Xenonauts is a strategy game in which you control a multi-national military organisation defending a Cold War-era Earth from alien invasion, using small squads of persistent soldiers to eliminate the extraterrestrials and recover their technology in turn-based ground combat. A detailed strategic lay...
Xenonauts is a strategy game in which you control a multi-national military organisation defending a Cold War-era Earth from alien invasion, using small squads of persistent soldiers to eliminate the extraterrestrials and recover their technology in turn-based ground combat. A detailed strategic layer allows you to co-ordinate the defence of the planet, using your interceptors to shoot down UFOs and researching captured artefacts to learn about your foes and unlock new combat equipment to use on your missions.
Xenonauts is a spiritual successor to the classic X-Com strategy games from the 1990s. We aim to improve the graphics, add new content and streamline the interface whilst still retaining all of the key mechanics of the original games. Devoted fans should love this game, but we're also keen to introduce the joys of old-school grand strategy to a whole new generation of players who might not otherwise experience it!
Ground Combat: Xenonauts delivers tense turn-based combat across realistic, varied and fully-destructible battlefields, against almost fifty different variants of enemy. Missions range from capturing crashed UFOs or alien bases to defending cities (or even Xenonaut facilities) against alien attack. You'll experience the chill of encountering a new alien for the first time and the joys of test-firing a new weapon for the first time. Deeply asymmetric combat keeps the battles interesting - after all, you're fighting intergalactic invaders with 1970's ballistic technology!
Persistent Soldiers: Soldiers in Xenonauts are persistent from mission to mission, improving their stats and gaining ranks with combat experience - but their deaths are always only a single bad move away. You will grow to care about the brave men and women under your command as they slowly grow from green rookies into hardened veterans, but that only makes it more painful when their heroic tale is cruelly cut short by a burst of plasma fire...
Research Tree: Xenonauts has an extensive research tree with almost a hundred projects to unlock, each with its own unique description and painted artwork. It slowly reveals the intentions and origins of the invaders, while also unlocking new battlefield equipment, aircraft and vehicles for you to use as you harness alien technology and turn it against them.
Very solid game. More simple but meaningful and challenging gameplay. It has serious/realistic tone. UI is bit minimalistic but functional. Story/lore adds pleasant flavor. It doesn't have the richest atmosphere/lore but the gameplay definitely stands on its own ground.
I had some fun with X-COM:EU but it fell flat for me on the strategy factor. Here, the indie team have not only kept the overall strategical gameplay from X-com 94 but radically deepened the fighter engagements. I loved the old X-COM:UD and Terror from the Deep and it is a true joy to be able to play that kind of game with decent resolution and more intuitive controls. Sure, there are blemishes but on the whole the ground combat is the best turn based tactics game I have played for at least a decade. Aliens are tactically devious and the AI is the best I have seen in ages. So much fun!
Xenonauts is a Remake of the old XCom, which is probably one of the best games ever created. So basically all that is good in Xenonauts comes from the original XCom.
Xenonauts took the approach to change as little as possible, which leaves the interface graphically updated, but mostly untouched.
Changes include, of course, updated graphics,
very slight changes to the tactical system,
new minor aerial combat system,
a lot of balancing,
a new inventory system for bases, you now don't need to buy trivial stuff, such as ammo for weapons,
and the removal of the build and sell "exploit" to generate credits.
They have done a good work at emphazising what XCom meant to be, for example, satisfying countries to gather funding was almost irrelevant in the original, while in Xenonauts it's essential.
Thus you will probably restart over and over again, because you mismanaged. The difficulty curve is done very well, don't expect a cheap tactic from the beginning to work for long.
This is a retro game in all respects. If you want the original XCom, Xenonauts is the game for you, if you expect a modern game, you'll want to look at the alternatives. Xenonauts fixes the major mistakes of XCom, but not every quirk.
Gra jest świetna, typowy powrót do czasów X-COM, w ładniejszym wydaniu. Szkoda tylko, że gra nie posiada wyboru naszego ojczystego języka polskiego. A przy okazji, pytanie do gog.com - może coś wiecie czy przypadkiem gra nie zostanie zlokalizowana w formie dodatkowego patcha?
This game is really close to the original X-COM series. I had a lot of fun playing it. But it also felt some annoyances, it happens to often you shoot an enemy with a shotgun standing just one or to tiles away and you miss even with full skills. A 50% chance to hit an enemy seems to be a 25% chance in reality. I don't know how anyone could be able to play this game on iron man. It can get boring after the 100th ground mission which you need to play to earn money. I wish the fights on ground would be more dynamic with more random and unexpected things happen. But however, Xenonauts offers a solid gameplay.
This game is waiting for a review. Take the first shot!
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