CITIZEN SLEEPER EXPANDED
With the release of Episode PURGE on March 30th, Citizen Sleeper’s three episode post-launch DLC expansion is now complete and the game has even more to offer with a thrilling late game storyline that delivers an immersive new narrative arc introducing additional characte...
With the release of Episode PURGE on March 30th, Citizen Sleeper’s three episode post-launch DLC expansion is now complete and the game has even more to offer with a thrilling late game storyline that delivers an immersive new narrative arc introducing additional characters, lore and locations. Players returning to Erlin’s Eye might even find themselves running into some familiar faces!
From the developer of In Other Waters, and featuring the stunning character art of Guillaume Singelin, Citizen Sleeper is a narrative RPG set on Erlin’s Eye, a ruined space station that is home to thousands of people trying to survive on the edges of an interstellar capitalist society.
You are a sleeper, a digitised human consciousness in an artificial body, owned by a corporation that wants you back. Thrust amongst the unfamiliar and colourful inhabitants of the Eye, you need to build friendships, earn your keep, and navigate the factions of this strange metropolis, if you hope to survive to see the next cycle.
Inspired by Tabletop Roleplaying games, Citizen Sleeper uses Dice, Clocks and Drives. Each cycle you use the dice you are dealt to choose what to do with your time. Make or break alliances, uncover truths and escape your hunters. Survive and ultimately thrive, one cycle at a time.
The station plays host to characters from all walks of life, trying to eke out an existence among the stars. Salvagers, engineers, hackers, bartenders, street-food vendors, each has a history which brought them here. You choose which of them you wish to help, and together you will shape your future.
Eventually, you will learn to use your dice to hack into the station’s cloud to access decades of digital data, uncover new areas and unlock secrets. This is your unique power, and with it you can change your future. Corporate secrets, rogue AIs and troves of lost data await those willing to dive into the depths of the station’s networks.
Essen-Arp: to them you are just property, one more asset in a portfolio that stretches across the stars. You are the product of an abusive system, in a universe where humanity’s expansion is marked by exploitation and extraction. Escape the makers of your decaying body, and chart your own path in a richly imagined, deeply relevant sci-fi world which explores ideas of precarity, personhood and freedom.
Citizen Sleeper uses Dice, Clocks and Drives to create a player-led experience, where you choose your path in a rich and responsive world.
Each cycle you roll your dice. Assign them to vast range of actions available on the station. With every action, choose what, and who, matters to you, shaping the lives of those around you, and ultimately the future of the station.
Clocks track both your actions and the actions of others across the station. From becoming a local at the Overlook Bar to protecting a friend from Yatagan enforcers, clocks allow you to track your own progress and the influence you have on the world around you.
Follow drives not quests, allowing you to pick and choose the stories and activities that matter to you. As you do, you will shape your character's five skills (Engineer, Interface, Endure, Intuit and Engage), unlocking perks and bonuses that reflect and change how you choose to live in this world.
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Published by Fellow Traveller ®. Fellow Traveller is a registered trademark of Surprise Attack Pty Ltd trading as Fellow Traveller Games. All rights reserved.
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Seemed like it might be a fun, relaxing game. And the actual game play was fine. I'm not sure why the praise for the writing in so many reviews. It is so full of fluff that makes it unbearably long without saying much. Apparently, every character has anything and everything to say and show to the most observant player character ever, but the player character only responds in “what?”, ” Who?”, “What do you mean?”, or silence. In short, the writing was boring and shallow and ruined the acceptable game play.
This remindes me of Tharsis, same sci-fi environment, spacestation and dices as the mechanism.
I'm in love with this storytelling style, the redescovery of our selves, something like Disco Elysium.
The game feels so good, it inspires me to make my own rpg story for trpg.
A very interesting story, very well written. I was really engaged with the story and the atmosphere was very fitting.
The game mechanics and narrative created just the right amounts of tension, uncertainty and at times urgency, while progressing over the course of the story. As the character and their skills grew up, the urgency lowered, yet the tension stayed since the stakes kept going up.
Each sub-plot went slightly different than I predicted, surprising me with new information and direction.
Simple dice roll mechanics, that make you use your limited actions as best you can to secure resources needed to survive and progress.
Bit on the shorter side - I think i've discovered the first ending on the 2nd afternoon playing the game, however maybe in this case, short is not a fault. I didn't feel at any point like the events are rushed or like they are not moving fast enough, seems well calibrated in that respect.
Really enjoyed it, recommend for people who like to read (there is no narrator/voice-over).
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Последние 30 днейПоследние 90 днейПоследние 6 месяцевЛюбыеПосле выходаВ период раннего доступа
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