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Sunrider: Mask of Arcadius

w bibliotece

3.7/5

( 67 Recenzji )

3.7

67 Recenzji

English
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Sunrider: Mask of Arcadius
Opis
As Captain Kayto Shields, embark on a galactic voyage of heroism and survival. With his home world destroyed and his nation conquered, the inexperienced Captain Shields, and his newly minted vessel, the Sunrider, are left as the only hope against a galactic evil intent on subjugating all sentient li...
Opinie użytkowników

3.7/5

( 67 Recenzji )

3.7

67 Recenzji

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Szczegóły produktu
2014, Love in Space, ...
Wymagania systemowe
Windows 7 / 8 / 10, i3, 3 GB RAM, Version 10, 850 MB available space...
Czas gry
12 hGłówna linia fabularna
16 h Główna linia fabularna + dodatkowe zadania
17 h Kolekcjoner
15 h Wszystkie style
Kup serię (4)
Kup wszystkie gry z serii. Jeśli posiadasz już grę z tej serii, nie zostanie ona dodana do Twojego koszyka.
-70%64.9719.47
Idź do kasy
Opis
As Captain Kayto Shields, embark on a galactic voyage of heroism and survival. With his home world destroyed and his nation conquered, the inexperienced Captain Shields, and his newly minted vessel, the Sunrider, are left as the only hope against a galactic evil intent on subjugating all sentient life. Together with his loyal First Officer, he undertakes to find allies across the stars to retake his home planet and restore peace to the galaxy.

Sunrider: Mask of Arcadius is the second installment in the Sunrider trilogy, which includes all of the content of First Arrival. Save the galaxy in this epic adventure through the stars!
  • Your homeworld conquered, your mission is to gather a team of pilots for your mecha squadron. Build your relationship with your allies by interacting with them between battles. Find out your squadmates’ back stories and help shape their destinies.
  • Manage a squadron of mechs and your own assault carrier. Victory on battle depends on proper allocation of funds between researching new technologies, purchasing better weapons, and balancing limited funds between mechs to suit your play style.
  • Command your forces in turn-based tactical missions. Properly manage each mechs’ strengths and weaknesses to maximize your offensive capabilities and minimize casualties. Each mech has a suite of unique weapons and equipment which gives every pilot a unique battlefield role.
  • Travel through the galaxy on missions and fight the enemy throughout the stars. Explore a deep world with a history spanning thousands of years.
  • High technical graphics show off extreme detail and stylish mecha action.
  • The story of Sunrider features the greatest elements of space opera huge space armada battles, political intrigue, moral decisions, and romance. Experience the vast scale of Sunrider!

Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)

Wymagania systemowe
Minimalne wymagania systemowe:
Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
12 hGłówna linia fabularna
16 h Główna linia fabularna + dodatkowe zadania
17 h Kolekcjoner
15 h Wszystkie style
Szczegóły gry
Działa na:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11+)
Premiera:
{{'2014-07-02T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
1.1 GB
Linki:


Języki
English
dźwięk
tekst
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Opinie użytkowników

Posted on: May 29, 2018

Bugs, dialogue, and crap code

Bugs first. Did you know that in the skirmish mode, you can upgrade your fleet to insane levels? And I really do mean "insane". It's obvious that the devs never expected anyone to be able to afford certain upgrades, so they never tested anything with them. That means that using my laser actually costs -1 points (which gets interpreted as 1 point anyway) and I can one-shot most things with it. And then I exited skirmish mode and, look at that, the same insane upgrades remain on my fleet in a real battle. Buggy much? You can also sell some of the absurdly-priced upgrades to have an effectively infinite amount of money. And then the Blackjack and Liberty ryders disappeared from all the battles. Which would be fine, except for the game-ending bug around Mission 10 where the Blackjack needs to be removed from the fleet and ... is not there. Oops. The pilot's still there, all the lines are still there, but the actual ryder is missing. The characters are one-dimensional stereotypes of one-dimensional stereotypes, but maybe that's to be expected. Nobody has a serious backstory and there are plot holes that you could drive the Titanic through. So there's this 2000-year-old repository of Amazing Lost Technology that everyone knows about, but you're somehow the first one to go there? Uh-huh. Sounds legit. The dialogue tree doesn't exist in any real way, and the dialogue doesn't keep track of what you've already asked. The conversations often don't matter and are sometimes buggy (for example, I didn't choose the "become a pirate" option, and then I find my character asking whether my pirate gear is ready ... what?). In frustration, I made the mistake at looking at the code. Let's just say that I now understand why the game is buggy and forgets things. Frankly, it's a miracle that the whole thing works at all...


