Posted on: May 29, 2018

cinyc.s
Zweryfikowany użytkownikGry: 306 Opinie: 10
Bugs, dialogue, and crap code
Bugs first. Did you know that in the skirmish mode, you can upgrade your fleet to insane levels? And I really do mean "insane". It's obvious that the devs never expected anyone to be able to afford certain upgrades, so they never tested anything with them. That means that using my laser actually costs -1 points (which gets interpreted as 1 point anyway) and I can one-shot most things with it. And then I exited skirmish mode and, look at that, the same insane upgrades remain on my fleet in a real battle. Buggy much? You can also sell some of the absurdly-priced upgrades to have an effectively infinite amount of money. And then the Blackjack and Liberty ryders disappeared from all the battles. Which would be fine, except for the game-ending bug around Mission 10 where the Blackjack needs to be removed from the fleet and ... is not there. Oops. The pilot's still there, all the lines are still there, but the actual ryder is missing. The characters are one-dimensional stereotypes of one-dimensional stereotypes, but maybe that's to be expected. Nobody has a serious backstory and there are plot holes that you could drive the Titanic through. So there's this 2000-year-old repository of Amazing Lost Technology that everyone knows about, but you're somehow the first one to go there? Uh-huh. Sounds legit. The dialogue tree doesn't exist in any real way, and the dialogue doesn't keep track of what you've already asked. The conversations often don't matter and are sometimes buggy (for example, I didn't choose the "become a pirate" option, and then I find my character asking whether my pirate gear is ready ... what?). In frustration, I made the mistake at looking at the code. Let's just say that I now understand why the game is buggy and forgets things. Frankly, it's a miracle that the whole thing works at all...
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