Discover the grim dark universes of Warhammer where there is only war. From Warhammer 40,000 to Warhammer Fantasy and more - discover it all on GOG Warhammer Franchise page.
The Koronus Expanse does not submit to the weak, and you will need to be sufficiently prepared in order to tame it. The...
Discover the grim dark universes of Warhammer where there is only war. From Warhammer 40,000 to Warhammer Fantasy and more - discover it all on GOG Warhammer Franchise page.
The Koronus Expanse does not submit to the weak, and you will need to be sufficiently prepared in order to tame it. The Deluxe Edition Includes:
Warhammer 40,000: Rogue Trader game
Digital Artbook
Explore the beauty of the Koronus Expanse in this artbook made by our talented artists and designers!
Digital OST
Relive every moment through Rogue Trader’s breathtaking soundtrack, crafted by a team of talented composers. Listen at any time in the best format available, including tracks in FLAC and MP3 quality.
Wallpaper Pack
Get access to amazing game art in formats ideal for use as wallpapers on your PC/Mac or phone.
In-Game Item - Firestorm-Class Frigate
An alternative voidship to suit your needs, with alternative starting gear and a unique appearance!
In-Game Item - Blast Wave Shotgun
Blast your enemies away with this unique shotgun! It allows you to push your adversaries back even if you miss the shot.
In-Game Item - Wrath of Saint Drusus Chainsword
Show those heretics how it’s done. While this Chainsword removes the ability to make area attacks, it offers some amazing single target damage through truly devastating combos with your party.
In-Game Item - Heirloom Autopistol
The von Valancius Dynasty is venerable and proud, having access to some truly ancient weaponry – this Autopistiol, for example. The mastery required for creating this pistol has been lost to time, but the sheer craftsmanship enables the user to take their gunning skills to the next level.
This game contains scenes and texts some people may find disturbing. They are not graphically detailed and presented from an isometric point of view, and most of them occur episodically. However, we consider it our duty to inform our players about them. You may see depictions of blood, gore, dismemberment, torture, slavery, and kidnapping in this game. It also contains textual descriptions and mentions of abuse, child abuse, sexual abuse, sexual assault, self-harm, suicide, cannibalism, and miscarriage. Player discretion is advised.
Wymagania systemowe:
This game contains scenes and texts some people may find disturbing. They are not graphically detailed and presented from an isometric point of view, and most of them occur episodically. However, we consider it our duty to inform our players about them. You may see depictions of blood, gore, dismemberment, torture, slavery, and kidnapping in this game. It also contains textual descriptions and mentions of abuse, child abuse, sexual abuse, sexual assault, self-harm, suicide, cannibalism, and miscarriage. Player discretion is advised.
Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Had a great time with it... Up until Act/Chapter 4. Bugs begin to present themselves in 3, and become a hot mess in 4. Then you get into the periodic absolutely awful level designs such as "Jungle planet to wander and watch load screens on for an hour" and "Pink horror super spawn" followed by stupid mech puzzle.
The levels would be at least solvable if game breaking and quest breaking bugs didnt spawn more frequently than Pink Horrors.
Save your money and check back in a year.
+ bardzo dobrze oddane uniwersum, z jego klimatem i logiką. Pomocne w tym są także 'dymki' z krótkimi tłumaczeniami najważniejszych pojęć w dialogach, co ułatwia osobom nieznającym serii odnalezienie się w grze.
+ dosyć duża możliwość oddziaływania na przebieg wydarzeń za pomocą testów umiejętności
+ dialogi, w których postacie z orszaku komentują otoczenie i innych. Niektóre są perełkami specyficznego humoru typowego dla tego uniwersum.
+ wybory mają znaczenie, ale co najważniejsze, nie zawsze wybór 'dobry' prowadzi do pozytywnych konsekwencji. To zmusza do zastanawiania się nad potencjalnymi skutkami tego, co się robi, tak w kontekście uniwersum, jak i ogólnym. Duża różnica między różnymi ścieżkami 'moralnymi'.
+ interesująco napisane postacie, zmagające się ze swoimi własnymi problemami, na których długoterminową ścieżkę możemy do pewnego stopnia wpływać swoimi działaniami.
