but they offer so little that you don't want to invest much into them since you can enchant your gear with charm and the best ones offer 100 HP or 100 mana later on which is about 17-25 attribute points. So you are stuck investing most of you points in STR and/or DEX in most builds. While skills the more you progress the less skills you'll enjoy using since past a point enemies have so much resitance that it becomes tedious to be able to cast most spells and do well with them.
The gameplay is just average with it's problems that you need to understand but it shouldn't spoil the fun, the meat is the story and the world around it with it's witty writing.
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Последние 30 днейПоследние 90 днейПоследние 6 месяцевЛюбыеПосле выходаВ период раннего доступа
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