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Children of Zodiarcs

в библиотеке

3.7/5

( 15 Reviews )

3.7

15 Reviews

English & еще 4
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Children of Zodiarcs
Описание
Children of Zodiracs — сюжетно ориентированная тактическая ролевая игра, действие которой происходит в фантастическом мире Лумус, где богатые правят бедными. Помогите Нами и ее товарищам-изгоям бросить вызов благородным господам и дамам, потерявшим голову в погоне за прибылью. Главное ваше оружие —...
Отзывы критиков
68 %
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Отзывы пользователей

3.7/5

( 15 Reviews )

3.7

15 Reviews

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О продукте
2017, Cardboard Utopia, ESRB Рейтинг: Teen...
Системные требования
Windows 7 / 8.1 / 10 (32-bit or above), Pentium G4400 /AMD Phenom II X2-550, 2 GB RAM, NVIDIA GT 630...
Дополнения
Children of Zodiarcs Collector's Upgrade
Time to beat
14 hMain
21.5 h Main + Sides
30.5 h Completionist
19 h All Styles
Описание
Children of Zodiracs — сюжетно ориентированная тактическая ролевая игра, действие которой происходит в фантастическом мире Лумус, где богатые правят бедными. Помогите Нами и ее товарищам-изгоям бросить вызов благородным господам и дамам, потерявшим голову в погоне за прибылью. Главное ваше оружие — совершенно новая система карточных колод и игральные кости.

Сюжет
Группа профессиональных воров в поисках древней реликвии проникает в роскошные личные покои аристократов, сталкивается с городскими стражниками и сбегает, едва уворачиваясь от преследователей на каждом ходу. Отчаявшись оторваться от погони, они забираются в самые отвратительные трущобы города и спускаются в подземелье. За ними охотятся вооруженные городские стражники, соперники-грабители и безумные подземные людоеды. Оказавшись среди отбросов общества и став игрушкой в руках бессердечных преступников, молодые друзья пускаются в нелегкий путь к спасению. Но помните — в мире Children of Zodiracs никому еще не удавалось сбежать просто так, в целости и сохранности.

КЛЮЧЕВЫЕ ОСОБЕННОСТИ:
Боевые карты
Все умения и атаки ваших персонажей связаны с боевыми картами. Выпадающие во время сражения карты позволяют по-разному вести бой.

Усиление карт при помощи костей
Вы можете выбирать различные бонусы, бросая кости после выбора атаки. Вместо чисел на гранях указаны символы атаки, обороны, исцеления и особых умений.

Не ждите, что судьба смилостивится
Система боя Children of Zodiracs уникальна тем, что вы можете создавать свои кости и дважды перебрасывать их за каждый ход. Не ждите милостей от Госпожи Удачи!

Густонаселенный мир
По мере развития сюжета вы познакомитесь с Нами, еще ребенком похищенной из родных земель, с Брайсом, вынужденным выживать на опасных улицах Торуса, Цирхоффом — надменным главарем бандитов, подчиняющих молодых сирот своей воле, а также со многими другими возмутителями спокойствия.

Настройка колод
У каждого игрового персонажа своя колода, которую можно подстраивать под свой стиль, выбирая различные типы атаки и способности.

Оркестровая музыка
Музыка Children of Zodiracs передает атмосферу классических тактических ролевых игр. Оркестровые партитуры записаны на знаменитой студии Vibe Avenue.

Присоединяйтесь к Нами и ее команде, ведущей отчаянную борьбу за выживание в безумном мире, правители которого охвачены жаждой прибыли и позабыли о духовных ценностях. Хватит ли у вас сил и способностей свергнуть напрочь прогнившую систему?

CHILDREN OF ZODIARCS and CARDBOARD UTOPIA are registered trademarks or trademarks of Cardboard Utopia.

Популярные достижения
Бонусы
Содержимое
Standard Edition
Collector's Edition
саундтрек (MP3)
иллюстрации
Системные требования
Минимальные системные требования:
Зачем покупать на GOG.com?
БЕЗ DRM. Не требует интернет-подключения или активации.
Уверенность и надежность. Поддержка 24/7 и полный возврат средств в течение 30 дней.
Time to beat
14 hMain
21.5 h Main + Sides
30.5 h Completionist
19 h All Styles
Детали игры
Работает на:
Windows (7, 8, 10, 11), Mac OS X (10.10.5+)
Дата выхода:
{{'2017-07-18T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Компания:
Размер:
1.1 GB
Рейтинг:
ESRB Рейтинг: Teen (Violence, Blood, Language)

Особенности игры

Языки
English
озвучка
текст
Deutsch
озвучка
текст
español
озвучка
текст
français
озвучка
текст
italiano
озвучка
текст
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Отзывы пользователей
Наиболее полезный отзыв

