Posted on: October 26, 2022
Gry: 0 Opinie: 52
Bad design
This is a game that very, very heavily borrows from Resident Evil. We're talking "flash rounds kill small enemies" level. Very similar upgrade system as well. It looks really good, has an immersive atmosphere, and the basic gameplay is fun when you actually get to play it. The rest though, story included, is lacking. This has to be the first game I feel was actively ruined. Basically the game fails to give you enough direction and it suffers greatly for it. The Amnesia devs are right in that you shouldn't kill the player to make a scary game and because of this the game violates this rule hard. For example, as a horror game naturally there are a lot of running sequences or sequences with limited time. But unlike any other horror game I've played I found myself dying at least once in every single one of these situations because I didn't know what the heck to do, or they do some really stupid stuff too like flipping your camera so you can't see forward while you are running and going through a minefield. In fact, these were the only places I died for the most part. The bosses are just ok at best and suffer from the same problems but are usually not immediately lethal (though ammo can get extremely limited). I think the worst part of this though was wandering around the asylum trying to figure out what to look at without any hint because the portal out was blocked. It was okay the first 5 times, but by Ch9 it was getting pretty old. Thanks for wasting my time game.
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