Posted on: August 28, 2012

rasufelle
Zweryfikowany użytkownikGry: Opinie: 2
It's all been done before... but is that such a bad thing?
Torchlight is a game that has no qualms about being exactly what it is, and nothing it isn't. Don't go into the game thinking you're gonna be playing a triple-A release, or something that's trying to change the very foundations of its genre. If you do, you'll be gravely disappointed, as quite a few of the reviewers seem to have been. On the other hand, if you go into the game with no expectations other than to loot, kill, and have fun exploring, then this game is for you. Brought to you by the same people who gave you Fate and mostly the same people responsible for Diablo and D2, Torchlight is an obvious halfway step for them between the budget-gaming level that was Fate and trying to move back into more serious development. The game keeps many of the stylistic hallmarks of its forebears, blending them together into a wonderful slurry of cartoony accessibility and classic dungeon raiding fun. The random level generation -- a nightmare at the best of times for a 3D engine -- is well handled, and by sticking largely to a two dimensional plane they manage to retain a large amount of familiarity for those who grew up playing older ARPGs. On top of that, the graphics are pleasantly vibrant, helping to bring a sense of fun to the world that is all too often absent from the modern trend toward three-thousand shades of gray with the occasional red thrown in. The gameplay is simple, and will be instantly familiar to anyone who has experienced the genre before. With a well-balanced difficulty curve and pleasant variety of enemies in form if not in function, the game will keep you playing "just one more level" for far longer than you will at first realize. On top of that, the fairly open-ended skill trees available grant far more personality to the characters than one might first expect. Come to think of it, the skill tree deserves comment for one very important reason, and that is that it makes Torchlight one of the few games I've played where I didn't feel that my character was locked into one of a small selection of predesigned paths. A lot of games claim character skill customization, then render those choices moot by the way they define your character's role in the world -- MMO's being the worst offenders. In Torchlight, though, I truly felt that I had the freedom to develop my character the way I chose. Plus, the game's cheap! What's not to love?
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