Sublevel Zero Redux is a roguelite six-degree-of-freedom shooter set in a universe where reality is falling apart. Use your gunship to loot and craft ancient technology and fight in zero-g through a vast, procedurally generated underground facility to recover the technology you need to escape alive....
Sublevel Zero Redux is a roguelite six-degree-of-freedom shooter set in a universe where reality is falling apart. Use your gunship to loot and craft ancient technology and fight in zero-g through a vast, procedurally generated underground facility to recover the technology you need to escape alive. Featuring a brand new expansion that adds hours of new content, the action is more intense than ever.
Expanded, enhanced
The Redux expansion brings many new features, including a restructured campaign, new enemies, difficulty modes, new starting classes and much much more.
Full VR Support
Strap on your Oculus Rift or HTC Vive and experience Sublevel Zero in Virtual Reality with an immersive cockpit view and VR-enabled weaponry.
6DOF action
Your gunship is free to fly and rotate in all directions. You can attack from any angle, and so can your enemies. Inspired by classics such as Descent and Forsaken, Sublevel Zero’s retro gravity-defying combat is driven by modern looting and crafting.
Procedural, permadeath
No lives. No saves. Fight your way through a different procedurally generated environment every time. Make every shot, every decision count. A wide range of environments stand in your way, from industrial zones to mining caverns. Think on your feet and adapt to each one’s hazards before it’s too late.
Crafting
Collect a wide range of randomly-generated weapons, upgrades and game-changing items. Craft them together to equip your gunship for your play style. Unlock more items and blueprints as you play and keep those unlocks across playthroughs.
Dodatkowa zawartość
Sublevel Zero original (Windows)
Sublevel Zero original (macOS)
Sublevel Zero original (Linux)
Wymagania systemowe
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Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
I keep getting a lot of crashes to desktop while playing. I like the game -- I'd like it more if I could get past level three without losing all progress in this rogue-like.
Very good space ship corridor shooter game, and I can't wait to try this Redux version!
Hoping in the future LAN multiplayer will be added. Maybe even split screen.
First the game is short and designed to be played multiple times to unlock everything. That's not a bad thing, but it becomes kind of a slog after the first two or so times. The perma-death mechanic is also not something I like, but I also don't hate it. I also found most of the weapons to be somewhat underwhelming, with most of them being either really overpowered (like the minigun) or completely useless (anything plasma) with little middle ground.
On the plus side the music and pixel graphics are great and the game runs phenomenally well. The sound engineering is also very well done with audio cues to help with enemy tells or collectibles. The controls are also tight and responsive, any time I died I knew exactly why and never felt like any of my deaths were cheap. Overall there is fun to be had with this game, but it's definitely not perfect.
Fans of 6DOF games aren't exactly spoiled for choice. In the 90s, there's been Descent and Forsaken, whereas these days, there's Overload, Desecrators, and Sublevel Zero (SLZ). The latter two have another thing in common, which are procedural levels. Given that SLZ is run-based, resorting to randomized levels is a sound choice, but variety unfortunately is lacking. By the second run, you've likely seen all the assets, and the level design always follows the same pattern: If the path branches, one of the branches will lead to a challenge room and possibly include a keycard, whereas the other one takes you to the stage boss. These boss rooms are always the same, too, and after five runs in total you'll also have pretty much everything unlocked. In short, SLZ isn't a particularly lengthy or deep game.
At the same time, the base gameplay loop is plain enjoyable. Flying around and shooting stuff feels great, the enemies all have different movement and attack patterns, and there are even some minor RPG elements, as enemies drop new hull, engine, and weapons modules, which can be combined to create new and better parts. Trying out new gear is always fun, and the game is easy enough to allow experimenting.
Visually, SLZ is rather minimalistic in terms of textures and colors, which is contrasted with heavy bloom effects, though these can get a bit excessive at times. All weapons have satisfying sound effects, and while the soundtrack is more calm and collected than upbeat and driving like Forsaken's, for instance, I enjoyed listening to it throughout. In terms of bugs, I've had an instance where one of the challenge rooms didn't properly unlock, which necessitated a level restart, but other than that, it's been smooth sailing.
All in all, Sublevel Zero may not be a masterpiece, but I enjoyed every minute I spent with it, and considering how fair the pricing is, I can recommend it wholeheartedly to fans of 6DOF games.
For some reason the game locks up when respawning you or transitioning to level 2.
It doesn't out right crash, it just stop you from taking control and sound stops.
I'd love to keep playing, but I've confirmed that this is happening on multiple different types of PCs so I can rule out it simply not agreeing with mine specifically.
This game is waiting for a review. Take the first shot!
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