+ piękna muzyka, dobrze oddająca warhammerowski klimat.
* bardzo złożony system rozwoju postaci oraz walki taktycznej. Na pewno ma to źródło w pierwowzorze gry, ale może być nieco oszałamiające dla nowych osób. Z drugiej strony, na niskim poziomie trudności 'błędny' rozwój postaci nie ma zbyt tak dużego znaczenia, więc osoby nastawione na fabułę nie muszą obawiać się, że utkną z powodu nie posiadania doktoratu z mechaniki gry.
* nie znalazłem jakichś poważniejszych błędów w grze, ale też zakupiłem ją dłuższy czas po premierze, więc wiele z tych, na które skarżyli się inni zostało zapewne naprawionych.
- zdobycie niektórych achievementów może być nieco problematyczne (nie jestem do końca pewnych, czy to wina GoGa czy Owlcata)
Podsumowując, jeśli ktoś lubi gry nastawione na fabułę, klasyczne cRPG w stylu, który reprezentował m.in. Baldurs Gate 2, to jest to pozycja zdecydowanie warta polecenia. Zrobiono ją przystępnie dla osób, które nie są zaznajomione z Warhammerem 40k, ale miłośnicy tego uniwersum odnajdą wiele dodatkowych szczegółów, które wzbudzą ich uśmiech.
This title is a great surprise, a solid entry in the Warhammer 40k lore. It has loads of text, but if you are into it, it's well written -most of it- and entertaining. Combat shines, specially ground combat, but space combat is also fun. It's a complex game, needs management efforts and some parts are better finished than others, but the whole thing is quite interesting. I've found minor bugs so far. The moral system is quite simplistic, but still a nice addition.
I strongly recommend to Warhammer 40k fans and to RPGs fans.
(For the record, speaking about the "Deluxe Edition" v.1.3.2.13 (Spring 2025) with the "Void Shadows" DLC)
The Good
--------------
Short version: Great game, took me about 100h to get through. Countless quests, side quests and things to do, it does remind me of BG in a way. Also the WH40k universe is very rich, with an extremely rich and elaborate lore, and RT uses it extensively. Universe integration is perfect (at least IMHO, I'm no WH40k specialist). WH40k fans should be delighted, but even people who are totally new to it are not lost, everything is very elegantly explained.
Besides the main RPG quests part there are also a couple other things happening, like ship-to-ship combat, commerce/diplomacy and colony management. They're (IMHO) quite elegantly integrated, and give you the feeling you're indeed a Rogue Trader, not just some insanely rich bully boy.
- Ship combat is interesting, though you only fight enemy ships during specific quests, there are no random pirate encounters.
- Colony management is simple, but needs careful planning to eventually get to the projects you want (like the one giving your character some power armor): Many projects block other projects, and some (apparently minor) projects are requirements for major projects on other systems! Better take 5 minutes and a piece of paper, and plan ahead.
- Last but not least, the companions you can surround yourself with are mostly interesting, most feel real, and have their own agendas and side quests. (I'm particularly fond of Idira, her comments and reactions always make me smile...)
- The RPG game engine is rich (borderline complicated) and lets you fine-tune your character and your companions as you see fit. You can even create additional companions from scratch.
There are (still) some bugs though, and that brings us to:
The Bad
-----------
Everything would be perfect if it weren't for the slightly unfinished (and untested) state of the game, especially concerning the later chapters (3+), which are also very much shorter:
Chapter 2 is the longest and most satisfying, 3 and 5 are just quest-sized, and 4 is short, much too short.
- Concerning bugs, the devs are apparently still working on it, and most of the bigger issues you can read about in the forums seem to have been fixed at the time I'm writing this. Not that everything is fixed, but what remains are just annoyances, not deal breakers. In 2 playthroughs I didn't experience anything really major, but I did meet some annoyances (like quests randomly broken, but playable).
- There are some annoying GUI issues, like the ever shuffling inventory: After some time you accumulate lots of items (like a dozen grenade types, a dozen types of medikits and so on). At some point you certainly will decide to spend some time organizing each item category (weapons, armor, consumables, etc.) so you can find stuff more easily, but in vain: After a while the game will randomly reshuffle everything--not always, not everything, just sometimes and potentially just some items, so you are encouraged to waste again 5 minutes re-organizing everything, hoping (in vain) it will stay that way for a little while...
