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Vampire: The Masquerade - Shadows of New York

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3.2/5

( 51 Recenzji )

3.2

51 Recenzji

English i 3 innych
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Vampire: The Masquerade - Shadows of New York
Opis
You’re a nobody. An outcast in your own vampiric sect. A political prisoner of no particular value. An immigrant who never found her roots in a city of immigrants. A chainsmoker whose favorite pastime is staring blankly at the streets through the windows of a fast food joint at 4AM. The sinking feel...
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Recenzje krytyków
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Opinie użytkowników

3.2/5

( 51 Recenzji )

3.2

51 Recenzji

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Szczegóły produktu
2020, Draw Distance, ...
Wymagania systemowe
Windows 7 SP1, Dual Core 3 GHz, 4 GB RAM, ​1 GB VRAM OpenGL 2.1+, 2 GB available space...
Opcjonalna zawartość do kupienia
Vampire: The Masquerade - Shadows of New York - Artbook, Vampire: The Masquerade - Shadows of New Yo...
Czas gry
4.5 hGłówna linia fabularna
6.5 h Główna linia fabularna + dodatkowe zadania
7 h Kolekcjoner
5.5 h Wszystkie style
Opis
You’re a nobody. An outcast in your own vampiric sect. A political prisoner of no particular value. An immigrant who never found her roots in a city of immigrants. A chainsmoker whose favorite pastime is staring blankly at the streets through the windows of a fast food joint at 4AM. The sinking feeling in the pit of your stomach tells you that you’re doomed, and distorted voices from the shadows seem to agree. The curse of your clan makes interacting with everyday technology difficult. Dissociation is your natural state.

But when New York’s Anarch leader meets a gruesome end, out of all the bloodsuckers in the metropolis, you’re the one picked to investigate. Make no mistake: this is obviously a trap, yet another move in the horrible game of Jyhad, the eternal struggle for power between warring vampire generations. But you’re Lasombra, and if there’s one thing you know, it’s this: if the Ventrue Prince and her followers underestimate you, they’re going to deeply regret it.

Vampire: The Masquerade – Shadows of New York is a visual novel set in the rich universe of Vampire: The Masquerade. It acts as a stand-alone expansion and a companion piece to our previous title, Coteries of New York. While Coteries was a general introduction to the world depicted in the 5th Edition of the hit tabletop role-playing game, Shadows presents a more personal and unique tale.

  • A visual novel tackling themes of personal and political horror, suitable for both Vampire: The Masquerade veterans, and fans of narrative-driven games who are newcomers to the setting.
  • A stand-alone expansion to Coteries of New York. See the familiar metropolis through entirely different eyes. Expect new characters, new locations and a fresh original soundtrack.
  • Play as a member of the Lasombra clan. Formerly vicious foes of the Camarilla, the Magisters decided to search for safety in the ranks of their former enemies. Master the shadows and communicate with the inhabitants of the Other Side, but beware – Oblivion is always lurking out there, ready to devour you whole.
  • Explore the streets of the Big Apple. While you search for ways to satiate your bloodthirst, catch glimpses of various fascinating vignettes and forge connections with the eccentric inhabitants of the city. One playthrough won’t be enough to see it all.
  • Shape your mind, shape your fate. You used to avoid defining yourself and tried to stay neutral, but given your situation, you can no longer afford to do so. The choices you make will alter the way you think, and your thinking will alter the paths you take.

If it’s called Vampire: The Masquerade, does that mean you have something in common with World of Darkness, Bloodlines 2, Redemption, the cult tabletop RPG system, or...?

Yes. Shadows of New York is set in the same shared universe, but offers stand-alone experiences and stories. You may spot some connections with the other titles, but Shadows is not a sequel to any existing products. The World of Darkness is a media franchise and shared universe, shaped by various creators and participants, meaning: all stand-alone stories play into a greater whole. Berlin falling to the Anarchs during an official LARP, the Lasombra clan joining forces with the Camarilla in the Vampire: The Masquerade - Chicago By Night 5th Edition sourcebook, Sophie Langley’s plot to take control of New York in Coteries of New York – all of these events subtly influence and interact with each other.

