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Trüberbrook

w bibliotece

3.3/5

( 156 Recenzji )

3.3

156 Recenzji

polski, English i 10 innych
Oferta kończy się w dniu: 19/09/2025 09:59 EEST
Oferta kończy się za: d g m s
29.992.99
Najniższa cena z ostatnich 30 dni przed zniżką: 2.99
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Trüberbrook
Opis
»Trüberbrook« is a thrilling mystery-sci-fi adventure game. Enjoy an adventurous vacation to a 1960's parallel universe! A Sci-Fi-Mystery Adventure Game with handmade scenery. Imagine yourself on a vacation to Europe in the late sixties. Now, picture yourself as a young American scientist...
Recenzje krytyków
41 %
Polecane
Opinie użytkowników

3.3/5

( 156 Recenzji )

3.3

156 Recenzji

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Szczegóły produktu
2019, btf, ...
Wymagania systemowe
Windows 7 / 8 / 8.1 / 10, i3 4th generation / i5 2nd generation / A6 series, 4 GB RAM, Intel HD 4000...
Czas gry
5.5 hGłówna linia fabularna
6 h Główna linia fabularna + dodatkowe zadania
6 h Kolekcjoner
5.5 h Wszystkie style
Opis


»Trüberbrook« is a thrilling mystery-sci-fi adventure game.
Enjoy an adventurous vacation to a 1960's parallel universe! A Sci-Fi-Mystery Adventure Game with handmade scenery.

Imagine yourself on a vacation to Europe in the late sixties. Now, picture yourself as a young American scientist; Hans Tannhauser. Yes, that's your name in this scenario. While you're at it, think of Trüberbrook, a remote village in rural, mountain-sloped and densely forested cold-war Germany. Because, that's where you somehow end up after hitting the continent. But who cares, you won the trip in a lottery! Or at least, that’s how it seems. But don't fear, instead of getting some rest, you could find yourself having to save the world …



  • Suspense! Mystery! Thrills! After all, it's a single player sci-fi mystery adventure game. We want to keep you entertained!
  • Join American student Tannhauser, stranger in a strange land
  • Set in cold-war rural Germany in the late 1960s
  • Inspired by Twin Peaks, The X-Files, Stranger Things & Star Trek
  • Indulge in universal themes such as love, friendship, loyalty, self-discovery and dinosaurs
  • Handmade miniature scenery!
  • Full voice acting in both English and German!
  • Atmospheric, moody soundtrack
  • Up to 10 hours of super exciting gameplay!



Trüberbrook was successfully funded on Kickstarter in December 2017 within only 30 hours. The game will be enhanced by several new features thanks to the joint force of our 5078 wonderful backers! <3


The year is 1967. The world policy is dominated by the Cold War and Vietnam, Russia and America are racing to the moon. At the same time in Europe, students take to the streets from Paris to Berlin.

On a larger scale, the world is locked in turmoil, but most people are unaware of the events unfolding in an overlooked, sleepy part in the German province. Hans Tannhauser, an American student in his late twenties is caught by surprise: Out of the blue, he wins a trip to a small, German village, Trüberbrook. Truber-what? No idea! It doesn’t help he can’t remember taking part in any lottery in the first place … Happy to put some distance between him and his Ph.D. in quantum physics, he makes his way to Trüberbrook, Germany, bursting with curiosity.

But shortly after his arrival, inexplicable things start to happen: A mysterious stranger breaks into his room at the Guesthouse Waldeslust and steals a paper on physics. But who would do that? And why?

Gradually, he gets to know the various villagers and spa guests, one more peculiar than the other. Only young anthropologist Greta Lemke, who is on a research trip to Trüberbrook, seems normal to him. Before he knows it, Greta becomes Tannhauser’s accomplice on the adventure of a lifetime! It slowly dawns on the aspiring physicist that his presence in Tüberbrook is not accidental – he is here to save the world!



As the story proceeds, Tannhauser teams up with Greta Lemke, a student of paleoanthropology, and bumps into the enigmatic inventor Lazarus Taft.


Hans Tannhauser is an American physics student in his mid-twenties – and a clever one at that. The adorable little fellow is well-read, always curious and of a deeply friendly nature.


