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Trüberbrook

w bibliotece

3.3/5

( 156 Recenzji )

3.3

156 Recenzji

polski, English i 10 innych
Oferta kończy się w dniu: 19/09/2025 09:59 EEST
Oferta kończy się za: d g m s
29.992.99
Najniższa cena z ostatnich 30 dni przed zniżką: 2.99
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Trüberbrook
Opis
»Trüberbrook« is a thrilling mystery-sci-fi adventure game. Enjoy an adventurous vacation to a 1960's parallel universe! A Sci-Fi-Mystery Adventure Game with handmade scenery. Imagine yourself on a vacation to Europe in the late sixties. Now, picture yourself as a young American scientist...
Recenzje krytyków
41 %
Polecane
Opinie użytkowników

3.3/5

( 156 Recenzji )

3.3

156 Recenzji

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Szczegóły produktu
2019, btf, ...
Wymagania systemowe
Windows 7 / 8 / 8.1 / 10, i3 4th generation / i5 2nd generation / A6 series, 4 GB RAM, Intel HD 4000...
Czas gry
5.5 hGłówna linia fabularna
6 h Główna linia fabularna + dodatkowe zadania
6 h Kolekcjoner
5.5 h Wszystkie style
Opis


»Trüberbrook« is a thrilling mystery-sci-fi adventure game.
Enjoy an adventurous vacation to a 1960's parallel universe! A Sci-Fi-Mystery Adventure Game with handmade scenery.

Imagine yourself on a vacation to Europe in the late sixties. Now, picture yourself as a young American scientist; Hans Tannhauser. Yes, that's your name in this scenario. While you're at it, think of Trüberbrook, a remote village in rural, mountain-sloped and densely forested cold-war Germany. Because, that's where you somehow end up after hitting the continent. But who cares, you won the trip in a lottery! Or at least, that’s how it seems. But don't fear, instead of getting some rest, you could find yourself having to save the world …



  • Suspense! Mystery! Thrills! After all, it's a single player sci-fi mystery adventure game. We want to keep you entertained!
  • Join American student Tannhauser, stranger in a strange land
  • Set in cold-war rural Germany in the late 1960s
  • Inspired by Twin Peaks, The X-Files, Stranger Things & Star Trek
  • Indulge in universal themes such as love, friendship, loyalty, self-discovery and dinosaurs
  • Handmade miniature scenery!
  • Full voice acting in both English and German!
  • Atmospheric, moody soundtrack
  • Up to 10 hours of super exciting gameplay!



Trüberbrook was successfully funded on Kickstarter in December 2017 within only 30 hours. The game will be enhanced by several new features thanks to the joint force of our 5078 wonderful backers! <3


The year is 1967. The world policy is dominated by the Cold War and Vietnam, Russia and America are racing to the moon. At the same time in Europe, students take to the streets from Paris to Berlin.

On a larger scale, the world is locked in turmoil, but most people are unaware of the events unfolding in an overlooked, sleepy part in the German province. Hans Tannhauser, an American student in his late twenties is caught by surprise: Out of the blue, he wins a trip to a small, German village, Trüberbrook. Truber-what? No idea! It doesn’t help he can’t remember taking part in any lottery in the first place … Happy to put some distance between him and his Ph.D. in quantum physics, he makes his way to Trüberbrook, Germany, bursting with curiosity.

But shortly after his arrival, inexplicable things start to happen: A mysterious stranger breaks into his room at the Guesthouse Waldeslust and steals a paper on physics. But who would do that? And why?

Gradually, he gets to know the various villagers and spa guests, one more peculiar than the other. Only young anthropologist Greta Lemke, who is on a research trip to Trüberbrook, seems normal to him. Before he knows it, Greta becomes Tannhauser’s accomplice on the adventure of a lifetime! It slowly dawns on the aspiring physicist that his presence in Tüberbrook is not accidental – he is here to save the world!



As the story proceeds, Tannhauser teams up with Greta Lemke, a student of paleoanthropology, and bumps into the enigmatic inventor Lazarus Taft.


Hans Tannhauser is an American physics student in his mid-twenties – and a clever one at that. The adorable little fellow is well-read, always curious and of a deeply friendly nature.


Greta Lemke was always the fiercest kid in the sandbox; cute but merciless if someone dared interrupting her excavations of twig bones and toy artefacts. The somewhat overenthusiastic student of paleoanthropology arrives in Trüberbrook on an adventure to unravel the mysteries surrounding the village.


