Dear diary,
Hell may be other people but they had enough decency to not gnaw on your head to get to the brains within. Every sunrise I see means we are that much closer to escaping the slavering zombie hordes that hunt in the night. We lost some good people in the last few days: Sam, whom we “convi...
Hell may be other people but they had enough decency to not gnaw on your head to get to the brains within. Every sunrise I see means we are that much closer to escaping the slavering zombie hordes that hunt in the night. We lost some good people in the last few days: Sam, whom we “convinced” that she should go with the Piper as live bait to lure some of the undead away from here, Zeke went out to explore to look for supplies...last I heard of him were his screams of pain in the distance. There is a small beacon of hope: there are hints about a helicopter that searches for survivors. All we have to do is find out where it will be and stay alive...stay alive...stay alive...
Zafehouse: Diaries is a tactical game of survival, planning, resource management, and problem-solving. Every town, location, and survivor is dynamically generated - no two games are the same. Manage your survivors’ needs, prejudices and motivations and you might stay around long enough to be rescued. Send out search parties to gather supplies and anything useful. Spread rumors to affect relationships between members of your group. Zafehouse: Diaries’ unique, diary-based interface records your actions, reveals the state of the world, provides hints and clues to help you. Your diary can also be exported and shared when the game is over.
Includes "No Survivors" mode: with no time limits or objectives, how long can you survive in a town slowly being overrun by zombies?
Put your face in the game! Zafehouse: Diaries gives you the freedom to customize the names, portraits, and the location of your group. Will zombies come to your town?
An easy-to-use and streamlined interface means you can focus on the most important thing: survival.
A sophisticated combat engine that takes into account each survivor’s abilities, relationships, the environment, weapons, and more.
Features “Road Kill” mode where your group scavenges parts for a broken-down car in order to get the hell out of Dodge!
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Wymagania systemowe:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
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This looks like it can be a really immersive zombie experience, but it's just too easy to die... I've haven't yet made it past the third house without everyone dieing. And the goal is to scour the town for clues? I can't even get to the next building without loosing half the crew. Don't get me wrong, it is fun, and all the character interaction stuff works really well, but your whole team WILL die soon and horribly.
This game is a lot like Rebuild, only a lot duller and more buggy. I often wished that I could equip specific people with specific items so that I wouldn't have to constantly make sure I'd given a breaching party weapons/equipment. Also, the game crashes like Launchpad McQuack. I don't think I played for more than 30min before the dam thing would just crash and dump me out to the desktop and then I'd have to start the game again, It was incredibly frustrating.
I think there needs to be some kind of break down of the relationships between the characters. A simple colored line wasn't very useful to me. Yet at the end of the game there was a huge laundry list of all the social interactions witch apparently we aren't supposed to know about. Two of my people were literally at each others thoughts, constantly arguing, one of them broke the others arm and there dose not appear to be any way of resolving these issues other than, you know, sending one of them out to die. I tried a number of different things in a number of different games and nothing seemed to have any determinable effect.
Overall, it seems to have potential but it's too buggy and, despite the fact that it tracks a lot of things under the hood, it doesn't give you a good idea of what is actually going on.
What I like about this game is that it doesn't rely on heavy graphics. It does have "art". The gameplay is nice and it doesn't get boring. If you're fond of reading then this game is for you. I honestly played this game for hours and I'm okay with it. It lets you realize how you'd be able to respond to certain situations which require immediate attention.
Ted Kord got so angry with gog.com that he threw a lamp and it shattered, making it unusable, even for scrap.
It's too bad that that this game has the very characters you are using playing against you.
If this game had the characters act like the characters in FTL, then it would be a stellar game. At the very least, you should have an option where you can turn off bad relationships just like you can turn off the damage caused by aforementioned relationships.
It is too frustrating to be fun.
This game is much like a roguelike in the way that there are randomly generated aspects that make it insanely difficult at times but it's also all the more endearing because of that.
Zafehouse diaries is extremely intuitive and a different kind of survival game. Give it shot. There's a demo on their site!
This game is waiting for a review. Take the first shot!
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