Set sail for adventure with a jaunty hat on your head and a magical shrinking boat in your pocket, in search of legendary treasures!
You’ll solve tricky puzzles, battle formidable foes, piece together clues and dig up secrets to uncover your own shrouded history as you explore the islands and seas...
Set sail for adventure with a jaunty hat on your head and a magical shrinking boat in your pocket, in search of legendary treasures!
You’ll solve tricky puzzles, battle formidable foes, piece together clues and dig up secrets to uncover your own shrouded history as you explore the islands and seas of this sprawling open world.
Treasure Adventure World is an open world adventure featuring classic puzzle-platformer gameplay in a modern hand-drawn style. It’s packed full of secrets, quirky characters, and challenging boss fights!
With multiple endings and a New Game + mode, you’ll have plenty of reasons to explore every corner of the map!
Features:
18+ hours of single player, open-world puzzle platformer gameplay with multiple endings to unlock
Discover 16 islands filled with caves, temples and portals to other dimensions!
Weather system changes gameplay and affects puzzles!
10 boss fights, plus dozens of unique enemies!
Gobs of hidden secrets, easter eggs and cameos
Create and share custom player skins
Enhance your abilities with hats!
New Game + mode
You are Peep! You washed ashore on a remote island with no right hand, no family, and no memory of who you are or where you came from. Now you've got a handy hook and a snarky parrot, but your past remains a mystery.
Whydah is a chatty parrot who shares Peep’s love of adventure! He also loves to share his unsolicited advice and opinions. For as much as he loves to talk, Whydah has shared very little about his own past… but whatever happened before, Fate seems to have brought Peep and Whydah together for this quest.
The Glooskap is your trusty sea-faring vessel! Built by a brilliant engineer, it harnesses a mysterious power in order to shrink down and fit into Peep’s pocket when it’s not being used to explore the world. You can upgrade The Glooskap with accessories and weapons, making it a formidable dinghy, indeed.
Copyright 2017 Robit Games, LLC
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If you like Treasure Adventure Game (also on GOG) then you'll like Treasure Adventure World.
It's more polished, adds things like mouse support and control rebinding without needing to run a separate configuration application. The graphics have completely remade, the soundtrack has been redone, though there's still an option for the original soundtrack.
The game itself is very much like the original TAG, but with some restructured content and a bunch of new stuff. The dev seems to be hard at work on patching the game, with already several issues fixed as you can see on the forums.
For the actual game, it's a platformer with a bunch of that metroidvania but with some collectathon elements. However there are some awkward portions where something is just out of reach but it looks like it should be reachable.
It's a bit like Spelunky in some ways, with the free original using pixel art and the remake coming out that used HD cartoon graphics, but they're two very different gameplay styles. TAW rewards a lot more careful observation and looking for hidden areas as opposed to Spelunky's opimisation of routes and everything being a trade-off.
It has a massive world that you can explore somewhat as you like, with barriers that require new items to pass. There's a lot of side quests as well as the main quest. If you're looking for a longer platformer with a variety of bosses and a lot of content, Treasure Adventure World has plenty of offer.
Treasure Adventure Game ranks as one of the absolute best freeware games to ever come out; one of the best metroidvanias, period. I'm not the kind of person who preorders anything, ever, so it should say something that when I heard of a update/remake of the game, I preordered it. And this is that promised remake. It's very, very good, and I think anyone who likes metroidvanias, or just good action-adventure platforming in general, is going to greatly enjoy it.
It's almost impossible for me to talk about TAW in general without referring to TAG. But since TAG is free and has been out for years, I feel like it's fair to do some comparison:
-TAW has updated graphics, in the sense of hand-drawn-looking 2D art that looks good in place of pretty good-looking pixel art. If that attracts you, I don't blame you, but it's not really what I put stock in.
-TAW has amazing music by the same composer as the original, much (but not all) of which is remixed versions of the old soundtrack. If you like the old soundtrack there's even an option to have that play instead. I found the remixed soundtrack to be very good, with all of what the original had and more. My one complaint isn't about the music itself, but where one particular pair of closely related tracks were placed in the original game really struck me, and the equivalent doesn't seem to be in this one--a weird personal nitpick more than anything else.
