A DEEP SPACE ADVENTURE BY SEAN CLARK IN COLLABORATION WITH FILMMAKER STEVEN SPIELBERG
An asteroid the size of a small moon is on a crash course toward Earth, and only NASA veteran Boston Low has the expertise to stop it. Along for the ride are award-winning journalist Maggie Robbins and internation...
A DEEP SPACE ADVENTURE BY SEAN CLARK IN COLLABORATION WITH FILMMAKER STEVEN SPIELBERG
An asteroid the size of a small moon is on a crash course toward Earth, and only NASA veteran Boston Low has the expertise to stop it. Along for the ride are award-winning journalist Maggie Robbins and internationally renowned geologist Ludger Brink.
Once the wayward asteroid is nuked into a safe orbit, the trio conducts a routine examination of the rocky surface.
What they uncover is anything but routine.
Low, Brink and Robbins unwittingly trigger a mechanism that transforms the asteroid into a crystal-like spacecraft. The team is hurtled across the galaxy to a planet so desolate, Brink is moved to name it Cocytus, after the 9th circle of Hell in Dante’s inferno. The bleak landscape was obviously once home to a highly evolved civilization, with remnants of sophisticated architecture, advanced technology and an intricate network of underground tunnels.
But no Cocytans.
Who were the original inhabitants of this once rich empire-turned-wasteland? What are those apparitions that mysteriously appear from time to time? Why have Low, Robbins, and Brink been brought to this place? And how can Low keep his team from unraveling in the face of such uncertainty? To return to Earth, they must dig for answers, both on the planet’s surface and deep within themselves.
From the combined talents of LucasArts and legendary Steven Spielberg comes an epic adventure that plunges headlong into the very core of the unknown. And takes you with it.
Nearly 200 locations and hundreds of puzzles
Robert Patrick of T2 as the voice of Boston Low
Special effects contributed by Industrial Light & Magic
Dialogue contributed by award-winning sci-fi writer Orson Scott Card
Alluring Wagnerian musical score sets the epic tone
When this game came out, I tried my absolute hardest to love it. It certainly sounded amazing on paper. Unfortunately it's an exercise in mediocere tedium. The oppressively "serious" atmosphere does nothing to elevate the pretentious yet still run-of-mill story - it only serves to drain away some much needed life and humor from a game that sorely needs it. Further, the puzzles often are less than logical and require lots of backtracking. Don't get me wrong, this game is not at terrible. It simply fails to live up to its own hype, and the general reputation for excellence Lucasarts adventures had at this time,
Perhaps it was a great game in 1995, but 20 years later it looks just ok. Somehow I missed the game when it was published and decided to try it when GOG made it available. I finished it over a weekend and was a little bit disappointed.
The plot is ok, but has more fiction than science and the game gets very cheese by the end. Some puzzles were very annoying and unnecessary tedious (e.g. the repairment of the power plant using a service drone, putting together a carcass of a dead "turtle", figuring out the purpose of the alien device, etc). There is an element of pixel hunting, for example when an item is given to you but was put not into your inventory but on the floor of the same colour and it was very easy to miss it. And there is a lot of digging in the game, so be ready to use your shovel often (the name of the game is "The Dig" for a reason).
Overall the game is ok, but nothing impressive impressive. Though, picturesque locations and good voices make the game more enjoyable.
It is difficult to find a direct comparison for "The Dig", but if you want something futuristic, I would recommend "Beneath a Steel Sky" as a better alternative.
The game start intriguing, but soon it become slow and more and more cliché. The ending is just as generic and stupid at it possibly could be. (I know there's an alternative ending, but I doubt it's more satifying). The puzzles involve lots of backtracking and are incredible obscure. The interface, especially for dialogs, becomes a nuissance fast, since you'll end up with unskippable repeated dialogs over and over again. Even the presentation of the events is cringeworthy. (Slight spoilers following:) A monster-spider that is not capable of climing over a close edge, an old military who loses a fight because it starts in a cutscene where he suddenly does not pay attention anymore for the opponent who is shouting that he'll gonna kill him, a weird multidimensional space that drives people mad except the hero, because he says: "No, I have to stay clear!" – well, what a brillant idea!
Besides the somewhat clunky start nothing was enjoyable in this game. I don't get the average rating. Must be insane amount of nostalgia.
This game is waiting for a review. Take the first shot!
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