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The Silver Case

w bibliotece

4/5

( 11 Recenzji )

4

11 Recenzji

English i 1 innych
19.9919.99
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The Silver Case
Opis
1999 - the "24 Wards". A string of mysterious serial killings plagues the city. The detectives of the 24 Wards Heinous Crimes Unit have their eyes on one man: Kamui Uehara, legendary serial killer and assassin of a number of government officials 20 years prior in the now-famous "Silver Case". Howev...
Recenzje krytyków
33 %
Polecane
Game Informer
7.5/10
RPG Fan
88%
Wccftech
7.1/10
Opinie użytkowników

4/5

( 11 Recenzji )

4

11 Recenzji

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Szczegóły produktu
2016, Grasshopper Manufacture Inc., ...
Wymagania systemowe
Windows XP or later, SSE2 instruction set support or greater, 4 GB RAM, DX9 (shader model 3.0) or gr...
Czas gry
14.5 hGłówna linia fabularna
15.5 h Główna linia fabularna + dodatkowe zadania
17 h Kolekcjoner
16 h Wszystkie style
Opis
1999 - the "24 Wards". A string of mysterious serial killings plagues the city. The detectives of the 24 Wards Heinous Crimes Unit have their eyes on one man: Kamui Uehara, legendary serial killer and assassin of a number of government officials 20 years prior in the now-famous "Silver Case". However, nobody knows who - or what - Kamui really is.

Has he really returned? Who is this infamous serial killer?

As player, you will take control of the protagonist - a member of the Special Forces Unit known as “Republic” - from a first-person perspective. Inspired by classic adventure and visual novel-style games, The Silver Case offers a fresh and unique gameplay experience as it leads the player through an in-depth story containing various puzzles, uncovering the truth piece by piece.

The Silver Case was the debut game from developer SUDA51, creator of titles such as Flower, Sun and Rain, Killer 7, the No More Heroes series, Lollipop Chainsaw and most recently LET IT DIE. Now, The Silver Case HD Remaster - the new and improved version of Grasshopper Manufacture Inc.'s maiden title - is coming to various PC distribution platforms in the fall of 2016.

The game will be fully remastered while still retaining the same feel and atmosphere of the original PSX version from 1999. It will also be fully localized into English for the first time ever, finally giving SUDA51 fans throughout the world the chance to enjoy The Silver Case.

© GRASSHOPPER MANUFACTURE INC. All Rights Reserved.

Dodatkowa zawartość
Zawartość
Standard Edition
Deluxe Edition
artbook
ścieżka dźwiękowa (MP3)
comic (English, Japanese)
Wymagania systemowe
Minimalne wymagania systemowe:

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
14.5 hGłówna linia fabularna
15.5 h Główna linia fabularna + dodatkowe zadania
17 h Kolekcjoner
16 h Wszystkie style
Szczegóły gry
Działa na:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04)
Premiera:
{{'2016-10-07T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
3.6 GB
Linki:


Języki
English
dźwięk
tekst
日本語
dźwięk
tekst
Kup serię (5)
Kup wszystkie gry z serii. Jeśli posiadasz już grę z tej serii, nie zostanie ona dodana do Twojego koszyka.
73.14
Idź do kasy
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Opinie użytkowników
Najbardziej przydatne recenzje

Posted on: October 15, 2016

cj_iwakura

Gry: 143 Opinie: 8

The Original Suda51 Trip

I'm not sure what the below reviews are talking about, but the translator is fluent in both languages and was personally vetted by Suda51. Any complaints a player has should be with the script, not the translation. The localization is VERY accurate, coming from someone who''s played both versions. The original text is deliberately obtuse and rewards insight, much like all of Suda's written works. This is a game that is near and dear to Suda, and he was personally involved in the localization every step of the way. That said, if you know what you're getting into, this is a must-play experience. This is the first part of the Kill The Past trilogy that began with Flower, Sun, and Rain and ends with the tale of the Killer7. Part visual novel, part adventure game, part procedural crime drama. It's like nothing else you'll ever play. This is Suda51 in his prime. Fresh off of his stint with Human Entertainment, at which he made the absolutely deranged Syndrome games, he decided to go his own way and start Grasshopper Entertainment. The result was The Silver Case. Made with a tiny staff and hamstrung by all kinds of restrictions both financial and otherwise, this lead to the creation of the Film Window system. The SIlver Case's labyrinthine plot consists of pages upon pages of text, yes, but the FIlm Window system brings it to life through all sorts of mediums, including but not limited to: live action, animation, still art, emails, chats, you name it. (Fun fact: a professional film editor cut the live action segments, but he wasn't told the clips were for a game.) This is a Suda51 Trip, the very definition of the phrase, and the fact that it got localized is nothing short of a miracle. Kill The Past.


