Posted on: October 22, 2025

JoaoPauloZA
Zweryfikowany użytkownikGry: 841 Opinie: 49
Not Perfect, but It’s Got Bite
I've been waiting on this game for what feels like forever, and now that it’s finally here, I’ve spent a decent amount of time with the Deluxe Edition. While I haven’t finished it yet (obviously), I’ve seen enough to say that Vampire: The Masquerade – Bloodlines 2 is a very mixed experience...one that nails the mood and setting, but struggles with mechanics and polish. The atmosphere is by far the game’s strongest quality. Seattle is dark, moody, and filled with that classic WoD tone. The neon glow, rainy streets, and hidden corners really sell the idea that something supernatural is lurking just out of sight. The vampire clans feel distinct, and your choice does affect how you approach the world, whether through powers or dialogue. Gameplay is where things get a little more uneven. The combat feels serviceable but underwhelming. Melee lacks impact, and while vampire powers are flashy, the controls don’t always feel tight. It’s not bad...it just feels a bit off, especially in a game where you're supposed to be this deadly, agile predator. There’s also a noticeable lack of depth in the RPG systems; there are choices, but they don't always feel like they matter all that much beyond flavor. On the technical side, I’ve hit a few bugs and performance hiccups. Nothing game-breaking so far, but there are definitely moments that remind you this game had a rough development. Occasional NPC glitches, clunky animations, and minor crashes have popped up here and there. It’s playable, but could definitely use another layer of polish. So far, I’m enjoying my time with the game mainly because I’m into the setting and the world. It’s not perfect, and it has a lot of rough edges, but there’s something here for fans of the genre. If you're into dark urban fantasy, vampire lore, and don’t mind a bit of jank, it's worth checking out. Just keep your expectations realistic. Wait for patches and a rather generous discount.
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