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Syberia

w bibliotece

4.3/5

( 311 Recenzji )

4.3

311 Recenzji

polski, English i 6 innych
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Syberia
Opis
Discover the legacy and embark on the journey to Amerzone. Buy now! All four Syberia Games are available in the Syberia Collection at a bargain price! Kate Walker, młoda i ambitna prawniczka z Nowego Jorku, otrzymuje na pierwszy rzut oka proste zlecenie. Ma się zająć sprzedażą starej fabryki...
Recenzje krytyków
62 %
Polecane
RPG Fan
79%
Opinie użytkowników

4.3/5

( 311 Recenzji )

4.3

311 Recenzji

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Szczegóły produktu
2002, Microids, Klasyfikacja wiekowa ESRB: Teen...
Wymagania systemowe
Windows 10, 1.8 GHz or faster, 2 GB RAM, 3D graphics card compatible with DirectX 9.0c, 9.0c, 1.2 GB...
Czas gry
9.5 hGłówna linia fabularna
11 h Główna linia fabularna + dodatkowe zadania
12 h Kolekcjoner
10.5 h Wszystkie style
Opis





Discover the legacy and embark on the journey to Amerzone. Buy now!



All four Syberia Games are available in the Syberia Collection at a bargain price!


Kate Walker, młoda i ambitna prawniczka z Nowego Jorku, otrzymuje na pierwszy rzut oka proste zlecenie. Ma się zająć sprzedażą starej fabryki ukrytej w alpejskiej dolinie, a potem wrócić prosto do domu. Zabierając się za to zadanie, nie miała pojęcia, że wywróci ono jej życie do góry nogami.

Przejeżdżając przez Europę, od zachodu do dalekich krańców wschodniej Rosji, spotyka wiele niesamowitych postaci i miejsca pełnych zadziwiających maszyn oraz wspaniałej atmosfery. Próbując znaleźć Hansa, genialnego wynalazcę, i klucz do odkrycia tajemnicy Syberii, przemierzy zarówno ląd, jak i czas w wyprawie, która zakwestionuje to, co do tej pory ceniła, a umowa, której podpisanie miała nadzorować, zmieni jej życie.

© 2010 Anuman Interactive. All rights reserved. Microïds and the Microïds logo are trademarks of Anuman Interactive.

Dodatkowa zawartość
instrukcja (9 str.) materiały graficzne awatary Syberia tracks
Wymagania systemowe
Minimalne wymagania systemowe:

Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
9.5 hGłówna linia fabularna
11 h Główna linia fabularna + dodatkowe zadania
12 h Kolekcjoner
10.5 h Wszystkie style
Szczegóły gry
Działa na:
Windows (10, 11), Mac OS X (10.9.0 -> 10.15)
Premiera:
{{'2002-06-18T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Firma:
Rozmiar pliku:
1.1 GB
Linki:
Klasyfikacja wiekowa:
Klasyfikacja wiekowa ESRB: Teen (Mild Language, Use of Alcohol)


Języki
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Deutsch
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español
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italiano
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русский
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日本語
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Recenzje krytyków
76
Średnia ocen krytyków
62 %
Krytycy polecają
Ocena OpenCritic

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Opinie użytkowników

Posted on: August 9, 2010

Retired Miss Southern Carolina at a trivia contest

Theodicy, attempting to explain why God created a world not devoid of evil, usually states that the world is only perfect as a whole. Leibniz elaborated on this perfection, by stating that it is the biggest possible variety in the smallest space possible. Because of this - I highly doubt he would have enjoyed Syberia. I approached the game with high expectations, but also a lot of enthusiasm (which, as we know, helps leniency). Being the inquisitive and thorough gamer that I am, I scoured every location for exits and items and double-checked every dialogue option on every character. To my amazement - I discovered that the game features LOTS of VERY distinct items I can't use, pick up of look at, characters with one (or LESS) line vocabulary and locations that serve NO PURPOSE WHATSOEVER, being merely eye-candy. We all know the sad consequences of such a focus - the game is from 2002, so my titular analogy (self-explanatory, I hope) just gets more and more true as the time goes by. The story really doesn't help, because most of the "why" questions you might ask can only be answered with either "Why not ?" and "Because he/they can". The characters are bland, shallow and can easily be viewed as mere tools in overcoming obstacles. You don't care about their lives, because they are pitiful, insipid and most of all - unresourceful. They're either hopelessly stuck or in a downward spiral. Oh - and they're lifeless and unimaginative (both as people and as characters). The best proof is that the most lively, driven and witty person you meet is an elderly ex-singer. I kid you not. Also - don't hope for any optional content you can miss. Other than the things required to advance the storyline, the game has basically nothing to offer. Along the way, our heroine is also bound to receive a few phone calls from work as well as from friends and family. This gives us an exciting opportunity to learn about her personal and proffesional life, right ? Character development and all that good jazz ? As scary as this might sound - those are the most painful in-game moments I have experienced. Our call list boils down to four people. * The boss is more and more pissed off at our inability to get the job done. Our quirky vacation/adventure isn't exactly his preferred modus operandi and he doesn't hesitate to point it out. * The mother has the voice of a stereotypical mother-in-law and, believe it or not, she's even more annoying. You're flooded with her monologue dealing with unremarkable nonsense and, to top it all, details of her elderly erotical life. This just screams TMI... * The boyfriend is a self-centered, boring jerk with a huge sense of entitlement, cartoon-like jealousy and extremely weak idea of loyalty. He has the personality of a grown-up jock in a suit. * The "friend" is an airheaded ditz our character knows from work. Her hobbies include shopping, clothes and men. No, I'm not making this up, nor am I embellishing the truth. This leaves us with one person to describe - the main character. What we learn about her, we do from her interactions with the outside world and the people she knows (there's little to no mental monologue we all know and love). The latter certainly doesn't impress - take a look at the list above and imagine her life before the events in the game begin. What's even worse is that her reactions to the phone calls are, albeit in a very courteous way, variations on "I don't give a ***" and "F*** off", making you wonder whether it was the last straw or has she been dealing with this stuff that way for a while now. The former (seeing her interact with the world) can be irritating at times - at one point, for example, she refuses to pick an object up because it has been lying in a crystal-clear river for some time, making it "dirty and wet". If you think the solution would be to make it clean and dry - think again. We simply pick it up with SOMEONE ELSE'S HANDS. A few moments later remarking that we feel a lot like an adventurer. Back in the day, adventure game heroes asked for help when there was NO WAY to overcome the obstacles they were facing... That leaves us with the gameplay itself, the deep core of adventure games - the puzzles you come across. Unfortunately, they're clockwork-like predictable. You see a thing missing, you find it, place it back - done. What's worse is that you usually don't get much indication as to WHAT exactly you are supposed to do, and more importantly - a partial success will give you the same response as a total failure. Call it nitpicking, but I think you should rather get an encouriging response, telling you that while you're not there YET, you're pretty darn close, so you should keep trying. If either the characters, the plot or the gameplay were interesting enough to keep entertained, I would've rated Syberia a 4 and said it was good, but not the greatest. The hellish mixture where everything is surprisingly average yields a score of 3, for an average adventure game.