Czy to było pomocne?

Posted on: October 25, 2016

A true work of art

The short version: If you enjoyed Killer7 and Flower, Sun, and Rain, you will almost certainly enjoy The Silver Case. If you didn’t enjoy K7 and FSR, you won’t enjoy TSC. If you haven’t played K7 and FSR, then your enjoyment of TSC will depend on what you look for in games: a fun time or a thought-provoking experience. TSC’s story is well-written, but extremely slow-paced and difficult to understand. It’s challenging, dreamlike (it delights in confounding you at every turn), and runs the tonal gamut from terrifying to hilarious. The art and music perfectly complement the writing. TSC, like K7 and FSR, is a powerful testament to how writing and aesthetics can come together to become something exponentially more engaging than the sum of their parts. The gameplay is very minimal, only making up about 5% of the experience—just some light puzzle solving and exploration that rarely gets in the way. The more gameplay-heavy segments are frustrating and repetitive, but they’re over quickly. There was a time when Grasshopper Manufacture was my favorite developer. While I haven’t loved their post-No More Heroes output, TSC has been a great reminder of why I fell in love with them. It isn’t very “fun” as a game, but it’s an imaginative, intelligent, inspiring, unique experience—all exactly what I was looking for.


Czy to było pomocne?

Posted on: March 6, 2018

feels like a chore, not a game

This game involves typing long words into a primitive interface, but you can't just type the word with your keyboard, you have to select each letter of the alphabet by scrolling through all the letters of the alphabet with an arrow key, one letter at a time. The puzzle solving amounts to typing these words into a decoding panel, getting a gibberish code out of the decoding panel, and then retyping that gibberish into the first panel. This is not challenging, it's just boring busywork. I would not stay at a job that required me to do this mindless crap -- why would I do it for fun? If the storytelling was compelling, I might stay, but my teammates are one-dimensional and have no personality, and I can't even see them on screen. They are supposedly in the room with me as I solve these puzzles, but you can't see them -- you wander through bland empty environments your teammates are supposed to be in with you, but they are invisible. The music is an incredibly repetitive loop, and when I tried switching from the remixed music to the original music it sounded exactly the same. The game tries to give an impression of being visually interesting by having random words flash in various parts of the screen, which just clutters the interface. I loathe this "game" and wish I had tried it before it was too late to get a refund.


Czy to było pomocne?

Posted on: November 8, 2020

mikeysnakes

Gry: 167 Opinie: 3

A great story

This game is probably best for people who have played and enjoyed Flower, Sun, and Rain or Killer 7. I wouldn’t recommend trying to get any gameplay benefits out of it, but just try to enjoy the atmosphere and story. With gameplay sections you need to keep in mind how weird gameplay was on many PS1 games. Just having this game in English is something I never imagined and still think about years after finishing it. That being said, the story is weird and many characters have this unique sort of crassness that people who’ve played the games I mentioned should be used to by now, though this is the most story heavy game Suda 51 has made (as well as its sequel) so I can understand a bit why it seemed to drive other reviewers crazy. But I think anyone who’s enjoyed a Suda 51 story before will get a lot out of this if they plow through. It’s a lot of set up in the first two chapters but it starts to pay off and shoots in various different interesting directions from there. The sound design is also amazing and I’ve had this game stuck in my mind recently only because I heard someone use the sound that ends a scene in a YouTube video. Ironically for a game where you should kill the past, it’ll stick with you for a long time.


Czy to było pomocne?

Posted on: July 21, 2020

Cool noir visual novel, not much to do

This is a remaster-slash-remake of Suda51's first game for the PS1, translated for the first time to hype up a sequel that came out more recently. As a long time Suda fan, this game started out quite strong for me and I was way into it's bizarre approach and cool mystery. But the further you get, the less of a game it is and more of a visual novel it becomes. Which isn't to say it's not enjoyable as a visual novel, but, it doesn't start that way and it becomes something else from the outset, and the outset is much more interesting, both to play and to experience. There are puzzles to solve and spooky mysteries to encounter, but then it quickly becomes an on-rails story with hardly anything for the player to do but press X to continue. I thought that the A-side/B-side approach was interesting conceptually; after each chapter where you encounter/deal with a crime, there's a side chapter where you play as an investigative reporter figuring out more of the motives and details to the events you've just seen. Unfortunately most of those side chapters are even less on the gameplay side, with the player being able to 1. walk to the computer 2. check email 3. check phone 4. check pet turtle 5. end of list. Granted that this was Grasshopper Manufacture's first game ever, and the PS1 era had some oddball ideas and experiments, but it just doesn't really hold up as a game. The story is good enough to hold me over, and I'm definitely going to check out the other games in the series (one direct sequel and a spin-off), and hopefully those improve and iterate on the ideas presented here.


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