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Syberia

w bibliotece

4.3/5

( 311 Recenzji )

4.3

311 Recenzji

polski, English i 6 innych
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Syberia
Opis
Discover the legacy and embark on the journey to Amerzone. Buy now! All four Syberia Games are available in the Syberia Collection at a bargain price! Kate Walker, młoda i ambitna prawniczka z Nowego Jorku, otrzymuje na pierwszy rzut oka proste zlecenie. Ma się zająć sprzedażą starej fabryki...
Recenzje krytyków
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RPG Fan
79%
Opinie użytkowników

4.3/5

( 311 Recenzji )

4.3

311 Recenzji

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Szczegóły produktu
2002, Microids, Klasyfikacja wiekowa ESRB: Teen...
Wymagania systemowe
Windows 10, 1.8 GHz or faster, 2 GB RAM, 3D graphics card compatible with DirectX 9.0c, 9.0c, 1.2 GB...
Czas gry
9.5 hGłówna linia fabularna
11 h Główna linia fabularna + dodatkowe zadania
12 h Kolekcjoner
10.5 h Wszystkie style
Opis





Discover the legacy and embark on the journey to Amerzone. Buy now!



All four Syberia Games are available in the Syberia Collection at a bargain price!


Kate Walker, młoda i ambitna prawniczka z Nowego Jorku, otrzymuje na pierwszy rzut oka proste zlecenie. Ma się zająć sprzedażą starej fabryki ukrytej w alpejskiej dolinie, a potem wrócić prosto do domu. Zabierając się za to zadanie, nie miała pojęcia, że wywróci ono jej życie do góry nogami.

Przejeżdżając przez Europę, od zachodu do dalekich krańców wschodniej Rosji, spotyka wiele niesamowitych postaci i miejsca pełnych zadziwiających maszyn oraz wspaniałej atmosfery. Próbując znaleźć Hansa, genialnego wynalazcę, i klucz do odkrycia tajemnicy Syberii, przemierzy zarówno ląd, jak i czas w wyprawie, która zakwestionuje to, co do tej pory ceniła, a umowa, której podpisanie miała nadzorować, zmieni jej życie.

© 2010 Anuman Interactive. All rights reserved. Microïds and the Microïds logo are trademarks of Anuman Interactive.

Dodatkowa zawartość
instrukcja (9 str.) materiały graficzne awatary Syberia tracks
Wymagania systemowe
Minimalne wymagania systemowe:

Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
9.5 hGłówna linia fabularna
11 h Główna linia fabularna + dodatkowe zadania
12 h Kolekcjoner
10.5 h Wszystkie style
Szczegóły gry
Działa na:
Windows (10, 11), Mac OS X (10.9.0 -> 10.15)
Premiera:
{{'2002-06-18T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Firma:
Rozmiar pliku:
1.1 GB
Linki:
Klasyfikacja wiekowa:
Klasyfikacja wiekowa ESRB: Teen (Mild Language, Use of Alcohol)


Języki
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Deutsch
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italiano
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日本語
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Recenzje krytyków
76
Średnia ocen krytyków
62 %
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Najbardziej przydatne recenzje

Posted on: March 15, 2011

I really wanted to love it...

When I ran Syberia for the first time and saw all of the interesting sights, I felt that nervous anticipation that starting a new adventure game or a new book always gives me. I saw good things on the horizon, and when I saw the opening video of the funeral procession, I was sold - it was beautiful. Then the game started, and I found myself on a rainy street in a quaint little alpine town, and I made my way into the hotel where I would be staying for the next couple days. Brilliant - I was nervous about starting something new, but certain that it would be worth it and then some. After all, it started off brilliantly and had a fairly good reputation - one that placed it firmly in the "flawed masterpiece" category. The romanticism of that term is such that most of us totally ignore the adjective, or use it as a way of even further elevates the noun; not only do we have brilliant taste to appreciate a masterpiece, but we assume we'll have the forbearance to allow the game to shine through its flaws. Unfortunately, Syberia was a terrific example of why that sort of reasoning falls flat. Story-wise, Syberia really is a rather nice diversion - but painful puzzling, clunky game mechanics, heavy-handed writing, and an almost complete lack of non-visual atmosphere makes it overwhelmingly more "flawed" than "masterpiece". I've got a list of cons to get to here, but allow me to illuminate a couple bright spots first, since they'll be easier and faster to write. Pro - The story had a lot of potential: as a book, it would have been a good read; as a movie, a good way to spend two hours on the couch. Pro - There were two very nice game mechanics: the documents tab in the inventory, where they could be easily reviewed or used as items, was the first. The documents themselves were quite nice as well - always graphically pleasing and generally the best world-building elements in the game. The second thing I liked was the cell phone - I wasn't a huge fan of the calls coming in just because the characters were so poorly-imagined and unlikeable, but the cell-phone-as-game-mechanic was a nice touch. Pro - The visuals were also quite nice. Granted, they weren't that impressive from a 2011 graphical perspective, but they were quite pretty and sometimes impressive or exciting. The automatons were especially nice, both in their general graphic design and the animation that made them move like the clockwork machinations that they were. Now onto the bad... Con - Clunky character movement, including stopping and slowly adjusting for almost every action, makes movement a pain. It wouldn't be so bad if 2/3 of the screens weren't just empty eye candy, causing the irritation of running for two to five minutes just to get to your chosen location. I'll remind you of the oft-cited dialog: Why don't movies show characters going from one place to another? Because it's boring and tedious. Con - Weak puzzle design - The lack of interesting or challenging puzzles was bad enough, but what made them worse was that they were generally just lock-and-key or say-the-right-dialog puzzles with elements separated by several screens, making them not only easy but tedious. In the second half of the game I kept UHS open just so I wouldn't have to waste twenty minutes running around pixel-hunting for some stupid key item every time a new puzzle came up. And not only were they weak, but most of them were pointless - the greatest example being the roundabout way you fix the bandstand - every single step of that extended puzzle was not only inane, but not even reasonably inane - the whole design could have worked if the circumstances were altered to justify the means, but as it stands I don't think I've ever seen a sketchier puzzle chain. Con - The terrible dialog system was extremely limited in its usefulness for creating meaningful and interesting dialogs, and at times it became counterintuitive when certain unlikely options had to be selected to advance the gameplay. The relative scarcity of meaningful conversations bothered me as well. Con - The ever-small inventory system and, notably, the lack of item combination contributed to the easiness and flatness of the game's atmosphere and gameplay. Con - The heavy-handed dialog that turns Kate's circle of friends, colleagues, and relatives into a handful of obnoxious cartoon characters, illegitimizing her own spiritual growth; after all, who wouldn't want out of a life like hers? Con - The demi-post-apocalyptic steampunky setting that contrasts the story's assumption that things are pretty much business as usual elsewhere, and feels like a cop-out because the designers didn't know how to convincingly populate the game world. And the biggest con of them all: The lack of any interactivity outside of game-necessary functions. There are only two useless characters to talk to in the entire game, and one of them just says his shop is closed. There are hundreds if not thousands of spots that should cause Kate to comment, but there's nothing to click on to draw out that comment. If anything can be clicked on, it's used for a puzzle, and if you want to even try something that won't eventually work, no dice. The lack of anything that's not directly related to the story makes the game flat and uninteresting all the way through. In summation, Syberia is a game that shows hints of promise here and there, and properly made could have been a truly great game, but in actuality, it's a total mess. If it weren't for the myriad of shortcomings, I would be willing to concede that it simply failed to live up to its potential, but considering that almost every aspect of its design is a minor or, more often, a major failure, I can't bring myself to be so kind as all that. Syberia is an attempt at greatness made by someone with none of the tools to realize this goal. End Review.


