Posted on: July 21, 2019

toxicitzi
Владелец игрыИгр: 112 Отзывов: 1
Outdated
What I mean by that are the basic actions in the game, they are horribly outdated, they weren't that great even in the old days, even in Castlevania Symphony of the Night, attacking around enemies moving left and right feels awkward. What also doesn't help, are how either the game designers didn't understand the capabilities of the players, or didn't care at all, because I guess you have Shards, Power ups. If so. Why do I have a melee weapon? why not just make the whole game based on this caster character, why let a flawed and not even functional sense of tradition, stand in the way of making something more interesting and dare I say, more Fun to play with? We could have had instead of melee weapons, the Guns, a mix of a spell caster with guns as her main weapon. I don't know, I can see the argument for melee weapons, the Rapiers are neat and fun to use, as they offer a great deal of mobility, which is how this kind of game works best I would say, but the damage weapons deal, the health that enemies have, the damage Miriam takes from almost all attacks, which is much higher to a ludicrous extent to a game like SotN, as well as the capabilities, extension, directional aim and allowing of movement for directional shards that you get, it's easy to see which one choice of attack is the clear winner here, at least as far as which one makes for a more fun game to play. Whenever I use weapons from magic, I feel like I'm going back to a worse play style. This is why I'm giving it 2 stars. The game just feels like a relic already, not because of the samey levels, but because all the gameplay flaws that existed before are all present in this one too, a general over reliance on overpowered/cheesing tactics. Levels I can forgive, choices are great, but if the gameplay of a Videogame isn't enjoyable, it's just a shame for all the other work. The one thing that I enjoyed in all this, the Zangetsu fights.
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