В Darksiders III вам предстоит вернуться на Землю в роли ЯРОСТИ, которая намерена найти и уничтожить Семь смертных грехов. Darksiders III — долгожданная третья глава популярной серии Darksiders.
Станьте ЯРОСТЬЮ — магом, который борется за восстановление равновесия сил на Земле с помощью чар и хл...
В Darksiders III вам предстоит вернуться на Землю в роли ЯРОСТИ, которая намерена найти и уничтожить Семь смертных грехов. Darksiders III — долгожданная третья глава популярной серии Darksiders.
Станьте ЯРОСТЬЮ — магом, который борется за восстановление равновесия сил на Земле с помощью чар и хлыста!
Осваивайте различные формы магии.
Исследуйте полный тайн мир.
Победите Семь смертных грехов и их слуг, среди которых встретятся как мистические существа, так и настоящие чудовища.
Вас ждет знакомый стиль Darksiders: постапокалиптическая Земля, вершины Небес и глубины Ада, разрушенные войной, тленом и поступью природы.
I don't understand how this "game" can.. sell..
Very buggy from the start to the exit. Literrally game locks at the start for like few minutes. Also i could not exit from it, it locked in the menu. When you go from zone to zone sometimes it seem to crash but it just locks for almost 2 minutes.
Very low effort design of maps and very dark-souls-like fights. Enemies are also dumb AI. They go around and round until you break their loop. In boss fights you have to press buttons in the split of the second to accomplish ANYTHING. And if you die you are waayyy long back respawned.
If you don't have a controller avoid this title.
I game this mediocre should not try to be Dark Souls.
If you want to make a "difficult" game, your game balance, mechanics, atmosphere and lore have to be close to perfect. Not just B-grade "good-enough".
If they made it easier to get through casually I'd probably still be playing. But if they expect me to learn a "difficult" game, I'd rather just play more Dark Souls 3.
Despite the title and the story, this is not Darksiders. This game borrows so heavily from Dark Souls that I question if the developers got the ideas mixed up. I have given the game a decent shot I believe, but I am frustrated with many aspects of the game. I would call myself an average gamer who likes challange, but this is not challange. This is punishment, which I feel was at the core of the Dark Souls and should never be a part of Darksiders. The good so far is very little, as I have been unable to get through much of the game on story mode. I do like the graphics and the look and feel of Fury. Given that I was unable to progress too far, I don't have much else good to say about it.
The game starts with hunting Envy. If you are trying to get everything from every nook and crany, like I did with Darksiders 1 & 2, it takes about 15-20 minutes to get to Envy. First time I got there, I was at half health by the time Envy was doing her kamahamaha move. I died because I had no idea what I was doing with no reference to go off of and no clearly blinking ledges of grapple points and the kamahamaha move is an instant kill. I then realized that I had to start over from the begininning of the game with no souls (money). So I spend another 15 minutes gathering all the souls again getting to Envy with some more health and a little more experience only to die again ... and again ... and again. All the while starting over from the beginning. I finally kill Envy with 5% of my health bar left only to immediately be thrown into the nest area and immediately die with all of my souls floating there for me to collect. They drop where you die. Later in the level, this happened right next to the behemoth creature. And every mob between the start of the level and it has respawned and ready to knock off health as I head whip first straight to the same death point and have to do it all over again like some tourturous version of Groundhog's Day. This is Dark Souls, not Darksiders.
This is an enjoyable game. I am a fan of the darksiders universe, compared to the other 2 releases this followed the souls model. so might be off putting for most who expect to be chainning combos instead of the being more strategic & methodical.
For me the performance of the game is terrible, I have suffered crashes and lag. This is 2020 and still the performance is terrible for a 2018 game. I am using an Nvidia Geforce 1060 GTX & an Intel Core i7. This can be annoying especially considering its a soulike, so you did succeed in defeating that boss & reclaiming your souls. Well too bad for you because the game crashed & you have to repeat it or worse your souls go missing.
For this reason I cannot recommend this enjoyable game.
The third game in the series continues previous' games pattern of mixing up the gameplay for each new Horseman. This time the game takes inspiration from Dark Souls and Bayonetta for its combat, and older games like Soul Reaver for the world design.
The biggest emphasis in the game is on combat. Enemies are much tougher than in prior games, and Fury start out pretty fragile. As the game progresses, and you are able to level up, increasing the 3 stats - Health (HP), Strength (base physical damage) and Arcane (damage from counters, wrath attacks and Havok form), the feeling of being bad-ass form prior games returns, and a number of enemies become "trash mobs", killable in 1 or 2 hits. The lock-on camera is more useful than ever before, but being forced against a wall, or fighting in a pit against multiple enemies CAN still result in some pretty cheap-feeling deaths. And do be assured: the start of the game is tough. Learning to do the last second dodge to slow down time and counter (just like in Bayonetta's Witch Time) is a crucial skill.
Exploration changes from prior games, because now you are looking at one deeply layered, interconnected world. There's no map, because it's incredibly difficult to break things down into "levels". You are able to fast-travel between Vulgrim plinths-and these are also the checkpoints where you respawn upon death, and places where you level up by paying the sould you collected to Vulgrim. Unlike Dark Souls, collecting souls here is very simple, and just like in the 1st game, smashing everyhting in the terrain gives you souls (and lots of them if you have the right enhancement). There's lots to explore- it took me almost 40 hours to search through and collect all the extra items useful in crafting.
The game's not without its glitches (though a patch imrpoved the situation), and I had soem crashes, and some instances of Fury being stuck in textures. But these didn't detract from my enjoyment. Bring on Game 4!
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