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VirtuaVerse

w bibliotece

3.8/5

( 122 Recenzji )

3.8

122 Recenzji

English i 8 innych
Oferta kończy się w dniu: 10/28/2025 15:59 EET
Oferta kończy się za: d g m s
14.994.49
Najniższa cena z ostatnich 30 dni przed zniżką: 4.49
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VirtuaVerse
Opis
Demo version of VirtuaVerse is available here Now with the STORY MODE! Playing the STORY MODE would be a great option for all those people that don't want to deal with hardcore puzzles. You won't miss much of the story but at the same time most of puzzles will be easier, require less conditio...
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3.8/5

( 122 Recenzji )

3.8

122 Recenzji

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Szczegóły produktu
2020, Theta Division, ...
Wymagania systemowe
Windows 7, 2 GHz, 2 GB RAM, Intel HD 3000, Version 9.0, 1 GB available space...
Opcjonalna zawartość do kupienia
VirtuaVerse - Soundtrack
Czas gry
9.5 hGłówna linia fabularna
10.5 h Główna linia fabularna + dodatkowe zadania
11 h Kolekcjoner
10.5 h Wszystkie style
Kup serię (2)
Kup wszystkie gry z serii. Jeśli posiadasz już grę z tej serii, nie zostanie ona dodana do Twojego koszyka.
-73%21.995.89
Idź do kasy
Opis


Demo version of VirtuaVerse is available here



Now with the STORY MODE!

Playing the STORY MODE would be a great option for all those people that don't want to deal with hardcore puzzles. You won't miss much of the story but at the same time most of puzzles will be easier, require less conditions to be unlocked and you will deal with much less inventory objects. Some passages have been cut but the big part of the game is still there. If you are among those who gave up because the game felt too difficult this is also a good opportunity to give it a try again. Also you can still try the old school mode again once you have completed the story mode.



In a future not too far away, one Artificial Intelligence has prevailed over all other AIs and their governments. Society has migrated to a permanently integrated reality connected to a single neural network that continuously optimizes people's experiences by processing personal data.



Nathan, an outsider still refusing to comply with the new system, makes a living off the grid as a smuggler of modded hardware and cracked software. Geared with his custom headset, he is among the few that can still switch AVR off and see reality for what truly is.



He shares an apartment in the city with his girlfriend Jay, a talented AVR graffiti writer whose drones have been bit-spraying techno-color all over the augmented space in the city.



Waking up one morning, Nathan discovers that Jay disappeared overnight, but not before leaving a cryptic message on their bathroom mirror.



Having accidentally broken his custom headset, Nathan is now disconnected and determined to find out what happened to Jay, but he soon finds himself tangled up in an unexpected journey involving Jay's hacker group and a guild of AVR technomancers.



Travelling around the world, he'll have to deal with hardware graveyards, digital archeology, tribes of cryptoshamans, and virtual reality debauchery.

Wymagania systemowe
Minimalne wymagania systemowe:
Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
9.5 hGłówna linia fabularna
10.5 h Główna linia fabularna + dodatkowe zadania
11 h Kolekcjoner
10.5 h Wszystkie style
Szczegóły gry
Działa na:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.12+)
Premiera:
{{'2020-05-12T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
337 MB
Linki:

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Opinie użytkowników

Posted on: December 29, 2022

low-talented dev should stay demo scene

+ nice in-game nerdtro + music and sound is ok + no searching for inconspicuous small areas to be clicked on o immersion never catches me - devs have no clue about perspective drawing - devs have no clue about writing: everyone talks the same style, dialogues are like the same person is always talking - devs have no clue how to design riddles Every 5-Star Reviewer did not play the game with riddles enabled on their own. Because there is absolutely no logic behind them. For example **** SPOILER **** You need to access the only working computer in an internet cafe, which of cause is occupied. The only way to get the seat is to seize a car repair shop next door, crash a lifting platform in to the roof to scare a cat of the next shops roof, then cut the mechanics dog line lose to chase the cat, they of cause by most convenient gamedev-logic run into the internet cafe to fight there and scare of the only other customer. ******************* I stumbled through this by chance, baffled, and it only gets worse


Czy to było pomocne?

