Battle Brothers includes the FREE Lindwurm DLC:
In Germanic mythology, a Lindwurm is a wingless bipedal dragon resembling a large snake. It's a large and fearsome creature, the adversary in many a legend, and home to the wild and uncivilized parts of the world of Battle Brothers. Challenge your mer...
In Germanic mythology, a Lindwurm is a wingless bipedal dragon resembling a large snake. It's a large and fearsome creature, the adversary in many a legend, and home to the wild and uncivilized parts of the world of Battle Brothers. Challenge your mercenary company against a terrifying Lindwurm and claim its hoard of treasures as your own!
Features
- Adds a new opponent with unique mechanics and loot: the Lindwurm
- Adds a new set of Lindwurm-themed named armor, helmet and shield
- Adds a new usable item: Flask of Acid
- Adds a new Lindwurm-themed banner to choose for your mercenary company
Battle Brothers is a turn based tactical RPG which has you leading a mercenary company in a gritty, low-power, medieval fantasy world. You decide where to go, whom to hire or to fight, what contracts to take and how to train and equip your men in a procedurally generated open world campaign. Do you have what it takes to lead them through bloody battles and to victory?
The game consists of a strategic worldmap and a tactical combat layer. On the worldmap you can freely travel in order to take contracts that earn you good coin, find places worth looting, enemies worth pursuing or towns to resupply and hire men at. This is also where you manage, level up and equip your Battle Brothers. Once you engage a hostile party the game will switch to a tactical map where the actual fighting takes place as detailed turn based combat.
Manage a medieval mercenary company in a procedurally generated open world.
Fight complex turn-based tactical battles with historical equipment and brutal injuries.
Permadeath. All characters that die in combat will stay dead – unless they return as the undead.
All characters come with their own background stories and traits. Want a stuttering ratcatcher, a greedy witch hunter or a drunkard disowned noble?
Character development without a restrictive class-system. Each character gains experience through combat, can level up and acquire powerful perks.
Equipment that matters. Different weapons grant unique skills – split shields with axes, stun enemies with maces, form a spearwall with spears or crush armor with a warhammer.
Diverse enemy roster. All enemies have unique equipment, skills and AI behavior.
A dynamic event system with atmospheric encounters and tough decisions outside of combat.
Three late game crises – a war between noble houses, a greenskin invasion and an undead scourge – add a looming threat.
Two full hours of orchestral soundtrack.
Overhype Studios is an independent game developer studio from Hamburg, Germany. We are devoted to making great games that we want to play ourselves. With Battle Brothers we thrive to reflect the creativity, complexity and originality from the old days when game developers where passionate gamers, not corporate businessmen. While doing this we took a lot of inspiration from some of best games out there: The original X-Com, Warhammer: Shadow of the Horned Rat, Mount & Blade and Jagged Alliance.
Популярные достижения
A Full Company
Have a company roster of 12 brothers
common
·
53.98%
Back In Business
Have a total of 5,000 crowns
common
·
46.22%
Bling Bling
Acquire a named item
common
·
33.38%
Blood Money
Complete a contract for a settlement
common
·
70.12%
Bloody Toll
Lose your first mercenary in battle
common
·
72.42%
Broken Promises
Fail a contract
common
·
52.27%
Early Retirement
Retire and have your company break apart
common
·
35.85%
Field Hospital
Have 5 or more brothers with a temporary injury at the same time
common
·
40.74%
Hip Shooter
Kill 2 enemies in one turn with a ranged weapon
common
·
40.35%
Бонусы
комикс (16 страниц) (English)
Системные требования
Минимальные системные требования:
Рекомендуемые системные требования:
Рекомендуемые системные требования:
Зачем покупать на GOG.com?
БЕЗ DRM. Не требует интернет-подключения или активации.
Sorta like playing D&D with a murderous DM, or perhaps a campaign in the Game of Thrones universe where characters you like often die. I will say, I have taken the time to learn and appreciate the game; however I wish it came with even lower difficulty level settings for new players, and those looking to get lost more in the story. I had to start over quite a few times while learning which monsters would wipe the floor with a low level group of mercs.
This game is a turn based tactical strategy simulation where you manage a team of mercenaries in a semi-open world. Each mercenary can be customized in terms or look and equipment. They gain experience from battle and have customizable stats and abilities.
Each company you create has its own background and evolving story. Each choice you make slighlty changes how you play each company and how renowned your company becomes in the game world.
Gameplay has a steep learning curve where 'losing is fun.' The curve can be flattened quite a bit if desired as there are many commmunity guides on optimial ability/skill trees or map seeds.
There is a vibrant modding community with a handful of total conversions as well as quality of life changes.
All DLCs are worth the money. They add more company backgrounds, more items, more mercenaries and more quests.
I have it on Steam, played it 300h+.
The good:
Fantastic tactical combat system. Abilities of your bros and types of weapon provide different types of attacks and manoeuvre. It provides a lot of options. You can push, pull, attack in different patters, etc.. Good movement system, fatigue and initiative nicely combined. It adds up to great diversity with a relatively simple system.
Variety of enemies. Different human types, unlike some suggested use the same rules as player. The "monsters" have their own set of rules and some act very differently. Fights with various enemies feel different, require different approaches.
This is controversial. Setting is low magic sword and sorcery -like. Company is human and fights only for profit. Many fantastic creatures but magic is very rare. I enjoy it but some people might find it off putting.
Game lacks main narrative but has small stories, funny or interesting encounters. Not a lot of writing but of good quality.
Game has hardcore mode. It works well but you should not start with it. The player needs to know from which enemies to flee (is easy BEFORE engaging). Faster to learn with saves.
The bad:
Tactical combat part is amazing but everything else is worse. Not terrible but not great either.
World is pretty generic except for the low magic - which is rarely done in games.
World is mostly static, it waits for your company to show up. The contracts appear and disappear but no one else takes them. The big "crisis" happen 100% randomly. And so on...
Levelling system is well balanced but a bit boring.
Amount of builds is limited.
Some enemies are dull and don't add much to the game
Random terrain in battle gives good variety but combat is always outside. I'd love to see fights inside buildings, perhaps some dungeon crawling too.
Tactical combat is among the best there is. This game is about tactical combat. I like it. Don't listen about the RNG, it's nothing special.
Overall: 9/10, rounding up to 5/5.
At first glance I thought I had installed some sort of retro Wii type game... Characters are moved like chess pieces and battle has very little graphical special effects... and people turn out to be very delicate, fragile things when metal objects are driven into them. Mortality is high when you manage your troops poorly and when they are ill equipped and inexperienced. If you want to start a game with 12 characters and end up with the same 12 characters all polished and levelled this is not the game for you... people die. People get maimed. Brain damaged. Damn it my archer has a permanently broken elbow. Its like its medieval warfare or something.
My advice, until you develop your own tactics... make a front rank of alternating spearmen and pikemen, use spearwall, hold your lines and attack with polearms while (hopefully) holding them back with spears until fatigued, the enemy thins down for mopping up or forced into closing. Especially with Orcs. Keep them at a safe distance. A few archers in the second rank is nice when they improve a bit too. But watch the overflow if they come around the ends of your lines... and force archers into melee. Keep a light weapon in the sack just in case.
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Последние 30 днейПоследние 90 днейПоследние 6 месяцевЛюбыеПосле выходаВ период раннего доступа
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