As much a reclusive inventor as it gets, Lazarus Taft quickly became talk of the town due to his superior card playing. There must be a reason he bought this costly old mansion in Trüberbrook, of all places … What's up with Lazarus Taft?


Trüberbrook is full of quirky villagers, tourists and strangers – like the gruffy but warm-hearted innkeeper Trude or her daughter Leni, "the weird kid" from Trüberbrook Elementary. And there's the old baron, a veteran of two world wars, or Lessing, the prototype of modern day conspiracists. And of course Trübi, the legendary lake monster. To name a few.


One of the most distinctive features of the game is the unique visual style. The sceneries are purely handmade. 'Handmade' as in: 'Manufactured using real hands!' And fingers!


Not the most efficient way of doing things, but certainly the most inefficient one. We're loving it, though! Look at what we do here, piece by piece, by the sweat of our brows. Every little detail is custom-made.


The models are digitized using a technique called photogrammetry and later retopologized. This way we get highly detailed polygon models that blend perfectly with our digital characters.


It is a lot of work, but also quite exciting! You may ask yourself, how can they reach this level of detail? Are there very tiny people involved? They can't accomplish all of this with mere human hands, right? Well yes, we can! The answer might be our abundance of professional hands. Twenty-four seven at our disposal in all shapes and colors, they get things done!


Every scene gets an individual treatment and is staged with actual physical lighting. This allows us to simulate different hours of the day or weather conditions. Even a change of seasons is possible just by redecorating the set with real tiny little snowflakes, no joke.


This way we achieve an exceptional and magical look that visually reflects the world of Trüberbrook.



Trüberbrook is a story-driven adventure game with a strong focus on characters and the narrative, but includes a lot of puzzles that need to be solved to progress the story. The puzzles are designed to integrate into the narrative.


You navigate Tannhauser through the different sceneries from a third person perspective, usually in long distance shots to intensify the impression of peeking into a little diorama. The story unfolds as you interact with your environment, talk to other characters and solve puzzles. These range from inventory-based puzzles to social challenges (such as persuading other characters) up to passing unsettling psycho tests.


For the console versions, we came up with a very intuitive controller input, allowing you to move the line of sight and walking directions independently. For the PC versions, you can choose between classic point and click mouse controls, and the controller navigation.



The soundtrack of Trüberbrook is an original composition to fit the mood of the game – sort of a tranquil doom jazz. Inspirations come from the works of Tom Waits, Angelo Badalamenti, Mark Lanegan, Timber Timbre or Bohren & der Club of Gore. The soundtrack is directed by Sebastian Nagel & Albrecht Schrader.


We've spent a lot of time working on a voice acting concept that joins in with the genetic code of the game. Since the protagonist is an American in the midst of a bunch of Germans, we wanted to reflect this in our choice of actors: In the international English audio, the main character Tannhauser speaks native American English, while all of the townspeople of Trüberbrook sport genuine German accents!

Trüberbrook is developed by btf and published by Headup GmbH. Copyright © 2017 btf GmbH.

Dodatkowa zawartość
Trüberbrook Travel Guide
Wymagania systemowe
Minimalne wymagania systemowe:
Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
5.5 hGłówna linia fabularna
6 h Główna linia fabularna + dodatkowe zadania
6 h Kolekcjoner
5.5 h Wszystkie style
Szczegóły gry
Działa na:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11+)
Premiera:
{{'2019-03-12T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Firma:
Rozmiar pliku:
2.2 GB
Linki:


Języki
English
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polski
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Deutsch
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español
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français
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český
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Українська
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русский
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中文(简体)
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中文(繁體)
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日本語
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한국어
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Recenzje krytyków
65
Średnia ocen krytyków
41 %
Krytycy polecają
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Opinie użytkowników

Posted on: March 17, 2019

Rather underwhelming

Not a bad game by any means, but I had higher expectations. GOOD: The graphics are gorgeous and probably the (only) selling point, German audio is good, too. BAD: Uninteresting story and characters. Towards the end the game dragged a bit. Lots of backtracking and revisiting already known locations. Slow movement. No inventory puzzles. Quite demanding on the hardware, lots of stuttering. Some hot-spots become only active after triggering certain events, I hate that in adventure games. Play-through took me roughly 7 hours.


