Posted on: May 3, 2025

Vanamond3
Zweryfikowany użytkownikGry: 44 Opinie: 3
Your solders are pathetically weak.
All the X-Com style games have a reputation for being difficult but this one is an exercise in masochism. When your soldiers see an alien most of them won't fire no matter how good their reflex rating is, most of your soldiers that do shoot will miss no matter how good their aim is supposed to be, and most of your shots that do hit won't get kills. Your soldiers will routinely miss aliens standing in the open while the aliens will routinely hit your people even when they're supposedly protected by cover. And the aliens have a longer visual range, especially at night, so they can shoot and kill your soldiers while the aliens are too far away for you to see, let alone shoot back at. You are outnumbered on all but the easiest of missions and most missions end up with your people having to cram into small rooms and corridors full of aliens defending from cover and through doorways. This game has a weird system for handling terrain objects and if there's so much as a blade of grass between you and the target your shot will be partially blocked, which never seems to stop the aliens from hitting your own people. And don't even try to throw hand grenades because there is absolutely no guessing where they will land and they're as likely to bounce off of something and hit your own people as the enemy. The aliens can make psionic attacks, but unlike most X-Com games, Xenonauts does not allow you to research psionics or find defenses against them. Even your soldiers with the highest resistance rating will frequently be stunned for a turn or even shoot at their squadmates, and there is absolutely not a single thing you can do about it. Xenonauts feels like trying to lead your team of poodles to victory against a team of rotweilers.
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