Czy to było pomocne?

Posted on: July 17, 2014

dataDRFTR

Gry: 386 Opinie: 10

A+ Adventure Game

From the very start Syberia is a cinematic treat. Its unique characters and gorgeous settings are shown in great detail, rich animation and creative design, and this carries on throughout the entire game. In fact, both get even more elaborate. There are a few annoying animations and the occasional empty areas you are forced to walk through that only serve to connect point A to point B, but they don’t take away from the game that much. The sound effects help bring the world to life and are fitting for each area whether it be beautiful sounds of nature or the mechanical sounds of the city. They help to immerse you in the world that Syberia creates, although there are some volume issues with quiet lines of spoken dialogue or overly loud sound effects but these are few and far between. The music… my word, the music is a treat. Cinematic orchestra swells in and the low woodwind bellows help pull you into this game that only feels like a movie. Of course, the real treat in Syberia is the story. It caught me off guard. What starts as a story about a toy factory turns into one of the most beautiful dramas about heart and humanity that I have seen in a while topping most movies and TV shows I have seen. Even the subplot between our hero and her boyfriend begins to take center stage and melds with the main plot at the end that could bring tears to your eyes. If you love adventure games or great stories in general, you are doing yourself a disservice by not playing Syberia.


Czy to było pomocne?

Posted on: December 29, 2014

James87

Gry: 148 Opinie: 39

K. Walker, Oscar, Momo

How strange was to see these weird mechanizm at first glance. I still remember I played with my bro, we were so excited. We didnt have a walkthrough not even internet so we played on our own. The game wasn't so hard but there was a few scene where we stucked. Every character has a personality. Really rare thing but the second part of Syberia was up to the first in my humble opinion.


Czy to było pomocne?

Posted on: December 7, 2011

Kate Walker: Heartbreaker.

First off, I'm no good at adventure games. The solutions tend to be too farfetched for me to comprehend. However, I'd been curious about Syberia since seeing a copy at Wal-Mart a few years ago. My first few hours with Kate were magical as I was mesmerized by the story, the character development and the sensible puzzles. Then the bizarre puzzles reared their ugly head in the second area and I had to refer to a walkthrough. They made sense within the story but felt wholly unnecessary (the whole opera singer arc, for example). I really had to push to finish this one, but I had fallen for the story, which is probably the selling point of any adventure game.


Czy to było pomocne?

Posted on: August 4, 2013

Deserves to be called a classic

I had never played Syberia until I found it on GOG. And I am impressed: it's a game with an absorbing atmosphere, a low-key, quirky mystery plotline, gorgeous scenery and music... one of the few games where cutscenes feel like a reward, a genuine treat, rather than something you have to suffer through to get to more gameplay. The puzzles are minimalist, reasonably intuitive and mercifully do not send you hunting hither and yon to gather five dozen items to perform a simple task. I played the game right through in two days. Only a couple of small flaws keep me from giving it a perfect rating. One was how annoying and clueless everyone in Kate's life is -- and in general the voice-acting is serviceable but not super-impressive. The other was that while the game doesn't suffer from the kind of absurdly counter-intuitive and overcomplicated puzzles that originally sank the point-and-click, there was still a lot of pixel-hunting and even one point where I had to consult a walkthrough in order to avoid having to randomly punch three-number combinations into a keypad in order to advance. But those are minor gripes with an otherwise excellent game.


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