Do I need to play Coteries of New York to understand and enjoy the story of Shadows of New York?

Not at all. Shadows of New York is a stand-alone expansion to Coteries of New York, which means it shares the New York City setting and a large part of the supporting cast with our previous title, but is designed to offer a different experience. Coteries served as an introduction to the basics of Vampire: The Masquerade 5th Edition – it was focused on showcasing different vampire Clans and core concepts of the setting through the point of view of a newly-fledged vampire, a character who did have a defined backstory, but by and large meant to serve as a player avatar.

Shadows of New York is a more personal story, told from the perspective of a well-defined character who’s already integrated into the Kindred society and has a developed inner monologue of her own (which means you influence her personality instead of shaping it). Those who are familiar with Coteries will already know a large part of the cast and catch some references that would otherwise go unnoticed, but those who decide to start with Shadows and get back to Coteries later should be able to enjoy both experiences just as much as they would if they played them in their release order. The two stories are essentially separate, different both tonally and thematically.

Which platforms will Shadows of New York be available on? Will there be a simultaneous release date?

Shadows of New York will launch simultaneously on PC (Windows/Mac OS/Linux), PS4, Xbox One and Nintendo Switch in 2020.

Does the game support controllers?

Yes. You’ll be able to play both with mouse and keyboard, as well as with a controller.

(c) Paradox Interactive, Vampire: The Masquerade - Shadows of New York® Copyright© [2020] Paradox Interactive AB (publ) All rights reserved. (c) 2020 by Draw Distance S.A. All rights reserved. Trademark: Draw Distance is the property of Draw Distance S.A. copyright notice.

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Dodatkowa zawartość
Zawartość
Standard Edition
Deluxe Edition
Artbook
Soundtrack (MP3)
Soundtrack (WAV)
Soundtrack (FLAC)
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Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
4.5 hGłówna linia fabularna
6.5 h Główna linia fabularna + dodatkowe zadania
7 h Kolekcjoner
5.5 h Wszystkie style
Szczegóły gry
Gatunek:
Działa na:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.12+)
Premiera:
{{'2020-09-10T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
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1.6 GB
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Recenzje krytyków
63
Średnia ocen krytyków
25 %
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Opinie użytkowników

Posted on: October 15, 2020

If you liked Coteries,you'll like this..

... and if you didn't, you probably won't. If you don't know what Coteries of New York is, I suggest you to look up its page and have a look at the reviews (I also wrote one) to get an idea (although playing that game is not a prerequisite for enjoying this one, I'd recommend it). Taking the previous game as baseline, I can say the following about Shadows of New York: = still a visual novel, based on the same engine as Coteries, the only graphical innovation are a couple of grainy videos that in my view did not bring much to the story or the atmosphere. There' s an autosave and no possibility to save the game manually, but as I said for Coterie, for this kind of game is not that big of a deal - still no "intelligent skip" that skips only the parts you have already seen in a previous playthrough +/- there's no character selection, you play as a specific character. This reduces player choice, but helps the writers build the character better = still overall a very good vampire story - short like Coteries; expect a playthrough to last 3-4 hours depending on your reading speed; unlike Coteries, the single character focus gives me little motivation to play it again. ++ the dialogue with Dakota on conspiracy theories is the best piece of videogame writing I have read in recent times - The devs have marginally improved player agency by providing multiple (three, but in practice two) endings, but on the other hand the structure of the game makes it much clearer that a lot of the choices you are given don't matter at all. I found Coteries better at maintaining the illusion of agency, although everything falls apart by the second playthrough. Overall I´d say that the story is better, but the gameplay (what little there is) is worse, and this leads me to rate it the same as Coteries (base two stars, plus one star because despite all the flaws, I still really enjoyed playing it).


