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The Temple of Elemental Evil

w bibliotece

4.1/5

( 260 Recenzji )

4.1

260 Recenzji

English
5.995.99
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The Temple of Elemental Evil
Opis
Thus begins your adventure within the Realm of Greyhawk. It is an adventure that will lead to the source of a deep and abiding mystery, to the very core of evil itself. An evil demoness founded a cult dedicated to exploring evil in its most elemental forms. This cult was based in a temple just outs...
Gatunek:
Opinie użytkowników

4.1/5

( 260 Recenzji )

4.1

260 Recenzji

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Szczegóły produktu
2003, Troika Games, Klasyfikacja wiekowa ESRB: Teen...
Wymagania systemowe
Windows 10, 1.8 GHz, 2 GB RAM, 3D graphics card compatible with DirectX 9.0c, DirectX 9.0c...
Czas gry
34 hGłówna linia fabularna
49.5 h Główna linia fabularna + dodatkowe zadania
94 h Kolekcjoner
46 h Wszystkie style
Opis
Thus begins your adventure within the Realm of Greyhawk. It is an adventure that will lead to the source of a deep and abiding mystery, to the very core of evil itself.

An evil demoness founded a cult dedicated to exploring evil in its most elemental forms. This cult was based in a temple just outside the village of Hommlet in a vile shire known as Nulb. Soon, this cult rose to rule the region with tyranny and grim times of chaos and violence ensued. Hard-fought battles were waged and the war was eventually won by the good armies of nearby lands. The temple was razed, the villains were imprisoned, and order was restored. The temple itself faded into distant memory. Until now...
Dodatkowa zawartość
materiały graficzne instrukcja (175 str.) tapety w jakości HD karta referencyjna ścieżka dźwiękowa gry awatary
Wymagania systemowe
Minimalne wymagania systemowe:

Grając w jakąkolwiek grę opublikowaną przez firmę Paradox Interactive AB, użytkownik (i) akceptuje Umowę użytkownika i (ii) potwierdza, że przeczytał i rozumie Politykę prywatności.

Umowa użytkownika Paradox
Polityka prywatności Paradox

Grając w jakąkolwiek grę opublikowaną przez firmę Paradox Interactive AB, użytkownik (i) akceptuje Umowę użytkownika i (ii) potwierdza, że przeczytał i rozumie Politykę prywatności.

Umowa użytkownika Paradox
Polityka prywatności Paradox

Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
34 hGłówna linia fabularna
49.5 h Główna linia fabularna + dodatkowe zadania
94 h Kolekcjoner
46 h Wszystkie style
Szczegóły gry
Gatunek:
Działa na:
Windows (10, 11)
Premiera:
{{'2003-09-16T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
1.2 GB
Linki:
Klasyfikacja wiekowa:
Klasyfikacja wiekowa ESRB: Teen (Violence, Blood, Use of Alcohol)


Języki
English
dźwięk
tekst
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Opinie użytkowników

Posted on: November 13, 2013

A Complete Mess

Let's just go ahead and get this out of the way: Yes. The combat system truly is amazing. But is the game worth playing? Short Answer: No, it's too buggy even with the massive fan patches/bugfixes. Do not buy. Long Answer: This is one INCREDIBLY buggy game. Let me just give one major example of this: About 2 hour into the game, I am ready for my first major battle. And what do I find? My Mage CANNOT CAST SPELLS. After double checking my methods numerous times, I found that it was a bug. Long story short, I restarted the game from the beginning 3 times and the first thing I did was check and see if my Mage could cast spells. Only 1 out of the 3 times was he actually capable of spellcasting. Furthermore, I read of a couple instances online where people reported that, due to this glitch, their Mage simply lost the ability to cast spells over the course of the game. That significant bug is only scratching the surface. We have missing dialogue options, missing quest NPCs, corrupted saves and on and on the list goes. The fact that such game breaking bugs exist after YEARS of a dedicated community providing patches and bugfixes is truly a testament to just how much of an unsalvagable mess this game is. Disregarding bugs for a moment, the game is simply clunky. The map system is very odd and poorly labelled. The UI is ugly and unwieldy. There's a lot of stuttering when scrolling across the screen. FINAL VERDICT: DO NOT BUY.


