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Syndicate Plus™

w bibliotece

4.6/5

( 194 Recenzji )

4.6

194 Recenzji

English i 3 innych
5.995.99
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Syndicate Plus™
Opis
Includes Syndicate and the American Revolt expansion. In the dark and twisted cities of tomorrow, corporate syndicates compete for global dominance. But the boardroom deals and corporate takeovers of the future look very different from today: they are lead by marketing directors who manage teams of...
Opinie użytkowników

4.6/5

( 194 Recenzji )

4.6

194 Recenzji

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Szczegóły produktu
1993, Bullfrog Productions, ...
Wymagania systemowe
Windows 10, 1.8 GHz, 2 GB RAM, 3D graphics card compatible with DirectX 9.0c, 2 GB HDD...
Kup serię (2)
Kup wszystkie gry z serii. Jeśli posiadasz już grę z tej serii, nie zostanie ona dodana do Twojego koszyka.
-17%11.989.98
Idź do kasy
Opis
Includes Syndicate and the American Revolt expansion.

In the dark and twisted cities of tomorrow, corporate syndicates compete for global dominance. But the boardroom deals and corporate takeovers of the future look very different from today: they are lead by marketing directors who manage teams of half-men, half-machine cyborgs with no conscience and plenty of guns.

You are an ambitious marketing director in the Syndicate, hand-picked to lead a team of cyborg mercenaries. You work in the problem-solving department and you are damn good at "taking care" of problems. Some might say that violence is not the answer but you know better. There here are hardly any problems that you can't solve with a well-placed bullet. Collateral damage in the local population and infrastructure during the “negotiations” is, as always, acceptable. After all, what would you expect form the dystopian futuristic world run by mega-corporations?

Syndicate is Bullfrog’s masterpiece of a game in which you aren’t saving the world or protecting innocents. You just make sure that your employers get what they want. At your disposal are four cyborg agents, an impressive arsenal of weapons and gadgets, and a massive selection of cybernetic upgrades. You are free to unleash this power on a highly interactive map where you can blow up buildings, steal cars, light trees on fire, or just shoot stuff. Produced by Peter Molyneux himself, Syndicate is the essence of cyberpunk and, with its great music, stylized visuals, and mind-blowing atmosphere, it has earned its place among the best games of all time. Make sure to check out the game that secured Bullfrog's place in game development hall of fame.

© 1993, 2012 Electronic Arts Inc.

Dodatkowa zawartość
instrukcja awatary instrukcja (French) karta referencyjna reference card (French)
Wymagania systemowe
Minimalne wymagania systemowe:

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

Ta gra korzysta z DOSBox.
Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Szczegóły gry
Działa na:
Windows (10, 11), Mac OS X (10.6.8)
Premiera:
{{'1993-06-06T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
31 MB
Linki:


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Opinie użytkowników

Posted on: January 20, 2012

ABOUT TIME GOG

WHAT THE HECK MAN ITS TAKEN YEARS FOR THIS TO COME!!!! This is probably one of the greatest games I have ever played, I aint excited for the new syndicate (maybe EA finally stopped sitting on the copyrights for this thus we got it now) but this is the game I want to play (its obviously promo by EA for new syndicate) But damn this game is so brilliant you have to play it, one of the golden games of the PC pantheon and one of the legendary games that the late but great Bullfrog helped create. LONG LIVE ORIGINAL SYNDICATE!!!


Czy to było pomocne?

Posted on: January 22, 2012

Pure Fun Classic Gaming

This game is incredible fun. You control a team of up to 4 syndicate agents with cybernetic enhancements, which you use to complete different types of missions (kill, protect, persuade) to conquer territories for your organization. with the tax money from conquered territories, you can further equip and enhance your agent, and spend money on research to invent better weapons and cybernetics. By increasing the drug levels given to your agents, they even act autonomously, shooting enemies when they come into range, saving you from having to micro-manage each agent at all times. It is a bit short, but the time it does last is time spent in much enjoyment. In many respects, it reminds me a little about UFO: Enemy Unknown, although the combat is real-time and not turn based, but you have the same thrill of money management and research to upgrade your team, making them better at kicking the asses of your enemies.


Czy to było pomocne?

Posted on: August 31, 2012

UNMISSABLE

First class. Ingenious. Bullfrog were the master creators of this title which, not only bears a brilliant story (Of Hollywood proportions) but of game play too. Syndicate may not seem like much when you play it for the first time, but after a few tries (And giving the manual a thorough read) you will find it to be difficult to put down. Followed by Syndicate Wars (Which i am praying will be released here soon) and the recently released prequel Syndicate (2012).


Czy to było pomocne?

Posted on: December 12, 2012

Need the expansion

This game was awesome but the basic game was too tame. We need the expansion.


Czy to było pomocne?

Posted on: December 6, 2022

JarronW

Gry: 44 Opinie: 1

A few neat cyberpunk concepts don't help

I also happen to have a nostalgic recollection of this game from when it was new. But I was a kid at the time and didn't really stick with it, for reasons I couldn't have explained before re-buying and re-playing via GOG. Boy howdy, I can sure explain today! This is a boring, boring slog of a torture device. Repetitive, redundant, full of filler, frustrating. Extremely rudimentary pathing logic means your number one second-by-second chore will be micromanaging your squad's movement… to the point that it becomes less painful overall to use a single team member. There is no real demand for actual real-time, co-ordinated squad tactics as a result, even though numerous alternative game design choices — yes even for the time and technology levels — could easily have been made to support this. For example, make the game a top-down instead of isometric because guess what? In order to move accurately through the very complex multi-level cityscape you need to use the minimap so it boils down to this anyway! Clicking repeatedly on a corner of the HUD that has devolved the graphics into an Atari 2600 experience with small yellow circles navigating around big light blue rectangles. That's Syndicate. And if you think I am being overly harsh, then I submit as proof the inclusion of the "IPA" levels system (which basically adds three progress-bar-style sliders to your UI management chores) because the most accurate way to get your squad to actually kill enemies is almost always to get them to aim and shoot for themselves! So, yay: your primary job as a mastermind corporate executive flying high over the city is to basically drive turrets around. Now, to be more upbeat I will agree nifty little concepts exist but these are mostly lore such as the flavour text for the upgrades. The bulk of the actual GAMEplay is woeful — and this would have been the case 'back then' as well. Do yourself a favour: just watch the intro sequence on Youtube. EVERYthing is downhill from there.


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