Londyn, 1918 r. Jesteś dr. Jonathanem Reidem. Od niedawna jesteś także wampirem. Jako lekarz musisz znaleźć lekarstwo na grypę, która dziesiątkuje mieszkańców. Jako wampir musisz żywić się tymi, których obiecałeś wyleczyć.
Czy poddasz się swej potwornej naturze? Zmierz się z łowcami wampiró...
Londyn, 1918 r. Jesteś dr. Jonathanem Reidem. Od niedawna jesteś także wampirem. Jako lekarz musisz znaleźć lekarstwo na grypę, która dziesiątkuje mieszkańców. Jako wampir musisz żywić się tymi, których obiecałeś wyleczyć.
Czy poddasz się swej potwornej naturze? Zmierz się z łowcami wampirów, nieumarłymi skalami i innymi nadprzyrodzonymi istotami. Korzystaj ze swych nieczystych mocy, aby manipulować zwykłymi śmiertelnikami, poznawać ich tajemnice i wybierać wśród nich swoje kolejne ofiary. Twoje decyzje będą ciążyć na Twoim sumieniu. Twoje czyny uratują Londyn lub skażą go na zagładę.
ZOSTAŃ WAMPIREM – Walcz z wrogami i manipuluj otoczeniem dzięki nadprzyrodzonym mocom
ŻYW SIĘ, ABY PRZEŻYĆ – Bądź zarazem zbawcą i łowcą
KSZTAŁTUJ LONDYN – Sieć powiązanych mieszkańców reaguje na Twoje decyzje
I enjoyed the game well enough for a time - it had nice atmosphere and seemed engaging enough on the story front.
Unfortunately, about 10h in I happened across a game breaking bug in the main story, and the game uses a single overriding autosave with no manual saving allowed. I've searched online and it seems the bug (failure to loot a body in the "Rat in the Hospital" quest) has been around SINCE LANUCH and the only "solution" given was to restart the game from the beginning.
I liked the game, but not enough to replay TEN HOURS OF IT. So overall - I can't recommend this game on the basis of me not being able to continue or finish it.
For the most part I liked the main storyline and mystery of Vampyr. I enjoyed the references to "oldschool" vampires (like needing invitation to enter someone's home), protagonist's voice and setting (at least on conceptual level).
Unfortunately the good parts are rather rare and far between. For the most part you will be doing rather uninteresting side quests and gathering information about mostly boring characters. Which are useful only if you want to ruin the "perfect" ending. Endings themself are "meh" at best as they hinge on forced and rather unnatural love story.
Fighting system can bring some joy when you finally get a hang of the combat rythm and perform your dance flawlessly. Unfortunately it is rather repetitive and character progression system doesn't help with that. There is only a handful of skills, their upgrade cost increases exponentially while their effects are boosted in linear fasion. This means you will unlock all of your tools in first 15-20% of game time and will only slap insignificant upgrades onto them later.
I'm sure there is a lot of criticism about the main mechanic of the game - drinking NPC's blood to get stronger (because you can't get only a bit, you have to KILL your donor). I'll say it's definitely bad idea but it's possible to just roll with it. It didn't really bother me that much.
All in all Vampyr is a game that you can give a shot if you like classic vampires. I don't regret playing and was quite invested but I wouldn't recommend buying it at full price.
Most of the reviews here are on the mark. The game could have been awesome but felt short in some important mechanics. Some good things about the game:
- The environment is relatively well done;
- Story seems good. Not very original but can be a motivator to keep playing;
- The character interaction is interesting, especially find ways to unveil their background;
- Amoral gameplay; interesting outcomes depending on how you play.
Things that fell short expectations:
- Savegames are saved automatically, which means that when making a mistake you have to either manually backup the save game (by that I mean copying the savegame manually to another file) or start it again. This for me is a MAJOR dealbreaker. Not by itself but because of the way the hint/miss dialogue element was implemented.
- The comparison with LA Noire in some comments is spot-on: the dialogues to discover or miss a hint are not logical or rational; sometimes you think that selecting a certain answer will send you thorough one direction but what the character says is completely different. Random hit/misses with a automatic savegame system? Horrible combination.
- Combat is meh. Very simple and the skills are not very cool. If the other parts of the game were great, this could have been overlooked (in my opinion).
- Treating diseases is cheap and mostly doesn't really affect the NPCs responses. Combination between characters and environment feels shallow. Gets repetitive very soon.
I will not continue playing the game because I just lost 7 hours of gameplay half an hour ago because of a lost hint that didn't really make sense (and I forgot to backup the savegame). For those thinking in getting it, the game could be interesting for the first 5 to 10 hours but do not expect much after that. Also, comparing to the available titles in the market, this game should cost $15 maximum.
but somewhere during the development someone decided to put tedious and annoying combat into the game + enemies respawning if you die or rest to level up (yes you can't level up unless you rest). Story is ok-ish but gets dumber by the end of the game, but that would have been fine if it wasn't for the combat, because the tedium of it destroys all the interest you could possibly have in the story as you go.
Also, you can talk to people in the streets and find out secrets, but it serves nothing to get you more XP. Most of it is completely pointless fluff and the stuff that is more interesting is very disconnected from everything else you do in the game, so in the end you also do that not to "solve" some side mystery, but to get more XP by sitting through the dialogue.
If you do all the sidequests and whatnot, the game is like 25 to 30 hours (if you don't die and repeat much), but like 75% of it is not the story but running around the streets and fighting the same fights over and over.
It seems like the whole combat mechanic and RPG elements (the RPG elements are only combat oriented, there are no non-combat stats like stealth or speech or something) had been simply slapped onto an adventure game in development and the game had been remade into something duller than it could have been.
Do you want an RPG with Vampires? There's VtM: Bloodlines. Do you want an adventure game with RPG elements or mystery solving? There's The Council or Sherlock Holmes games, Hero-U if you want something funny. Do you want to play something like dark souls with enemies respawning and whatnot, all combat? Yeah there's plenty of titles fitting the bill.
Do you want to play some tedious mess of all of the above combined? Then buy this game.
Vampyr is a good example of 7/10 game. It's definitely enjoyable, and while playing the game, you regularly spend a good time, but the systems unfortunately gets old and repetitive as you understand what they do.
Vampyr is divided in two distinct part : citizens area, where you speak, speak, investigate, speak more, and investigate. It's fully voiced over and there is a real enjoyment in getting to know everyone, at least for the first couple of areas (there are 4 citizens area). The goal is the same for each of those areas : get to know everyone, but that's where the system starts showing weakness. You get to know everyone there but nothing happens. You get investigations from them but they reward very little, and they often revolve around the same idea anyway (get there, kill stuff, find something, come back). The reward is poor because the game revolves around one idea : you are rewarded from "embracing citizens" which gives you XP. Talking to them and investigate helps acquiring hints that improve how much you know them and improve said reward. But the whole point is to breed them so they give you more XP, while tying the good endings to you not eating anyone.
The second part of the game is travel between citizen areas. They are fight infested areas you simply travel back and forth from, with no fast travel. The combat is agreeable and enjoyable. It's no Dark Souls, but it does the job well enough, and there is not enough XP to get all the skills, so you are encouraged to make builds. You get a bit of XP from these fights, but unless you feed on citizens, you are always underlevelled, which makes the combat more difficult (funnier too imo). The problem with that bit is simply that it gets very repititive.
Boss fights are decently made.
Long story short ? Nothing is perfect in that game, it's not a 5 stars game for sure, but it sure is enjoyable, it's well made, A for effort.
This game is waiting for a review. Take the first shot!
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