Greta Lemke was always the fiercest kid in the sandbox; cute but merciless if someone dared interrupting her excavations of twig bones and toy artefacts. The somewhat overenthusiastic student of paleoanthropology arrives in Trüberbrook on an adventure to unravel the mysteries surrounding the village.


As much a reclusive inventor as it gets, Lazarus Taft quickly became talk of the town due to his superior card playing. There must be a reason he bought this costly old mansion in Trüberbrook, of all places … What's up with Lazarus Taft?


Trüberbrook is full of quirky villagers, tourists and strangers – like the gruffy but warm-hearted innkeeper Trude or her daughter Leni, "the weird kid" from Trüberbrook Elementary. And there's the old baron, a veteran of two world wars, or Lessing, the prototype of modern day conspiracists. And of course Trübi, the legendary lake monster. To name a few.


One of the most distinctive features of the game is the unique visual style. The sceneries are purely handmade. 'Handmade' as in: 'Manufactured using real hands!' And fingers!


Not the most efficient way of doing things, but certainly the most inefficient one. We're loving it, though! Look at what we do here, piece by piece, by the sweat of our brows. Every little detail is custom-made.


The models are digitized using a technique called photogrammetry and later retopologized. This way we get highly detailed polygon models that blend perfectly with our digital characters.


It is a lot of work, but also quite exciting! You may ask yourself, how can they reach this level of detail? Are there very tiny people involved? They can't accomplish all of this with mere human hands, right? Well yes, we can! The answer might be our abundance of professional hands. Twenty-four seven at our disposal in all shapes and colors, they get things done!


Every scene gets an individual treatment and is staged with actual physical lighting. This allows us to simulate different hours of the day or weather conditions. Even a change of seasons is possible just by redecorating the set with real tiny little snowflakes, no joke.


This way we achieve an exceptional and magical look that visually reflects the world of Trüberbrook.



Trüberbrook is a story-driven adventure game with a strong focus on characters and the narrative, but includes a lot of puzzles that need to be solved to progress the story. The puzzles are designed to integrate into the narrative.


You navigate Tannhauser through the different sceneries from a third person perspective, usually in long distance shots to intensify the impression of peeking into a little diorama. The story unfolds as you interact with your environment, talk to other characters and solve puzzles. These range from inventory-based puzzles to social challenges (such as persuading other characters) up to passing unsettling psycho tests.


For the console versions, we came up with a very intuitive controller input, allowing you to move the line of sight and walking directions independently. For the PC versions, you can choose between classic point and click mouse controls, and the controller navigation.



The soundtrack of Trüberbrook is an original composition to fit the mood of the game – sort of a tranquil doom jazz. Inspirations come from the works of Tom Waits, Angelo Badalamenti, Mark Lanegan, Timber Timbre or Bohren & der Club of Gore. The soundtrack is directed by Sebastian Nagel & Albrecht Schrader.


We've spent a lot of time working on a voice acting concept that joins in with the genetic code of the game. Since the protagonist is an American in the midst of a bunch of Germans, we wanted to reflect this in our choice of actors: In the international English audio, the main character Tannhauser speaks native American English, while all of the townspeople of Trüberbrook sport genuine German accents!

Trüberbrook is developed by btf and published by Headup GmbH. Copyright © 2017 btf GmbH.

Dodatkowa zawartość
Trüberbrook Travel Guide
Wymagania systemowe
Minimalne wymagania systemowe:
Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
5.5 hGłówna linia fabularna
6 h Główna linia fabularna + dodatkowe zadania
6 h Kolekcjoner
5.5 h Wszystkie style
Szczegóły gry
Działa na:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11+)
Premiera:
{{'2019-03-12T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Firma:
Rozmiar pliku:
2.2 GB
Linki:


Języki
English
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polski
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Deutsch
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español
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français
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český
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Українська
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русский
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中文(简体)
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中文(繁體)
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日本語
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한국어
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tekst
Recenzje krytyków
65
Średnia ocen krytyków
41 %
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Opinie użytkowników

Posted on: March 17, 2019

Nice visuals, bland story

The visuals are quite nice, that's true, but otherwise nothing to write home about. The story is actually shorter than the sales pitch itself, is told in a quite boring way, and ends abruptly... Let's finish it here, otherwise the review would be more fun than the actual game. PS Releasing a game without functioning "Quit" option was hilarious, unfortunately they fixed this promptly.