Czy to było pomocne?

Posted on: September 19, 2020

Philosophy, Melodrama, and Blood

SoNY was my first introduction to the Lasombra beyond a brief glance at the source book. I expected lots of brooding, moping, and maybe a good whodunnit mystery. I didn't expect lots of deep choices and branching stories. I played Coteries, and that's not how these developers, with this medium, do things. What I got was an interesting little short fiction that built on the characters we met in Coteries, and used them to examine how far we are prepared to compromise how we see ourselves in order to become something more. The novel didn't (visibly) record the usual RPG stats. Instead, at make-or-break moments, I made decisions that set Julia's personality, sometimes not how I intended but in a way that worked for her. So as a game, this isn't VTM: Bloodlines. I didn't manifest my own character and run through the city. I got a good little novel where I helped define a conflicted character's personality, and saw where that led her. I literally shouted "What?" at some of her final decisions, because they weren't mine. But they were the decisions that could make sense for her. And that's why I'm rating it so highly. I went in expecting a whodunnit, and maybe some more developed mechanics from Coteries. I got a damn good story that used the VTM lens to examine contemporary social issues, and more than a passing mention of the Covid pandemic and the pressure on people. I got a discussion of people feeling powerless and seeing how far they'll go when they have an opportunity to change that. This isn't Bloodlines, it's definitely not Bloodlines 2. You're not running around the playground pretending to be your fantasy creature of the night. You're getting a damned interesting story. Not high literature, but enough to make you think, which can be good after 7 months of plague and lockdown. Worth the price of a few beers, for sure. Oh, and if you want to play the RPG, but don't have a coterie of your own, this and Coteries did help take the edge off, at least for me.


Czy to było pomocne?

Posted on: November 7, 2021

A step down

Relative to Coteries of New York, I felt that the writing took a big step down in this one. It was packed with pop-culture references seemingly for their own sake, the personalities of the returning characters felt very off, and the writing felt generally shallow and simplistic. It also seemed more linear than its predecessor, with fewer branches to explore. Overall, this felt like a piece of bad Coteries fan-fiction.


Czy to było pomocne?

Posted on: May 16, 2022

Actually really good, for what it is

I played this after Coteries expecting it to be similar, but it was actually quite a bit better. Like Coteries, this is a visual novella, not an RPG; don't expect it to be Bloodlines 2. The story is mostly linear, though the ending does change depending on your previous choices. Coteries wasn't bad, but the ending was unsatisfying, and it kind of felt like a demo of the 5e New York setting, buoyed by some interesting characters. This game, on the other hand, is actually a complete story with a cathartic resolution and rather good writing; the romance plot is maybe the best I can think of in a video game. The art's good too, and captures the VtM atmosphere. Some of the very current slang and references may not age well down the line, but they also make the story feel real to a degree. Unfortunately, like the first game, it does suffer from some technical limitations. The Linux version is literally unplayable out of the box due to an incorrect path in the startup script; thankfully, I was able to diagnose and fix this in five minutes or so, but surely the professional developers could have bothered to do the same. More vexing is the lack of manual saving. If you make a choice and don't like the outcome, or click the wrong one, your only remedy is to start a new game and skip through back to the desired point, or manually back up the save. Overall, I would enthusiastically recommend this to fans of the VtM world who enjoy visual novels, especially when on sale.


Czy to było pomocne?

Posted on: November 8, 2021

Amazing Visual Novel!

It's way better than Coteries of New York, the writing, the music, the art and the animation! I have to give a special shoutout to whoever wrote the Main Character, what I really disliked about the predecessor was that all the PC's had their own background but no personatlity. With Shadows of New York, I really got in touch with the Juila. If you're looking for a game where your choices matter and you have a million diffrent endings, then stay away from this game. I assume there's two endings and maybe a secert death ending as well. If you're looking for a very well written NOVEL with amazing music,art and dialouge then look no further, I'd love to see more of Juila, she was amazing!


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