Czy to było pomocne?

Posted on: April 28, 2022

Beautiful and disappointing

Trüberbrook is one of those games that are primarily made by artist instead of, how should I put it, actual "puzzle makers". It looks and sounds great but as more you play the more you realize that the game is an unfinished project and suffers by many bad design choices. 1) It is hard to distinguish interactable objects from scenery. Thankfully the game sports a feature to highlight these items (the space bar). Adventure game veterans might snuff at such an feature, but believe me you will need it otherwise you will lose a lot of nerves and time. For example you can interact with a corpse, but you will fail to notice that you can interact with its boots (which you need) individually. Or the item you need is in some dark corner, barely noticeable. 2) The puzzles themselves are just badly and illogically designed. Seriously, it has one of the worst puzzles I have ever seen. For example, throw a wrench at a bunch of old medieval armor, you can now equip it, walk to an broken electric line and repair it with your bare hands. I don't know what the logic behind it is, like, that your are supposed to be grounded while wearing a full metal suit. Or get a coin from an old shower head and use it as an screwdriver......and the list goes on. 3) The main characters voice acting is just bland and unemotional (even during the more dramatic scenes) , I don't know if this is intentional or they couldn't find someone better. The VO of the other characters is alright. 4) The game hosts a wide range of bizarre and zany characters but they all fall flat. 5) The story seems interesting at first but many things remain unexplained or confusing. The final chapter which is supposed to be the climax of the game is horribly unclimactic and leaves you with the feeling that the game is unfinished. Words just can't explain how stupid and clunky it is. There is just no real feeling of satisfaction once you are done with the game.


Czy to było pomocne?

Posted on: February 21, 2023

Strange and disappointing

"Trüberbrook" looks very promising. In fact, it looks utterly unique. Its visual style is unlike anything else on the market (no wonder, considering their techniques) and it is supposed to feature "Suspense! Mystery! Thrills!" and we will "indulge in universal themes such as love, friendship, loyalty, self-discovery and dinosaurs". Combine that with full voice acting by talented actors, some interesting inspiration buzzwords and it is clear why this game gathered attention on Kickstarter. Visuals and sounds are great. Everything else is not. The "super exciting gameplay!" is nowhere to be found. First of all, the game is very disjointed. It consists of, broadly speaking, four sections and a final part. Transitioning between them is rough. Plot connections between them are close to nonexistent. It feels like the budget ran out after half the development time and they stiched the game together from what they had, often using exposition dumps to bridge stuff together. Puzzles are a mixed bag. 50% is fine, the other 50% are bizarre and not in a good way. Even the adventure games with the weird logic, like Day of the Tentacle, always layer their puzzles on top of each other in a logical way. Trüberbrook fails at this. Many are totally random and one performs the action solving the puzzle simply because there is nothing else to do, neither knowing the purpose to achive nor able to predict the outcome. A particular offender here is triggering a weather change by brewing an alcoholic beverage and drinking it, yes there is no sensible connection here. The writing is equally disjointed: Aside from quoting better adventures of the past (because they can), the majority of dialog scenes are functional but the bigger picture is missing. The writers have nothing to say. Nothing means anything. There are no themes. No arcs. Just disjointed scenes. TDLR; This is not a very good adventure game. It is functional and looks great, but fails in the writing and puzzle department.


Czy to było pomocne?

Posted on: February 24, 2023

Like a hollow cake

There is much to love here - with mostly (except for some very weird pronunciation) great voice acting, good characters and great scenery. The puzzles are easy - and it's possible to solve many by accident. That the inventroy 'gives you' the right item means no random trying of stuff and that takes away a sense of exploration. So as an adventure it's heavily on the casual side. Where it lost me was in needing me to dress in metal to protect myself from electricity, and use a non-conductive material as a fuse. Just weird. Several of the puzzles are like this - you stuble into them because they make no sense and there's not really any pointers as to what you should be doing. Then the climax is... well... just confusing and silly. It's a real shame, because there's a great game here, but it's stuck inside some really odd choices by the devs.


Czy to było pomocne?

Posted on: June 10, 2019

hosch75

Gry: 191 Opinie: 1

Just looks, but makes no sense.

Has nice graphics, but the story, the dialog and the gameplay is abysmal. This is a really underwhelming piece of work from somebody who has clearly no experience, interest or respect for/with adventure games. Avoid or regret.


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