Posted on: June 14, 2020

Draugusto
Владелец игрыИгр: 484 Отзывов: 208
"Darksoulders" is a 3.5/5
After 35 hours I finished my first playthrough, I started in Challenging difficulty because I'm a veteran of the series and let me tell you, at times I wanted to just quit, but I kept going and at the end it gets quite satisfying. But since it borrows too much from other genre it will probably disappoint a lot of fans of the series There are some significant changes this time around, some good, some not so good, and most of them are just "soulslike inspired": - The dungeons are gone, now is just a variety of zones interconected with lots of secrets and shortcuts that will be available after gaining new abilities (nice), but there are some zones that will fill you with rage (at least there is nothing like blight town) - The combat is still fast paced and the game is not shy to throw groups of enemies at you, but since this is now a souls-like enemies hit like trucks and they can stun lock you so if you get surounded you are as good as dead - healing is a bit different, now you have one use items with a cooldown or an amulet (flask) with a set amount of charges that recharge after death or by killing enemies (no, this doesn't make the game easier beacuse you have to stop attacking or moving to heal, and even in classic mode that's half a second where you will be open to get oneshoted - And the most important and frustrating changes of all, the manual saves are gone, only checkpoints this time, i,e: I forgot to fight an optional boss before facing the last sin and now I'll have to play the whole game all over again if I want another chance at it, and I forgot to fight it because it was mentioned at the beggining of the game, but since there's no map or journal to keep track of quests I totally forgot about it My advice: Soldier on past the frustration and you'll find the joy of being a dodge master even by sound alone. And get used to the axe of scorn because is faster than the mallet and you can break through the defense of enemies without charging the attack
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