Posted on: July 23, 2017

Fuzzypickles

Игр: 65 Отзывов: 1

Unexplored potential

This game has a lot of ideas with great potential, but disappoints in how it never explores the most interesting parts of its own mechanics. Children of Zodiarcs is a mix of cards, dice, and strategy RPG. On each turn, you can move each unit and have them play a card from their hand, which corresponds to typical RPG actions like attacking and healing. Resolving each action involves rolling dice which add effects to the resolution of the card. Mixing these genres offers lots of interesting possibilities, but Children of Zodiarcs frustratingly constrains options to the point where you don't get to explore the system. The player is allowed to customize two aspects: which cards are in their deck and what symbols are on their basic dice. The problem is that most of the player choices are too simple. For example: does your mage want an AOE spell that hits enemies for over half their health, or a spell that will reduce the enemy damage by 10% for three turns? Similarly, there are only 6 possible dice symbols you can craft, and some of them are clearly superior to others so the main limiting factor is grinding for dice materials rather than making clever choices that match your deck's goals. The cards available to you is also decided entirely by your character level. You get access to new cards as you level, and your old cards will be upgraded in predetermined ways. The upgrades offer some interesting quirks on each ability, like giving bonuses under certain conditions, but since these were fixed by the developers you don't get to play around with it much. Using something like booster packs or allowing players to customize the card upgrade process would give many more options, as well as offering replay value since your characters would be different each time. The fun of deck building games is discovering strong combinations of cards, but Children of Zodiarcs doesn't give you this feeling since all the meaningful choices have been made by the developers. The actual combat is just okay. I'm disappointed in their choices with the AI: it's a game where the enemy always outnumbers you, but due to the poor AI you can win fights. Enemies will cast healing spells that will affect you because they're sloppy about targeting. Enemies are often scripted to pass their turns until you get sufficiently close to them, which means most fights are about figuring out how the enemy is scripted or when additional enemies are scripted to spawn rather than actual tactics against a competent opponent. This is a relatively common choice in grid-based RPGs (unfortunately), so I can't hold it against the devs too much. "Hard" mode makes it so the enemy levels are always a couple above your highest level character, but in practice this means you are incentivized not to do any extra combat and rush through the game to stay at a low level. You also are forced to carefully share XP to prevent one character from getting too high leveled since it'll make your other characters useless. It's more tedious than difficult, since some characters naturally get more XP than others. All this said, the game isn't awful, but while playing it I can't help but see how the game could have been so much more. As is, Card Hunter explores the cross-over of CCG and SRPG much better.


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Posted on: September 6, 2017

vvar

Владелец игры

Игр: 906 Отзывов: 20

A dark story

A note: even though the protagonists are children and the graphics is colorful, the story of the game is dark, grim, and depressing. It is a very strong and well told tale, but be warned - this is not a lighthearted game. The game mechanic is fresh and interesting, and the game has surprises in store for you up to the very end of campaign. I had a lot of fun with this title.


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Posted on: July 28, 2017

TheFightingSloth

Владелец игры

Игр: 49 Отзывов: 2

RNJesus done right!

Children of Zodiarcs (CoZ) has really fulfilled my taste for a good turn based strategy game. I need to be challenged by a game to get hooked and in that sense CoZ is a success without being unfair. I, like many others found Xcom 2 to be an amazing game but the jaw dropping effect of having a 90% chance of shooting something in the face while you are standing next to it... and missing definitely took away from the experience for me. CoZ has absolutely overcome this in a novel way. The use of rolling actual dice is a much more pleasurable way of dealing with random chance and CoZ allows you to re-roll to gain certain attributes. You can play around with movements and undo right up to the point of actually rolling the dice so core mechanics are easy to understand and play with. Analysing your deck and switching out cards to meet a particular challenge will actually work which tells me that despite having random elements at play, the outcome of a battle is very far from random. Story wise I'm not far enough into it to comment but it seems fairly run of the mill. Graphics are pleasing and a surprisingly amusing ragdoll effect is a welcome addition. The main shortcoming I see is attack animations are just, well, boring. Spells look the same (the biggest disappointment), swords swing the same and guns shoot the same. There is some basic variation but I feel it is a wasted opportunity. Overall great game which I am looking forward to diving deeper into and will play to completion. Thank you!


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Posted on: August 15, 2019

eisprinzessin

Владелец игры

Игр: 35 Отзывов: 1

Gorgeous game

Compared to Final Fantasy Tactics this game is less predictable due to drawing action cards and rolling dice. If you need to repeat a battle you have always different cards, so that you need to adopt and cannot memorise turns. Physics are applied when you throw dice, and if you re-roll two of them you risk that an important die is changed, too. The setting is less grand and the story is shorter, but the game touches on a lot of lore, a world rich with history, which makes you want to play more in it. Playing on "hard" was not too difficult, and I only needed one of the optional skirmishes to level a bit in the beginning. Understanding how you trigger secondary effects requires some trial and error. Not having played such a tactics game in over then years, Children of Zodiarcs have given me over 60 hours of enjoyment.


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Posted on: September 27, 2021

Geradi

Владелец игры

Игр: 225 Отзывов: 14

Strategy under RNG management

This is a rather short game, I mean I finished it in two days of casual gaming. It's a series of turn based strategic encounters on small maps with your little squad of three. I call it strategy game, but it's strategy and chance mixed by the RNG factors. RNG is in two way responsible for the end result, on the one hand your attacks, heals and other actions are done by cards, and your characters can only have 7 at a time. So even after you sort out the useless purple support cards, and push most of the yellow buff cards away too, even with your trimmed deck you still can end up without anything useful on hand. The second layer of RNG is a set of dice that give you various extra features, like extra damage, extra defense, help you draw new cards ot trigger a special bonus on your card. I'm pretty sure the amount of opponents with 1-4 Health because of poor dice throws is a little to constant to be purly random. Every round you get them and even though you are able to rethrow two of your dice, those 1HP opponent are meant to stay. That's what you get when your random factors take over your strategy game. The story is, how would you describe it without to many spoilers, dark background fluff? There isn't much story, and what we get is rather depressing. It's impressive how they still managed to leave some lose end in a story that sketchy. Aside from our protagonist, most other characters are not very developed, (guess since most of them die anyway, I guess the writers just didn't see any reason to bother). I think this had more potential than the end result we got, the story would have needed more room to breathe, and a "bigger" game around it.


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