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Styx: Master of Shadows

w bibliotece

4/5

( 154 Recenzji )

4

154 Recenzji

English i 5 innych
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Styx: Master of Shadows
Opis
Styx: Master of Shadows is an infiltration game with RPG elements taking place in a dark fantasy universe, where you sneak, steal and assassinate your way through as Styx, a Goblin two-centuries of age. Deep inside the vertiginous and multi-layered forsaken Tower of Akenash, where Humans and Elve...
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Opinie użytkowników

4/5

( 154 Recenzji )

4

154 Recenzji

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Szczegóły produktu
2014, Cyanide Studio, ...
Wymagania systemowe
Windows 7/8/10, AMD/Intel dual-core 2.4 GHz, 3072 MB RAM, 1024 MB 100% DirectX 9 AND Shaders 4.0 com...
Czas gry
17 hGłówna linia fabularna
22.5 h Główna linia fabularna + dodatkowe zadania
42 h Kolekcjoner
23 h Wszystkie style
Opis
Styx: Master of Shadows is an infiltration game with RPG elements taking place in a dark fantasy universe, where you sneak, steal and assassinate your way through as Styx, a Goblin two-centuries of age.

Deep inside the vertiginous and multi-layered forsaken Tower of Akenash, where Humans and Elves protect the World-Tree, source of the Amber – a powerful and magical golden sap – is hidden Styx’ chance to understand his true origin... and to make a fortune at the same time.

Prowl through the huge, miles-high Tower of Akenash, completing various missions (assassination, information recovery, etc.) and avoiding detection. Progress in the shadows, assassinate your targets in close combat, or orchestrate «accidents». RPG mechanics let you unlock new powerful skills, impressive special moves, and an optimized equipment. Amber will grant you spectacular powers such as invisibility, «amber vision», and the ability to clone yourself. Explore the levels to discover every bit of information about your past, and steal prized treasures to acquire equipment upgrades. Embrace the shadows!

Mission areas featuring truly organic player path-finding A strong focus on hardcore stealth and infiltration: progress through the shadows with a sense of verticality, and explore to find hidden treasures Upgrade your skills along six unique skill-trees to improve your stealth, assassination, and technique. Distract, solve, smother and prowl with your clone An intricate story full of twists and revelations

©2020 Developed by Cyanide Studio and published by Nacon. All rights reserved.

Częste osiągnięcia
Wymagania systemowe
Minimalne wymagania systemowe:
Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
17 hGłówna linia fabularna
22.5 h Główna linia fabularna + dodatkowe zadania
42 h Kolekcjoner
23 h Wszystkie style
Szczegóły gry
Gatunek:
Działa na:
Windows (7, 8, 10, 11)
Premiera:
{{'2014-10-07T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
6.2 GB
Linki:

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Opinie użytkowników

Posted on: April 9, 2020

Zweryfikowany użytkownik

Gry: 0 Opinie: 11

Great stealth game

Personal background Played thief 1 - 3, really liked the atmosphere, story and open game design. Also liked thief 3, but the levels could have been wider with less loading screens Also played Assasin's Creed 1 + 2 and Splinter Cell 1 + 3 Playing with vega 8 iGPU (Ryzen 2500u) at 900p on med (works fine) What I liked + fair difficulty (played on medium), except for the final battle (strongly depends on proper equipment). Unlimited quicksave at least on normal difficulty + beautiful vertikal levels (especially harbour and the castles) + Story and presentation are really good. No masterpiece, but good and not too cliche + more on the open side of things regarding level structure and paths. Invites for exploration + Within the stealth boundaries you have some gameplay options. Also bonus points are not too rewarding, so you get along just fine with ignoring them + Mostly polishend. I had no critical bugs, maybe 10 clipping errors in the whole game, sometimes guards that wouldn't move or react properly. + climbing for me has a good balance between freedom and assistance. I played with mouse and keyboard. Although not perfect, I got along just fine. For me its refreshing that you can actually die from falling. Not so good - Some abilities are hard to controll (arial kill). Never managed to perform hanging kill - end fight not so great (too difficult without proper equipment), level doesn't allow much choices - Some storyline choices would be great - Indoor settings sometimes could have been better - Some trial and error Final thoughts For me this is en par with thief 1 & 2 and better than thief 3. It adds some nice verticality (more like Prince of Persia than AC). Optional stuff doesn't feel too generic. It is no revoltion but a careful and spirited modernisation of stealth games like thief 1 & 2. I'd love to see more games like this. Shards of darkness we'll meet in the next sale :)


Czy to było pomocne?

Posted on: June 4, 2020

mudplayerx

Gry: 179 Opinie: 31

Holy Moly What a Game

Play as a thief, fading into and out of the shadows, neither seen nor heard. The only trace you leave behind are the missing riches and artifacts in your wake. Play as an assassin striking from the darkness to subdue your unsuspecting prey. Snap and sever necks while dragging your mark back into the gloom like a gator pulling a deer into the murk. Play as a lithe warrior. Parry blows with the grace of a mantis only to riposte at an opportune time and drive your blade right between the armored plates of an ogre juggernaut or elven sentinel. Play however you want in this grand adventure. The best part is that you play as a goblin; looking like you stepped right out of Stephen King’s “Cat’s Eye.”


Czy to było pomocne?

Posted on: February 3, 2021

Great experience

Very pretty, original and challenging game with decent/good ai and a lot of possibilities to tackle the levels. Definitely check it out!


Czy to było pomocne?

Posted on: October 24, 2021

Enjoyable, but quite flawed

The target audience of the game were most likely the stealth game lovers and those who loved the world of Orcs and Men (especially those like me who mainly used Styx for solving problems and only called Arkail to clean up the rest). I feel like those two goals were contradictory. The first part of the game is really boring. Due to the skill point system you lack a lot of options, and the story unfolds very slowly, and adds very little to the world. No wonder many players quits the game in less than 6 hours. The second part of the game challenged me quite so, but If you tend to save-scum you won't have problems even without stealth game expertise. The story started to become incredible as a prequel to OOAM, and many things happened right before my eyes which were only stories and legends in the first game. The problem is that levels become twice as long, and the game reused the early levels: the only changes were that they were repopulated with tougher enemies and you needed to go the opposite way. It was kinda nice because those maps provided more opportunity this way and it was a huge benefit to know its quirks, but for the love of god, certain maps appeared 3 times, and for the first playthrough you most likely replay levels since you can't get the speedrun /no kill /all token targets at the sane tine. 6 times on the same map is a little too much. Few minor things: The finale was rubbish gameplay-wise. You can't really do boss battles in a stealth game like this. There are some really annoying features in the game. Like if you want to jump down between two ledges you simply cant. The character will grab one of them and automatically climbs up. The tutorial level does a good job introducing you to most of the mechanics without being boring, but forgets one thing: you and your clones can actually roar/whistle to attract guards. Would be very useful if I know it sooner. 10 of the achievements are not working on the GoG version. If thats important buy elsewhere.


Czy to było pomocne?

Posted on: August 31, 2021

Incredible

A truly wonderful game with lots of possibilities. The best stealth game there is!


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