”Whose blood is that on the walls?” -Josie
Do you think you’ve got what it takes to be an actual superhero? Well, then you need to help Josie to beat the superhero training simulator, and to become the hero our world needs!
In this beautiful, hand-crafted precision platformer, you’ll play as J...
Do you think you’ve got what it takes to be an actual superhero? Well, then you need to help Josie to beat the superhero training simulator, and to become the hero our world needs!
In this beautiful, hand-crafted precision platformer, you’ll play as Josie, aka. Sunblaze, with a mission to complete your superhero training. Your dad, a former superhero himself, built the training simulator dreaming of your journey to become a superhero. The simulator is full of puzzles, brain-tickling challenges, double jumps, dashes, spikes, drones... And a purrfect sidekick: the cat. You have got a cat. What else do you need?
Well, skills. That’s what you need. Do you think you’ve got ’em? Dive into Sunblaze now, and be the hero... called Sunblaze.
All you need is a simple story
The story takes place inside a training simulator, where Josie is being trained to be a superhero by her father. There’s witty dialogue, embarrassing moments and of course the most important part of the family — the cat!
Smooth and gameplay driven
There’s no need to take a boring pause as you complete a level in Sunblaze. The in-game simulator calculates and draws you the next level immediately as you complete one! It is a delight to look at, but remember to keep your head clear - the next level is about to start!
Developed by Games From Earth, Published by Bonus Stage Publishing, All logos are trademarks of Games From Earth, registered in Belgium and other countries. Sunblaze is a trademark of Games From Earth and may be registered in Belgium and other countries. All other marks and trademarks are the property of their respective owners. All rights reserved.
Częste osiągnięcia
Chapter 1 Complete
Completed chapter 1
common
·
61.08%
Chapter 1 All Cubes
Collected all cubes in Chapter 1
common
·
41.19%
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Perfect for those who love difficulty and are looking for a challenge of skill and reflexes.
I came across this game because I loved "Celeste." I was looking for a game that challenged me, and I found "Sunblaze."
The story is simple and not very elaborate.
This is a very high and difficult challenge, and the only way to overcome it is with a lot of patience and willpower.
I hate to be the bearer of bad vibes and totally repudiate people's favored opinion of this brave platformer...but I just couldn't get into it. It was on sale, I like platformers, and the female protagonist sold it.
But it's just unjust. It's not fun to progress in the game. The scale makes it hard to feel like you've managed to accomplish anything. Unlike most platformers, it doesn't tailor the experience of experimentation. It adds a lot of hard levels instead with unclear solutions. I felt that the gameplay was trying to make up for the weak story. Not that I need a lot. It's a platformer after all. But the blood, the filter on screen and the very mundane dialogue felt like I was reading someone's thoughts instead of actual characters. Very hard to believe.
It reminds of when I tried to 100% Hotline Miami, I couldn't do it on my own. I watched the guides and re-enacted it to get the achievement. That was not a fun memory, and I don't intend on return to Sunblaze anytime soon.
Sorry guys, it just wasn't worth it for me.
I never thought much about the term casual but for this review I will be using the meaning in that anyone who plays up to completing the main story.
For casual players I'd rate the game a 10/10.
For anyone else I can do no better than an 8/10.
The main reason for this is that the game is rather forgiving but only if you treat it as a puzzle platformer.
The game gives you an instant death if you make a mistake but spawns you at the level where you died and you don't lose progress. You can also quit at any time or revisit levels that you have already completed. When played as a casual game it respects your time.
Also, I must give high praise that this game does not have achievements related to the amount of times that you die. For one, dying is not an achievement and secondly if you plan on playing this game then you must not be afraid to die and achievements tied to deaths would teach the player otherwise.
Now, if you want to play the "Hard" levels or wish to go speedrunning it ceases to respect your time. You should be aware of this. The biggest issue for me is when a game has got issues where the player dies or fails not because of mistakes made by said individual but because of game design.
For example, in Chapter 5, levels 42 and 44 there are times when Sunblaze gets stuck inside of the starting platform and cause you to miss your opening jump. This is not that big of a deal for a casual run but if you are speedrunning then this can mess up your entire run.
Level 104 of "The Lost Levels" had me confused as Josie did not appear on screen and a block fell out of the sky as soon as the level loaded. I could not replicate this but I did often "transition" into the level in front of an obstacle when I should be starting behind it and as a result fall to my death.
For those thinking of doing a completionist run, I must warn you that the HowLongToBeat times at present (17.5 hours) for completionist are terribly off. The old completionist times were 70-80 hours.
This game provisde a lot of option, remap and cheat (they call accessibility), it's very well.
I'm not a big fan of this stage rush game, but this game gave me the experience few years ago, the game felling like the time when I was school, simple fun, not too hard but needs some operations, the control, moving and enviroment settings are very CLASSICAL, very famillier.
The restart processed very fast, save a lot of time, the tempo is standard to this type of game.
I like this.
I've ran it in a few different Debian based Linux distributions.
It works perfectly in Heroic Games Launcher running Proton.
Great writing with replay-ability make for a excellent combo that will keep you hooked and coming back for more.
The soundtrack is pretty sweet too. Reminds me when I was a kid in the mid 90's but with a modern controller!
This game is waiting for a review. Take the first shot!
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