Posted on: October 18, 2014

coffee_darkness
Zweryfikowany użytkownikGry: 220 Opinie: 6
so so; quest bugs galore; needs work
It was mostly fun. Overall the game felt a lot like they had big intentions but weren't able to follow through. The story line was so so and was really hurt by all the late game quest bugs. The story really fell apart at times due to this. In part I just had to keep in mind what the intended story line was and ignore some of the discrepancies. There wasn't anything I found particularly new or interesting in the story or setting. Though that's not really a problem but it also means the game left a much weaker impression than it could have. And the story just wasn't all that compelling to me. In general it was fun and is a decent filler if you're craving this style of game. The style being post-apocalyptic and/or the mostly overhead RPG/action/tactical combat game. Overall there weren't many major engine type bugs. There were a few annoyances about the engine setup. In particular the lack of keys for many options including moving the selected character. Also there is no real control over the camera angle. You can rotate the camera around the main character, but the angle is locked in to the zoom and there is no way to change that. The biggest problem are all the quest bugs. There far too many of them, and they really broke immersion. Especially in the later half of the game. Hollywood in particular was really bad for quest bugs. At least none of them broke the main quest line. So far I've played it once, and I don't know that I will replay it. Though I probably will but with hefty character edits to easily skip over a lot of the buggier parts or to be able to skip content. I finished the game and hit alt-F4 to get out of it without bothering to read the epilogs for each of the locations. That's a first for me for this style of game. There were 2 reasons, first was the story just wasn't interesting enough for me to really care. And the ending route I took resulted in a pointless race against the clock just to find a f***ing room you've never been to before.
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