Posted on: November 10, 2024

Nehkran
Владелец игрыИгр: 45 Отзывов: 1
I had to stop multiple times
Had to pee before starting a play session or I'd piss myself
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Copyright © 2022-2023 Frictional Games
Game length provided by HowLongToBeat
Posted on: November 10, 2024
Nehkran
Владелец игрыИгр: 45 Отзывов: 1
I had to stop multiple times
Had to pee before starting a play session or I'd piss myself
вам это показалось полезным?
Edited on: September 30, 2025
Posted on: September 24, 2025
Munkee79
Владелец игрыИгр: 529 Отзывов: 31
Wears rapidly thin.
As the game opens and you have your initial few encounters with The Monster, the atmosphere in this is fantastic. And for as long as The Monster exists primarily as an indeterminate threat to police and punish your general noise pollution, it's a perfectly decent threat factor with which to throttle your forward progress and set an oppressive mood. The issue is that the further you get into the game, the more readily it begins to spawn in for no particular rhyme or reason, at which point your options are basically to hide somewhere and cross your fingers that you don't run afoul of the dice roll that determines if The Monster idly decides to just completely destroy your hiding place or not. A physical encounter with it will seemingly 4 out of 5 times lock you into an instadeath animation, while there's the odd instance where you might be able to get away with just one bad laceration if you're nimble enough. There are wonderfully tense encounters with this thing... spaced out amidst another half-dozen encounters where I just die instantly or twiddle my thumbs in the corner for 5 minutes waiting for it to despawn because it's untenable to waste the resources that are required to manually drive it off, and attempting to accomplish anything while it's present is tantamount to suicide with how abruptly it can relocate itself from point A to point B. It's the classic problem of overexposure. The threat of death and lost progress is scary. Actually dying and losing progress over and over, or alternatively cowering in the dark motionless for several minutes at a time, is not. I spend more time doing either of those than actually making forward progress. I get why it's happening; the map is remarkably small and the game would probably be over inside of an hour or two if The Monster didn't make such a constant insufferable nuisance of itself. The best part of the game is ironically right before the endgame where you're suddenly able to briefly visit a new setpiece free of your usual antagonist's omnipresent bother. It's still a fairly novel gameplay loop. It was an interesting experiment. I just don't think it worked very well.
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Posted on: June 15, 2023
Zhilkata
Владелец игрыИгр: 75 Отзывов: 4
A successful experiment
If I have to rate Amnesia: The Bunker as part of the series, I'd say it's 4/5 because of the prioritizing of gameplay instead of plot; but I won't do it, since the devs properly inform us that this title is experimental and puts focus on other elements. So, these 5 stars are for the game standing on its own (with a caveat). - The atmosphere is top notch - we can feel the tension of being the last person alive left in this massive underground complex with an apex hunter that has killed dozens of our friends. The environmental storytelling, combined with the notes found throughout the location, makes this a rather personal experience. - The sound design is fantastic - from the ambience of different parts of the bunker to the explosions, dialogues, and the monster in its different states, each move or action is immersive due to the audio and physical effects. - Engaging, tense, dynamic game mechanics - I constantly had to scavenge for resources, even at the end of the game. Each trip for more resources introduces risks - from losing yourself in a maze of booby-trapped tunnels to alerting the monster that dinner is ready next to its hole, you're constantly on edge (bonus points for the ability to accidentally crash the serenity at some point by tripping on a chair or other piece of furniture). - Graphically supreme & technically secure - top-notch lighting system, mostly fluid animations, and minimal amount of bugs and glitches in my playthrough. I have only one serious problem with the game, and its the ending. The last 15 minutes of the game were, personally, very frustrating due to the trial & error nature of that section. That, combined with the abrupt ending without a strong, relevant closure to the story, leaves a sour taste for, arguably, the most important moment. Haven't noticed others sharing this problem + it may have been due to time or budget constraints, which is why I won't detract a star, but I find it worth mentioning. Successful experiment overall.
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Posted on: June 16, 2023
Savagesouls
Игр: 350 Отзывов: 61
Great horror game
Got it on Steam and I loved it. Short but really intense. The narration is at your pace and don't have to suffer long expostion. And for once in a video game you play a French soldier.
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Posted on: January 8, 2024
droptozro
Владелец игрыИгр: 166 Отзывов: 1
A return to more glory in fear
I was glad to see this return to more of a middle level between Penumbra-style self-defense and fear at the same time. The constant monster mechanic along with having to hurry before the lights go out was a great gameplay mechanic that cannot be missed. Thank you thank you thank you! There is also more than one way to play the game, giving a few different options and tools at your disposal to try to solve door traps, rats, and to find needed equipment. That was another welcome return away from the linear stories of the past Amnesia games. Last but not least, the only thing I have to take 1 star away from the team for is the fact that there are no real puzzles. I miss the difficulty of some puzzle areas like Penumbra had and a few in the original Amnesia. But you guys are on the right path. I loved the game!
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