You are Outlander. Once adrift upon the Ageless Sea, you now find yourself on the shores of a dying world. From the consuming darkness emerges a figure cloaked in white, the Shepherd of Wayward Souls, who burdens you with the task of hunting down the remaining Guardians of the Old World. You mu...
You are Outlander. Once adrift upon the Ageless Sea, you now find yourself on the shores of a dying world. From the consuming darkness emerges a figure cloaked in white, the Shepherd of Wayward Souls, who burdens you with the task of hunting down the remaining Guardians of the Old World. You must journey into the vast gloom to explore ancient ruins, discover forgotten secrets and battle the horrors that lurk within.
Fueled by legendary Quake 1 technology, the veins of WRATH pump with the DNA of revered '90s shooters. WRATH embraces the timeless elements of classic titles such as DOOM, QUAKE, DUKE NUKEM 3D, BLOOD, UNREAL and HEXEN and carries them into the 21st century.
Equipped with an arsenal of 9 weapons of exceptional might and an inventory of 10 powerful artifacts, you must traverse ancient crypts, sunken ruins, corrupted temples and howling forests to bring death to your enemies. But do not underestimate your adversaries, for they are great in power and number. Your mind must be as sharp as your blade if you hope to survive the dangers ahead.
The world of WRATH is rich with engaging combat, diverse environments and captivating lore. Every element is deftly intertwined to create an authentic and enchanting experience as timeless as the games that inspired it.
• Explore a vast world shrouded in darkness, passionately crafted by the hands of expert Quake scene necromancers.
• Traverse 3 hubs and 15 enormous, interconnected levels crawling with hordes of enemies, lore and ancient secrets.
• Forge your path with an arsenal of 9 deadly weapons, each with multiple fire modes.
• Know your enemy. Many horrors lurk in the shadows, thirsting for your blood.
• Artifacts of great power lay hidden in the dark places of the world. Find them and dominate your enemies.
• Powered by the Legendary Quake 1 Tech, WRATH is an authentic, classic FPS in every way.
• Capped at 666 fps, WRATH will melt your soul and your Voodoo 2... But it's okay. Software Rendering is supported!
• Create your own worlds. WRATH is built from the ground up to be easily moddable. Make your own levels, weapons and characters. From day one, the very tools used to create WRATH will be available for all.
• Gib your friends in classic Multiplayer modes, powered by the renowned QuakeWorld netcode.
Dominate the world of WRATH with 3 other companions in 4 player co-op, LAN or online!
• Immerse yourself in a haunting soundscape born from the twisted minds of Andrew Hulshult (Quake Champions, Rise of the Triad, Dusk and Amid Evil) and Bjorn Jacobson (CyberPunk 2077, Hitman, EVE Online).
Don't you feel awful when giving these news, 3DRealms? What you are doing with these game is embarassing, shameful and disgusting... 4 years... 4 long years of Early access, where we were waiting for it. I'm also guilty of naivety, thinking "if i wait a little more, I am sure they will finally complete this game, giving us the best experience we could ever ask for" but no... Guess what? It didn't happen. I know there is a lot of work for making this kind of game but dear God, this is unforgivable
I'm an old fan of boomshoot, but the developers really tried to make the "tutorial" level so that it becomes boring and uninteresting after 10 minutes.
This is what I hate about this early access crap. I was ready to buy this based on the videos I've seen, until I read this page and find out there is a grand total of THREE MAPS in this game. So basically, they want us to buy the shareware version of a game that doesn't exist yet, in fact there's less content here than the free shareware version of Quake. I make this comparison because this uses the Quake engine -- meaning it is basically a total conversion mod for Quake. With a whopping THREE maps. For $25. And a promise that eventually a full campaign will be released at some unspecified point in the future when they get around to it. The quake engine has been around for 25 years and they want us to pay full price for their 3-map total conversion mod for it. The "boomer shooters" this game is nostalgic for were cranked out in a few years start to finish by just a few people and they had to design the engine and code from scratch at the same time as the maps and art assets and mapping tools and everything else. If you're doing this, maybe I can see releasing into EA, but you're working with an engine that is older than some of the people who will be playing the game. How long does it take to put even a complete shareware episode? Instead we got a partial first episode and we get to pay full price for it.
How about let's be fully nostalgic for the 90's and release a free demo of the first couple levels like they did back then? I'd feel more comfortable laying out some cash if I could play it and confirm that this is not just a glorified quake mod that somebody wanted to make a buck on instead of posting it to MODDB.
This game is waiting for a review. Take the first shot!
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