Czy to było pomocne?

Posted on: November 28, 2021

Booooooring

Well, free is a good price. If I wasn't so bent on finishing a game after I start it, I'd give up after a battle or two. The story is naive, the visuals consist mostly of anime girls (clothed except for one screen ;-)), the battles are repetitive and boring and the whole premise is kinda ridiculous. The story choices don't matter much and are rare. Overall - I'm not tempted to try any other part from the series.


Czy to było pomocne?

Posted on: June 14, 2018

Puerility mixed with blandness

Sadly, I could not invest more than 45 minutes in this game without resigning. I did want to enjoy it, and was hopeful of finding the cute anime drawings enticing, enspiring, or at least entertaining. But sadly, this was not the case. While the artwork of the anime figures is par for the course, the figures themselves as characters are stereotyped tropes aimed, it seems, at an audience of young teenagers. The dialogue and writing is grossly subpar: Puerile catchphrases and saccharine wording. Being as it seems entirely lacking in irony, it lacks even entertainment value as humor. The gameplay seems on par for hex-based tactical games of the early 1990s, but an improvement on HoMM 1 it is not. I cannot recommend this game to anyone without a fetish for overused puerile anime tropes, and even for those people there are surely better-implemented games around.


Czy to było pomocne?

Posted on: May 24, 2018

Adolescent Writing and OK gameplay

If you are between the ages of 9 and 14 you might actually enjoy this game. I, however, am an adult, and will be rating this game from the perspective of an adult. While I enjoyed the actual tactical combat to a degree, the writing itself can only be described as adolescent. This is incredibly sad for me, by the way. I am a huge Star Trek TNG fan and there are so few games that allow you to captain a ship like this out there. For me to pass on a game like this really says something. The writing really is just that god-awful. When I say the writing is adolescent, I mean it literally appears that a teenager wrote this. You could hop onto any number of websites dedicated to the scribblings of tweens and teens and find writing that's about on par with what you'll find in this game. From numerous grammatical mistakes to annoying anime tropes (the PC's favorite phrase seems to be "... ... ..."), the text ends up being absolutely cringe-inducing. These aren't the worst offenses, however; the absolute worst part of the writing has to be the amateurish characterizations and the forced reactions from the PC himself. The characters are all incredibly bland overdone anime tropes. A ship's XO should not be crossing her arms huffily like a teenager to the CO's orders. In fact, everyone acts like a teenager in this game, except for the actual teenagers who act like small children. When the characters aren't huffing and puffing over whatever teen drama, they're reacting like emotionally unassailable robots. Did your homeworld just get blown up unexpectedly? Oh, you're fine? You're not in shock or anything or depressed or horrified that your entire family's just been vaporized? You're just ok? Everyone's ok with this? Seriously? Developers who actually know what they're doing will tell you that writing emotional reactions to events for the player is a huge no-no. These devs should be attempting to make me, the player, feel something. Telling me what I fell doesn't actually do this. On the contrary, it's quite jarring. Seriously, whoever the devs hired to write this garbage is either a child or an actual, literal moron.


Czy to było pomocne?

Posted on: January 18, 2019

To soon to hard

This game did have potential, and i like hard games BUUUUT this is incredibly hard game after 3 missions that are like walk in a park you get mission save diplomats that is imposible on Captain dificulty on the begining of a game i ask WTF did they thinking. I did play Dakest latly and its hard game you need to work to win. here the difficulty is riddicules and there is no marcy. I do not knew is it on porpuse or somone making this game was just an asshole, because there are still two more difficulty levels. It kill all the fun of this so i uninstal and now i will forgget abaut it.


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