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WRATH: Aeon of Ruin

w bibliotece

3.9/5

( 97 Recenzji )

3.9

97 Recenzji

English i 7 innych
Oferta kończy się w dniu: 10/28/2025 15:59 EET
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WRATH: Aeon of Ruin
Opis
You are Outlander. Once adrift upon the Ageless Sea, you now find yourself on the shores of a dying world. From the consuming darkness emerges a figure cloaked in white, the Shepherd of Wayward Souls, who burdens you with the task of hunting down the remaining Guardians of the Old World. You mu...
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Recenzje krytyków
48 %
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GamingBolt
8/10
Opinie użytkowników

3.9/5

( 97 Recenzji )

3.9

97 Recenzji

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Szczegóły produktu
2019, KillPixel Games, Slipgate Ironworks, ...
Wymagania systemowe
Microsoft Windows 7/8/10, Pentium 4 3ghz, 1 GB RAM, Nvidia Geforce 7950GT, Version 9.0, 3 GB availab...
Czas gry
7 hGłówna linia fabularna
18.5 h Główna linia fabularna + dodatkowe zadania
38.5 h Kolekcjoner
15 h Wszystkie style
Opis

You are Outlander. Once adrift upon the Ageless Sea, you now find yourself on the shores of a dying world. From the consuming darkness emerges a figure cloaked in white, the Shepherd of Wayward Souls, who burdens you with the task of hunting down the remaining Guardians of the Old World. You must journey into the vast gloom to explore ancient ruins, discover forgotten secrets and battle the horrors that lurk within.


Fueled by legendary Quake 1 technology, the veins of WRATH pump with the DNA of revered '90s shooters. WRATH embraces the timeless elements of classic titles such as DOOM, QUAKE, DUKE NUKEM 3D, BLOOD, UNREAL and HEXEN and carries them into the 21st century.


Equipped with an arsenal of 9 weapons of exceptional might and an inventory of 10 powerful artifacts, you must traverse ancient crypts, sunken ruins, corrupted temples and howling forests to bring death to your enemies. But do not underestimate your adversaries, for they are great in power and number. Your mind must be as sharp as your blade if you hope to survive the dangers ahead.


The world of WRATH is rich with engaging combat, diverse environments and captivating lore. Every element is deftly intertwined to create an authentic and enchanting experience as timeless as the games that inspired it.


Explore a vast world shrouded in darkness, passionately crafted by the hands of expert Quake scene necromancers.

• Traverse 3 hubs and 15 enormous, interconnected levels crawling with hordes of enemies, lore and ancient secrets.

• Forge your path with an arsenal of 9 deadly weapons, each with multiple fire modes.

Know your enemy. Many horrors lurk in the shadows, thirsting for your blood.

Artifacts of great power lay hidden in the dark places of the world. Find them and dominate your enemies.

• Powered by the Legendary Quake 1 Tech, WRATH is an authentic, classic FPS in every way.

Capped at 666 fps, WRATH will melt your soul and your Voodoo 2... But it's okay. Software Rendering is supported!

Create your own worlds. WRATH is built from the ground up to be easily moddable. Make your own levels, weapons and characters. From day one, the very tools used to create WRATH will be available for all.

Gib your friends in classic Multiplayer modes, powered by the renowned QuakeWorld netcode.
Dominate the world of WRATH with 3 other companions in 4 player co-op, LAN or online!

Immerse yourself in a haunting soundscape born from the twisted minds of Andrew Hulshult (Quake Champions, Rise of the Triad, Dusk and Amid Evil) and Bjorn Jacobson (CyberPunk 2077, Hitman, EVE Online).

©2019-2024 Fulqrum Publishing Ltd. & 3D REALMS ENTERTAINMENT APS, ALL RIGHTS RESERVED.
All trademarks referenced herein are the properties of their respective owners.

Wymagania systemowe
Minimalne wymagania systemowe:
Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
7 hGłówna linia fabularna
18.5 h Główna linia fabularna + dodatkowe zadania
38.5 h Kolekcjoner
15 h Wszystkie style
Szczegóły gry
Gatunek:
Działa na:
Windows (7, 8, 10, 11), Linux (Ubuntu 20.04)
Premiera:
{{'2019-11-22T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Rozmiar pliku:
1.5 GB
Linki:


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Opinie użytkowników

Posted on: March 21, 2024

Messy - But You Can See Where It Shines

The game isn't quite where it should be, all things told. For the record, I have never played any of the Arcane Dimensions mod content, but I'm lead to believe the levels in are are just as long as those found here, which I'm not a fan of. They just seem to overstay their welcome a bit, if I'm honest. Most of them take about 40 min to complete, so you'll be chomping on them in short bursts unless you've got a lot of time on your hands to complete them. But they are beautiful to see in such an old engine, with excellent art direction and colour palettes that work WITH the game, and a part of me wishes this game were designed as an RPG, so I could take my time to immerse myself in them further. Still, we got a pretty solid shooter, for all of the imbalancing that goes on with the weapons. Each one feels good, don't get me wrong, and there's something satisfying about each enemy death, though there are those weapons that will stick out, and those that will probably get neglected until you've run out of ammo for the guns you prefer to use. The game actually feels more like a melee focused FPS at times, with how you'll be using your arm blade and an end-game weapon, the mace, so much. Both of which are CQC weapons. I spent SO MUCH TIME getting in the face of enemies with most of the weapons, and it's crazy. The funniest thing is the secondary on your arm blade is one of the most powerful in the ENTIRE GAME. Seriously, you'll be thrusting through enemy faces and gibbing them hard more times than you'd expect. It's not a complaint, but certainly odd. Music by Hulshult is very sublte, sometimes barely there at all, though at other times when things are quiet, you get to stand there and let the mood drape over you while you look over a dead world. I would say my favorite track (one previewed in a Tweet by Hulshult himself) is from the map "The Red Throne", and honestly hits closer to that battle-infused "drumming" that I was hoping to hear more of. Money well spent, TBH


Czy to było pomocne?

Posted on: November 23, 2019

Recenzja z wczesnego dostępu

Second Quake after the Quake!

What was the second one, you say!? Obviously, DARK! And now, thiw WRATH. This should not be something remarkable except because in more than 25 years nobody has really attempted to capture this atmosphere or type of gameplay. XXI century second decade has been defined by nostalgia, and considering this I must say it's weird to me to accept there are only two Quekish games so far. Good news?! You are going to enjoy this like hell! I don't know at which phase of development this is, I just clicked on BUY...you do the same, and will find an amazing game with cool above average level design, cool 90s graphics with todays power and lots, lots, lots of bullets and monsters to kill. Tonight I'm going to sleep like a baby and thank the earth to be alive today.


Czy to było pomocne?

Posted on: February 28, 2024

Well worth the wait

Yeah, it took a hell of a long time to come out in full but it was worth it. If you liked how ION Fury was a wholly authentic modern Build Engine experience then this id Tech 2 (ie. Quake engine) experience will be right up your alley.


Czy to było pomocne?

Posted on: June 24, 2020

Recenzja z wczesnego dostępu

Too dark (literally) and too sudden...

The basic game is actually very good. Movement is fluid and fast, The Gunplay is good, The levels are well designed and reminiscent of the olden days (except bigger) and so on. But you can't see half of it. Wide portions of the levels are so dark that the first clue that an enemy is in front of me was getting his shotgun blast right into my face. I sometimes had to scan dark areas with the crosshair, seeing if it would turn orange, meaning it was right over an enemy. Also, this game being in the same vein as classics like Quake, death can come quite sudden at times. Did you just jump across a wide chasm with the secondary fire of your blade? Thus having the blade and not a better weapon equipped? And suddenly find yourself face to face with a huge acid throwing beast you couldn't see from the other side? BOOM! you're dead. Wouldn't be anything special, if you wouldn't have to rely on consumable items (soul tethers) for your saving. In a game where death can come so sudden, that is simply not a good idea. That wasn't a thing back in the day with e.g. Quake for a reason, I imagine. Why the devs chose to deviate in such an important aspect from the tried and true formula is beyond me. Especially in such an annoying way. I hope in the finished game you will at least get an indication when you're drawing near a shrine (those serve basically as one-time autosaves). I placed more than one soul-tether before turning a corner and standing in front of one of those... would be quite the quality of life improvement. As the game is now it is a great game marred by those two needless annoyances.


Czy to było pomocne?

Posted on: September 30, 2021

Recenzja z wczesnego dostępu

Quake's Necrogoth cousin is...

I love Quake I, I love retro fps games, I love dark fantasy, I love machine gun fang spitters and explosive cyst launchers. Then.. why don't I love Wrath? The short answer is: its in early access. Its a 'good' early access though, the game is mostly finished. There is plenty to like....Wrath manages to be like Quake and also be itself, adopting a necro-gothic world sprinkled with grotesque abominations. You play as a nameless outlander vagabonding your way through open zones with dark fantastic flair (graveyards, ruins, churches, swamps), putting hordes of aftermentioned gunfodder back in the ground as you go. Your weapons of choice chunky shotguns, explosive cyst throwers, a fang-machine gun plus others. A resource-based save system keeps you on your toes and makes you pick you respites wisely. I see people complaining about this, but I never found it to be good or bad... its just different. After finishing Quake Remasted, this feels like a natural progression in technology and art. However, as things get closer to full release, a few things stop me from putting it with the retro fps greats like Dusk, Ion Fury and Amid Evil. The only thing that set it back is its design... The choice to make large zones instead of levels comes with advantages and challenges, which have been partially met. Enemies lack announcing cries and attack wind ups, giving the player little chance before the damage comes. Almost every enemy is projectile based, sometimes multiple projectiles, and if it isn't, it will kill you almost instatly if it gets close. Levels have lots of ambushes, which always feels cheap, especially when can't quicksave. There are few other things, but this is a GOG review... lol, ain't no one gonna look at this. And if you are, thank you for reading this far. Wrath is pretty cool, I like and I want it succed, it just needs to iron out the kinks. My recommendation: save yourself any frustration of playing a rough game and wait until full release.


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