Posted on: December 30, 2024

Gold753
Zweryfikowany użytkownikGry: 205 Opinie: 1
A Well-Made Nod to Quake's roots
The move away from the dark, gothic vibes in Quake II left me wanting for that old style back. While Quake II itself is a good game, the aesthetic and soundtrack of the first game are incredibly memorable even after twenty years. WRATH fills that void left by id Software and adds a bit of hellish flavor to the mix. The secondary fire modes of many weapons spice up the gameplay significantly during tense moments. It doesn't become another mindless boomer-shooter. The added layer of tactical items that can influence certain powers, monsters, or projectiles definitely gives it an edge. Gone are the days of shades of brown and more vibrant colors are expressed in this modified Quake engine game. The level design makes you feel that the developers cared about immersing the player in the world, and it shows during the heavier fights, so be careful not to fall or end up backed to a corner! If you're like me who knows that save-scumming can influence risk-reward behavior, WRATH gives you a limited amount of saves depending on how much "skulls" you've acquired. If not, you might find it frustrating trying to hoard these skulls just for you to restart to the beginning of the level. The Linux version works great and installed automatically with Lutris without any modifications. Pick it up!
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