Posted on: November 9, 2018

NillerNaller
Zweryfikowany użytkownikGry: 31 Opinie: 3
Good concept, but way too easy
This game is appealing in many ways: great voice acting, nice artwork and a fun, novel concept, but it's all pointless because this is - no exaggeration - the easiest game I have ever played (and yes, I'm playing on the hardest difficulty). I'm 20 hours into the game, but already after 10 hours I began noticing that I'd reliably win battles by 50 points or more. Now I win them by 100. The AI simply doesn't have the skill or the cards to ever challenge you, resulting in every battle being a foregone conclusion and, as such, completely devoid of tension or challenge. The player's cards are simply overpowered to such a degree the poor AI can do nothing to stop you. This, in turn, leads to resource management being pointless. You never face the hard choice of say, spending 200 gold on saving a civilian or conserving that same pile of gold for a better card, because your cards are already more than sufficient. And besides, resources are so plentiful - and cards and upgrades so cheap - that you will never run short of gold, wood and recruits (the games' three resources). I suppose you could say that challenge or resource management is not the point of this game, but why include card battles and resource management, then? I think it's pretty clear CDR wanted to make a tactical, challenging RPG-lite, but merely failed. I suppose you could also forget everything I said and enjoy this game for its story, artwork and choices. And many people might! But for me, this stuff is pointless if it doesn't rest on a foundation of good, fun, challenging gameplay (they're called games for a reason). You shouldn't buy Thronebreaker unless you're a massive fan of everything Witcher, or if you really, really like interactive novels with scarcely any gameplay worth speaking of.
Czy to było pomocne?