Czy to było pomocne?

Posted on: December 12, 2015

Average game

I have finished nearly 90 RPG and in my opinion it is an average game. A combat is great due to D&D rules, RPG elements are also great, but everything else is miserable - quests, NPCs, plot, lore, pathfinding, trading, cities. I have applied Circle of Eight mod which should be improving game greatly, but honestly without this mod it would be probably unplayable. There are so many better RPGs, so unless you are big fan of D&D and combat based RPGs, my recommendation would be to avoid this game.


Czy to było pomocne?

Posted on: November 6, 2021

Constantly crashes & unplayable.

Great story line when the games is playable, however the game is constantly crashing at launch, rending the gam unplayable for the time being.


Czy to było pomocne?

Posted on: March 16, 2024

The Nostalgia is Strong With This One

The other reviews overhype this game, here's why: This is not a brilliant tactics game. It's D&D 3.5. That's it. It's a system from 2 decades ago. It's servicable. It's customization comes at the cost of many newb-trap options (eg, if your ranger doesn't take Point Blank Shot > Precise Shot, you are in trouble). This isn't even a good implementation of the system, IMO. ToEE < NWN It tries to do away with the grid, but ends up with something so much worse. I regularily would rage in frusteration as my charcters wandered off in the LITERALLY opposite direction from where I clicked. It thinks fights against dozens of enemies are fun. Your party of ~7 dudes will be in fights with 20+ enemies. It was fun the first time when I'm hitting 9 enemies with a fireball, but gets old. Enemy diversity sucks too. Having to manually "Read magic" on every single picked up potion and scroll, gets boring. I started to have a lot more fun when I started leaning on the console to cheat in items. Never ones that would give me an advantage, just save time, eg. Potions of Heal so I didn't need to keep resting to regain HP. Wands of Identify so I didn't need to keep resting to use magic items. Scrolls of Restoration so I didn't need to keep resting for debuffs to go away. etc. I did cheat in magic items at game end. But that's cause there's a bug where you can't craft after your wizard reaches max level, so I spawned in only what I would have been able to craft. Even with the community patches this is a buggy mess. I was also a little upset to realize that the no new content verison actually does make some changes that affect game progression, much for the worse, IMO. Ok, here's the thing though. The feeling when my Paladin crit his Smite Evil on a Balor and does 95 damage in 1 attack? That was sick. Cleaving through 4 goblins in one swing? Sick. Figuring out how to win that tough fight vs a temple priest? Sick! 3/7 - Only for the desparate, thank goodness for cheats...


Czy to było pomocne?

Posted on: April 28, 2016

Unbelievably boring

I'm a huge fan of D&D games and I tried this one game after loving all Infinity games and disliking both Neverwinter Nights. Isometric tactical goodness rules over 3D shiny stuff. But TOEE is a very different monster. Everything is so slow and boring that just the stronger ones could achieve the supposed fun at the end of the tunnel. And, unlikely a previous reviewer, I tried the game for several hours and days. Half of it just trying to fix the bugfest with the unnoficial patches. The combat is a perfect implementation of D&D rules, but fidelity should not overcome dynamics like here. The radial menu is cumbersome and applying keyboards shortcuts is not a definitive solution. In the dungeons, it's hard to know also where your characters could walk, or how many could attack an enemy at once, thus part of the tactical planning is gone. Besides combat you have the non-combat, that, as noted by many, is the weakest part of the game. Characters are boring, voices are boring, and walking around in Hommlet is incredible boring. It takes a lot of time to go from one house to another, and there is many of them. If you want iron stuff, go to one. Leather stuff, another. Very realistic, sure, but you will waste your life looking the little sprites slowly crossing the village. Graphics are good, but if you play in the high resolutions supported by the patches, everything will be very tiny. That is a problem because TAB key highlights doors and fallen equipment, but not containers (even if this is stated in the manual). Know that classic villain journal that sets the plot in motion? Yes, it is in that pair pixels hidden among many unusable furniture with the same looking. That was 2003, five years after BG1 showed that pixel hunt for little secrets is not so cool as it seems. The music, on the other side, could be desscribed with only one word. That one I used several times in this review, and, in fact, could substitute all the rambling before: boring!


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