As a young journalist, you’ve been entrusted with a crucial mission: to cross the globe and reach the heart of a mysterious, faraway land…
Your goal is to bring back the last egg of the mythical “Great White Birds”. According to legend, they are bound up with the fate of the only country...
As a young journalist, you’ve been entrusted with a crucial mission: to cross the globe and reach the heart of a mysterious, faraway land…
Your goal is to bring back the last egg of the mythical “Great White Birds”. According to legend, they are bound up with the fate of the only country they call home: a land with strange, dangerous plants and wildlife that has been devastated by years of bloody dictatorship.
Amerzone - The Explorer's Legacy will call on your curiosity and observational skills as you explore its fascinating world,its magical locations and its painful history.
Solve puzzles, find clues that will help you along your way, and get immersed in the spirit of adventure, the beauty of the landscapes and the depth of the story.
During your journey, you will need to unravel the mysteries of the “hydraflot”, a fantastic invention that is equally at home in the water and in the sky. It will be your only ally to overcome the dangers standing between you and the heart of Amerzone…
First released in 1999, Amerzone is a legend in the adventure game genre.
While this remake naturally pays tribute to the original game, it also offers a totally new experience of it.
Benoît Sokal’s legacy, mingling realism and poetry, awareness of worldly truths and wonder, is both honored and magnified.
Will you manage to discover the sinister secret hidden behind the mystery of the White Birds?
In this distant land, where past and present overlap, your skills as a journalist will be your most powerful tools: make sense of the clues hidden in your environment, decipher the documents you uncover, and fulfil the explorer’s final wish by saving the Great White Birds!
I will start this review by congrulating the developers by making justice to the OG. This game is so beautiful and it was made with passion. It is better than the original. Loved every minute of it. Benoit Sokal is surely smiling somewhere from Heaven. He must be proud of the team.
The story is almost the same as the OG but there are so many additions to the story that fit really really really well. The team expanded the lore and also they connected Amerzone directly with the Syberia games. The OG was a spiritual prequel of Syberia while the remake is we can say a direct prequel of the Syberia games. There are so many Syberia easter eggs in the game.
The gameplay is simple, point and click. I am really glad they kept it "old school". I think it was a better choice than making the character moving freely. Everything feels so alive. While doing the main objectives, there are also some side quests which you can do which expand the story a little more. I had a lot of fun doing them. The game is very well optimised, I didn't have any issues, bugs etc. Everything went smoothly.
The visuals are absolutely stunning, especially when you get in the wilderness. You lose yourself because of the beauty of the game. You just can't deny some of the views the game gives us.
The soundtrack is lovely. I mean...Inon Zur is a maestro and alongside him there was his son, Ori Zur. Great job to both of them. I loved all the music.
Again, congrats to everyone at Microids Studio Paris. They nailed it. You, guys, should be proud of your work. Here's to much more awesome games from all of you.
Ah, Amerzone! You can totally feel the roots of what would later become Syberia in it. It’s got that same bittersweet, moody atmosphere — isolation, a decaying world, and this strange sense of reverence for lost civilizations and forgotten dreams.
The whole journey in Amerzone — travelling all alone in that weird, misty land, with only a journal and the echoes of someone else’s obsession — it’s so quietly powerful. That constant feeling of being a little too late to everything, yet still moving forward… classic Sokal.
It also has that signature visual style, where verything looks slightly unreal, almost painterly — like you are walking through someone’s memories instead of an actual place - and yet... that decaying world still has a soul in every broken clock and a rusted piece of steel.
To me this is definitely a masterpiece for it's artistic presentation. However, one thing that I absolutely have to point out is that the game was a bit too easy for a seasoned adventurer like myself (even on adventurer difficulty). So, I would definitely recommend turning off objectives and tutorials in the options menu.
I would also like to point out that the game plays very much like the original, which means you won't have full control of the main character. Instead, you can only move where the arrows allow you to. Some people seem to like this decision as being faithful to the original, but to me it was a missed opportunity to improve something that really should be delegated to the past. Lack of difficulty and antiquated movement scheme is the only reason why I give this game 4/5 stars.
Still, I would definitely recommend it to everyone!
What an amazingly beautiful adventure and a tribute to Benoît Sokal !
I loved absolutely everything about this game: story line, graphics, puzzles and investigation, music, all done in a such high level going beyond gaming to almost an art form.
To sum up - most enjoyable, heart touching, delightful experience.
This is the game one wants to play more than once and it never gets less enjoyable.
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Последние 30 днейПоследние 90 днейПоследние 6 месяцевЛюбыеПосле выходаВ период раннего доступа
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