Czy to było pomocne?

Posted on: March 25, 2010

Saviour of Adventure games

This game saved the genre all by itself, in the time of dire crisis. Without Syberia in 2002, we would not have 15+ adventures per year now days. Sokal's emotional story of Kate Walker and Automatons touched the hearts of players around the world and renewed the faith in Adventure games once again. Setting focus on the characters and letting them develop the well written story was a brilliant plan that worked. Also, featuring great and detailed 2D pre-rendered graphics with well animated 3D characters, superb sound and dynamic background music, Syberia was and is a masterpiece.


Czy to było pomocne?

Posted on: March 25, 2010

Clasic Adventure Game

This game has a fascinating story based in an alternate reality where mechanical machines called Automitons (akin to robots but with clockwork mechanics rather than electrical). Kate walker is a lawyer trying to finalise a sale of a company when the owner of the company dies. She journeys through various locations with different themes trying to find the sole heir of the company. On her journey she learns about the heir's life and fascinations. Syberia is often compared to The Longest Journey, probably because they look similar graphics wise. The fact the it is compared to The Longest Journey (probably my favourite game ever) led me to buy this game. I was NOT disappointed! My copy has install limits so this, on GOG, is an awesome buy. NOTE: This game is actually split in two instalments Both Syberia and Syberia II. The two games were going to be released as one but the developers decided to split it. The reason I mention this is the story in Syberia just stops at the end without questions answered. If you intend to buy this game you will more than likely need to buy Syberia II. Syberia II has improved graphics over Syberia. The story of Syberia (both 1 & 2 combined) is a powerful one. Many players online have admitted to crying at the end of the story, implying that the story is very moving. Kotaku reported that the developers are working on a Syberia 3 (see http://kotaku.com/5193889/syberia-3-links-pc-and-ps3 ). Whilst I am excited about this, I am also sceptical. The story ended well and answered all my questions. It is possible that a third game could ruin this. If you like adventure games, particularly The Longest Journey, then this (indeed these for Syberia 1 & 2) are a must buy.


Czy to było pomocne?

Posted on: March 25, 2010

eagle123

Gry: 9 Opinie: 2

Benot Sokal was truly a visionary

Microids was one of the main reasons that I started playing adventure games. I actually played the first Syberia as a game console port and then moved on to Syberia II for the PC and lastly on to Paradise. Sokal hasalways managed to keep his games extremely fresh and innovative. The storyline is very engaging and when you finish this first one, then ending will definitely leave you feeling breathless. I am so glad that GOG has been allowed to place this masterful program upon their site. If you have not had a chance to experience anything by Benoit Sokal or from Microids in general, this is a game that I would very highly reccommend for those that love a good and masteful storyteliing as well as a great adevnture game!


Czy to było pomocne?

Posted on: October 9, 2010

A very well done slide show.

That's a bit blunt, I admit, but this is less a game and more a very pretty slide show. The puzzles are for the most part very direct and the items you need to solve them are never more than 2 screens away. Too many are of the "find key, use key" nature. Navigation is slow and cumbersome and the game often forces you to traverse superfluous screens to show off the art. However, given the quality of the scenery this is less of a pan than it sounds. The thing is, I enjoyed the game. There is no doubt that the art is top-notch. The story is interesting and I found the world to be just fantastic enough while still being rooted in reality. If you are looking for a challenging adventure game, this is not it in any way. If you're looking to get engrossed in beautiful settings and an engaging story, this game is worth a look.


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