- There are also several buggy items, for instance medikits: you have 10 kits of a type in your general inventory, you equip a character with: 2 kits appear in the character's slot, and 9 are left in the general inventory! When the character uses one of his 2 kits and puts the remaining kit back into the general inventory, it won't stack anymore. You now have 9 medikits + 1 "preowned" one... So you'll eventually find yourself with a stack of "unused" medikits and a stack of (visually identical) "preowned" medikits, and those "preowned" ones won't stack on the character either (can't give him 2 of those)... And this happens for all the dozen different medikit types! That's where the ever-shuffling inventory hurts a lot, since you'll try to keep tabs and use those single "preowned" medikits outside of combat, so you can have your characters go into combat carrying 2 "unused" medikits.
- Some colony projects are bugged too, in that they don't seem to give the "colony characteristics" bonuses they are supposed to give. But it's no show stopper, since those stats don't seem to do much anyway, most colony events seem scripted.
- Another thing which is mildly annoying from a role-playing point of view (but apparently on the point of being fixed) is that the game is alignment biased: "Iconoclast" (chaotic good) characters get all the best and most sensible choices, and the best gear too. "Dogmatic" (lawful neutral) characters are left in the cold: In RT Dogmatic = brainless fanatic, so if you roleplay one your game will be violent and short, missing a huge lot of the story. Not only do Dogmatic characters have quite boneheaded dialogue/action choices ("me see, me kill"), there are also few alignment-specific items for them (not to mention they couldn't possibly get through Chapter 3 alive). "Heretic" (chaotic evil) seems more playable (I didn't try though), and version (1.3.2.28) apparently added a cartload of heretic-only objects (nothing compelling or even interesting though IMHO).
In short, "Iconoclast" is the choice of sane and/or sensible people and the one which lets you fully enjoy the game, "heretic" is for raving psychopaths, and "dogmatic" is apparently for those who shoot first and ask questions never ever.
Conclusion:
-----------------
An excellent game I'm really glad to have stumbled upon. I really would had loved a real sequel with more adventures, not just DLCs adding content to the existing story. There are only so many times you'll replay the whole 100h, just for a couple hours of new content. But since Owlcat just announced "Dark Heresy", a different game in the WH40k franchise, I guess that's that. :-(
A note about the "Void Shadows" DLC:
-------------------------------------------------------
Good DLC, definitely worth the money, if only for the additional adventures: I've read lots of complaints from people who wanted to have more Genestealer encounters (and I concur, after all I discovered the WH40k universe thanks to the "Space Hulk" board game). Well, let's just say Void Shadows satisfies that wish... ;-)
A note about the Deluxe Edition:
---------------------------------------------
For those wondering like myself where those bonus weapons supposedly included in the Deluxe Edition might be hidden (by the time I eventually found them they were hopelessly obsolete): You can find them at the start of chapter 1 (after the Prologue is finished), in the crate in your new office (room with the big desk in your quarters). The Heirloom Pistol gives you the "Dual Weapons" perk, so you can use it together with the chainsword.
Which leads me to note: Do explore, always check every nook and cranny, in every location. RT has a lot of not-obvious loot lying around, including a lot of hidden things which only become visible (i.e. able to be highlighted) when you're near enough. Explore every level!
A note about Editing/Cheating/Fixing:
-----------------------------------------------------
For those stuck due to bug or just stupidity, there is a great program called "ToyBox" (search "ToyBox-RogueTrader" at GitHub). It allows you to edit about everything in your game, and might help you out of otherwise hopeless situations. Like when a quest wouldn't finish: The objective was "Kill all enemies", and well, they were all dead, I did wander around the room for a while without finding anything left to kill, but the game didn't acknowledge it was done. ToyBox allows you to fix this with a single click (choose quest, click "finish"). (Disclaimer: Not affiliated, use at your own risk, etc.)
i'm sure the game is great
but the ability to save during battle before taking every shot..
inxile did it perfect with wasteland what's the problem?
Czy to było pomocne?
Coś poszło nie tak. Spróbuj odświeżyć stronę.
This game is waiting for a review. Take the first shot!
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