Posted on: July 5, 2022

Terrible puzzles, cliche world

Judging from the achievement percentage completion (almost all of this games achievements are story based), I gave up on this about a third of the way through. I'd had enough at that point. This game is competently made from a graphics, U/I, basic functionality and presentation standpoint, enough so to at least keep me slogging through a third of it. So I won't give it 1 star. But, really, it has very little to recommend it. Cyberpunk is about as tired a genre as zombies or superheroes and steampunk. The mush is annoyingly repetitive. But the biggest problem is how completely random and nonsensical the puzzles are. And as many reviewers have noted, the random, pointlessly convoluted solutions a number of times force your character -- who is clearly not meant to be a villain -- to be an evil sociopath. A character has an item you need. So you arrange to have him murdered and loot his corpse. A guy on a boat is listening to a loud radio, and can't hear you calling him. So instead of, oh I don't know how about picking up a random piece of the garbage on the street you're surrounded by and throwing it at him, you BURN HIS HOUSE DOWN. The whole story is set in motion because you stole your girlfriend's, who is wanted by the police, credit card and used it all over town, allowing the police to locate her.


Czy to było pomocne?

Posted on: May 15, 2020

The most cyberpunk adventure

Well, after putting in some serious hours into this and eventually finishing it yesterday, I have to say I loved every second of it. Since I'm not that big of a writer, I'll just do a short pro and con list, so here we go: Pros + polished neon cyberpunk pixelart + noisy synthrock soundtrack + interesting dialogue and social commentary + variety in puzzle difficulty + location variety Cons - some puzzles are tedious - I'm sure there at least another, but i can't think of it right now


Czy to było pomocne?

Posted on: May 17, 2020

Very good cyberpunk adventure

The story: while not mind-blowingly original, is good and not cliche. The music: immersive and appropriate with the theme. The puzzles: if you expect to solve them half-asleep and with a big hangover, then this is not for you. You'll probably get stuck a couple of times, but so what? I think they're well thought and in line with "the scene". Graphics: just one word: beautiful! This game was created by one coder, one artist and one musician. Hats off! I guess this game will appeal more to old farts like me, but if you liked Monkey Island, Broken Sword, etc, then I think you'll enjoy it.


Czy to było pomocne?

Posted on: May 23, 2020

Beautiful Adventure game but many flaws

I'm deducting 2 stars because the game at its core has major issues. But I added 3 stars for the amazing artwork. Minor spoilers below Pros: - Story is OK. It's cyberpunk-y and insane. Fits the game - A lot of techy and geeky, real world references. - 50%+ of the inventory is never used. You pick up a lot of junk and that's kind of refreshing - Some of the game's locations are clever - Artwork is in the top pixel art ever. There are some fantastic detailed cutscenes - Game is pretty LONG! Cons: - The MAJOR problem with the game is writing. Item and world descriptions are not enough to help you understand WTF is going on. If the game were rewritten to include more clever language to help players advance, it would likely fix a lot of the plot and puzzle problems. For example: you find a "locker" that is "flat and magnetically sealed" but then you use a wrench to open it. Why can't there be some description somewhere that hints that a wrench-like tool opens the locker? - Second main flaw is the puzzle design. Many many puzzles are just craziness. For example: poison someone's food, to get a guy to take out the trash, to literally make another guy look away for 1 second so you can put something in a certain place while he's not looking. - Game is text-only. So you have AAA visuals and AAA music but no voices/narration? - Finally while it's awesome that there are many locations some just look out of place, almost as if there was a second game that was never made so those assets were flipped for this game. - Many bad adventure game tropes are present including pixel hunting and finding fuses for things. The pixel hunting is what drove me to use a walkthrough at some point.


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