Caveblazers is an action focused platformer roguelike set in a fantasy world. Each game is unique with procedurally generated levels to explore and a massive amount of items, weapons and equipment to discover.
The game takes place in a recently discovered cave, said to hold "unimaginable power". You...
Caveblazers is an action focused platformer roguelike set in a fantasy world. Each game is unique with procedurally generated levels to explore and a massive amount of items, weapons and equipment to discover.
The game takes place in a recently discovered cave, said to hold "unimaginable power". You play as an adventurer setting out to explore the cave and find out what riches it holds. However, you are not the only one...
As you delve deeper in to the cave, you'll discover new areas to explore, new weapons and new monsters to try them out on.
Smart Characters! Throughout your journey you will encounter AI characters. Some friendly, some hostile. We're using an advanced pathfinding system which means friendly characters will be able to follow you wherever you go, and hostile characters will be able to track you down wherever you hide. There is no escape. Be afraid!
Platformer Roguelike! Caveblazers is a modern platformer which incorporates some Roguelike and RPG elements such as permanent death, randomized potion identities, an RPG-style inventory system and tons of items, equipment and upgrades!
Daily Challenge Runs! Each day a new adventure will be generated! It will be the same for everyone and you'll only get one chance at it! These challenge runs give you a starting loadout, and feature a set of different traits.
Epic Boss Battles! Between each area you'll encounter a boss. Each boss is very unique, requiring a different strategy to defeat. Bosses are generally gigantic monstrosities with life bars stretching across the entire screen. Good luck!
Character Customization! A whole load of unlockable hats, tunics, trousers, robes, and more! Or perhaps you fancy stripping off and heading in to the caves in the nude? Go for it!
Compelling Combat! Largely overlooked in other modern Roguelike games, Caveblazers attempts to move away from the simplistic combat systems we've seen in other games in the genre, and incorporates fun, fluid and fast-paced combat which is accentuated by the game's brutal and persistent blood effects.
Challenges! In case that isn't enough content, Caveblazers features a bunch of challenges for the well seasoned players to take a punt at. These challenges reward players with new items, weapons & perks!
I don't think there is a lot of us who still play it and a lot more of people I think would enjoy this game even if its a bit small and sometimes feels unfair its still fun. I hope people will keep on finding this title and find fun in the deepths of this dungeon.
I enjoyed this game very much.
Compared to Spelunky:
Caveblazers is more combat oriented so earlier levels are consistently easier than later levels. Once you learn the enemies on earlier levels you can pretty much always beat them, only to die in a later level if you haven't learned that level's enemies. So the runs will eventually get longer than Spelunky, where there are more "surprise deaths" and you can never quite master the early levels and get complacent. It might start to feel like a chore to get through early levels of Caveblazers to get to the later levels to continue learning the enemy patterns. I liked Spelunky's short runs and consistent difficulty better.
In Caveblazers there are many more items than Spelunky so each run can feel very different (combat wise). In Spelunky there is a couple of key items everyone tries to get for the most success in the last level. Whereas in Caveblazers there are more item combinations (and strategies) that will lead to a win.
The bosses of Caveblazers are very hard and you get a different boss after during each run so it's hard to learn a boss's pattern. You might end up having to replay the first level multiple times just to practice a boss that you can't defeat. This will frustrate many people. Fortunately, there is a way to turn the bosses off, although I think this will affect the game's balance since you won't get the boss item/blessing drop. I wish there was a boss practice mode, but the cheat menu for turning off bosses is greatly appreciated.
The game's journal of blessings uses symbols (no text labels). This makes it very hard to locate a blessing in the catalog since all the symbols resemble each other (like some unfamiliar ideographic script).
I didn't like the (orchestral) music. I ended up turning it off to listen to podcasts.
Controls felt fine to me. No bugs or crashes.
While not quite as good and addictive as Spelunky, it's still worth trying.
Review based on GOG version. I played until the magma level, then I uninstalled it because I was spending too much time on this game.
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Последние 30 днейПоследние 90 днейПоследние 6 месяцевЛюбыеПосле выходаВ период раннего доступа
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