-TAW's story is mostly the same as the original's. The lore is fleshed out a little more, details are added here and there, and some things that were just "there" before have been updated to fit in with said lore a little bit better. If you've played the original all the way through, you'll be aware that there are some particularly dark or slightly gruesome things hiding deep inside it; on the whole TAW seems to intentionally tone down and smooth out those things. This is kind of a neutral assessment; personally I liked the darkness and grit hiding in the old game, but not so much that losing it ruins the experience; and anyway it's not ALL gone, I mean the kid still has the hook hand. If you like your games bright and happy this might even be a positive for you. The one part of the game where "fantasy drugs" are involved was also toned down quite a bit for probably similar reasons.
-TAW has similar gameplay, but decidedly improved in some ways. TAG has always been a legitimately challenging game for the most part, and TAW retains that level of challenge but is actually more forgiving than the original, having an autosave you can fall back on instead of having to go back and reload. There's more to collect and do, and it's all pretty fun. Bosses are consistently challenging fights, even if you know the strategies for the original (and in some cases things have changed enough for that strategy to not work so well anymore). I was disappointed with one particularly epic boss fight from the original getting cut up into two different fights and losing a neat aspect it once had, but that's basically the only fight I don't feel was either equally good or improved in TAW. The puzzles and "dungeon"-type locations were reorganized, so even a person experienced with TAG will find plenty of new things to solve and make their way through. The Worst Part of trying to get 100% in TAG (a certain minigame you're required to get a high score on) has been revised to something actually pleasant instead of painful, which I greatly appreciated. TAW retains the trait the original had where getting one particularly important item opens up the entire game considerably, providing five or six different things the player can choose to do right away, which gives a really nice sense of freedom and adventure.
-TAW is very, very slightly less stable than TAG in my personal experience. This is the only true negative I've got, and it's a pretty small one. The issues I ran into were fixed by pausing or, at worst, restarting the game, maybe pushing win-G? Then again, I started playing the beta of the game so even the issues I ran into are probably already fixed while I'm writing this review.
Overall, TAW feels exactly like what it promises to be. An adventure, in a world, with plenty of treasure. A really good one, too.
Treasure Adventure World is a beautiful game. It's quirky, immersive, and the world is surprisingly epic, with so many strange and charming islands to explore. The colors really pop and the weather effects create different moods as you go. I liked the part where you can control the parrot, but probably my favorite part of the game is the mushroom cave, which is really wild. I am pretty sure that the team that made this game is tiny, and it really does feel like a labor of love.
The same like a nice cute good-mood exploration game. Unfortunately the controls were so slippery I initially suspected a bug to cause all the delay between keypress and action and the imprecision of jumps. After playing a bit more and reading the other reviews here, they seem like design choices. Bad ones.
When you move left or right and stop, the character still continues a couple of steps further. In a platforming game where you can fall into a trap, get hit by an enemy or fall from a climb and have to restart it from the bottom, the precision of sideways movement and jumps is everything. The other nasty part of the controls is grabbing the hanging hooks to reach a higher platform. You have to hit them in just the right angle or the character refuses to grab them. I had many jumps where the characters hands were well within reach of the hook, but just didn't grab it.
Everything else about the game was ok: story, art style, early level design etc. Not great, but would have worked easily 4/5 with proper controls. There were some Windows 10 compatibility issues that crashed the computer during the intro, but luckily the next time I opened it it continued from right after the point where the early crash happened so I was both able to play the game and watch the rest of the intro. Luckily I didn't get into any further bugs that other people hinted might be coming as I stopped playing after completing the first mini-mission. Life is too short to waste playing games with bad controls. Had I continued, the unnecessarily slow in-game menus would have been a minor but recurring annoyance.
I'm wondering whether the controls and menus both worked more fluidly on Windows 7, but for some reason experience a delay on Windows 10. In either case I'm surprised the developers haven't fixed them, as the rest of the game seems to be a labor of love that I would really like.
Man, I'd really want to love this game. But I can't.
It looks like a grand adventure, it's clearly a work of love, but I can't just gloss over the controls. They're bad. Really bad. The character has inertia, and this completely ruin the experience. The game is hard and needs lots of precision (especially on bosses), you're doing precise jumps over spikes and things like that, and all that inertia becomes immensely frustrating. I wish they'd give us an option to turn it off.
I'm sorry, but as it is, it's not good.
This game is waiting for a review. Take the first shot!
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