Czy to było pomocne?

Posted on: January 9, 2022

beautiful, boring non-game

The game seems unfinished. There are technical problems, the dialogue choices seem like place-holders and it's not sure they do anything. It's linear and sometimes it feels like you skipped some possible interaction without meaning to, with objects in seemingly the same scene being unavailable after a time-skip you didn't mean to do because you didn't know, e.g. that initiating a dialogue is the thing that will do that and there is no way to get out of it. Also, the interaction with the world is mostly pointless, just looking at things. The story is not engaging and the voice acting seemed annoying to me, but that's possibly just me. The graphical design is mostly very beautiful, just the characters ... are really ugly. It has many unskippable scenes, e.g. the intro is really just credits and a bus going up a hill. The dialogue is skippable - except when it's not, for no apparent reason. This is literally the first game where I don't know when the cut-scene ends, it does not tell you in *any* way that an interaction is now possible and expected. I bought this thinking, okay, as long as the atmosphere is good and there are some nice puzzles, I'm fine with the problems others were mentioning. But in reality, it is much, much worse. Someone decided to make a somewhat interactive animated movie and by that introduced a lot of frustration and pacing problems. My recommendation: stay away or buy at the highest discount.


Czy to było pomocne?

Posted on: March 23, 2020

Beautiful but very flawed adventure game

If you look at the behind the scenes and see how the game was made you ask yourself "why couldn't they just 3D model everything?" And I continue to ask myself that. The game looks extremely 3D rendered, not made with practical effects. The characters are all ugly af. That said, the overall presentation is unique and worth seeing. The story and gameplay on the other hand are rubbish. The way the story is told (or not told) drags it out and reveals interesting story parts too far out. So you instead of motivation and character building you're finding coasters to put under a table leg of some grandpa you don't know and then getting his cat out of the tree because the cat is in the tree not because there's a reason for it. The cliche guy with a tape recorder mechanic takes away from the gameplay with slow unstoppable dialog and animation. In Summary: beautiful game but everything else is amateur/mediocre especially the writing.


Czy to było pomocne?

Posted on: June 3, 2023

Barely average

Truberbrook is not terrible, but is seriously below average. - The story is bland - Characters are uninteresting - Some of the puzzles are badly designed - English voiceover could be better - Gameplay controls could be seriously improved: Use of right-mouse button for instance. - They way you use items lacks a sense of adventure. If you have the right item, you automatically have the option to use it. There's no need to figure out what needs to be done which is a big part of point &amp; click games. - No item description in inventory: you have to remember what the character said, based on the item icon.


Czy to było pomocne?

Posted on: March 18, 2019

Enjoyable for what it is

I finished the game last night, and I enjoyed the experience. The best thing about the game are its stop-motion-movie looks and the quirky characters. I liked listening to Hans recording rambling observations for Beverly on his voice recorder (though I'm still not entirely sure whether he calls the recorder Beverly, or if there is an actual young lady of that name). The locations range from (intentionally) boring to sci-fi/mystery cool. The gameplay is simplistic. If you get the right idea, it helps shorten backtracking and looping through conversations, but since the game will (almost) always automatically combine the appropriate items to solve puzzles, a braindead monkey would be able to complete the game simply by clicking through every possible interaction with every item and person. Therefore, Hans will sometimes simply solve stuff which you did not even know needed solving at that point. Apart from that, it's still fun to see those solutions for the most part (donning a knight's armor as a Faraday cage and the like). In the second half of the game, the story starts to feel quite rushed, where more in-depth story telling and characterisation of the involved persons would have been nice. Especially the antagonist's motivation, but also our ally's story remain mostly in the dark, which is a shame. Despite being German, I went with the English voice over. Hans Tannhauser's English voice actor does a better job than the German one, and he does a lot of talking. Furthermore, while the villagers feature German accents in the english vo, Hans does not have an American accent in the german version, which just feels wrong. Also, the not very spirited performance of many of the voice actors (not english Hans though) is much more fitting for German villagers trying to speak english. Despite the many criticisms I presented here, I had a fun ride, and can recommend the game for people who do not mainly seek brain teasing puzzles in a point&amp;click adventure.


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