Posted on: February 22, 2024

guiltf33der13
Zweryfikowany użytkownikGry: 75 Opinie: 34
Better than Stasis 1, but...
Really 3.5 stars, not 3. Stasis 2 surpasses Stasis 1 in just about every way, horror, sound, storytelling, characters, etc. But it's still not perfect. The biggest and most obvious improvement is you can now ping for interaction points rather than be left to a pixel hunt. The game now also provides a few helpful hints based on the character's thoughts. Unfortunately, the puzzles are almost just as obtuse as ever, and the new hint system isn't always sufficient. Between Act 1 and Act 2, the hints helped, and I only referred to a guide once. However, I initially felt it was on me for not experimenting with items, but in hindsight, I shouldn't have had to guess in the first place. What I was interacting with and trying to acquire was not at all made clear. The hint, "I should look elsewhere" in no way guided me towards looking at the object in the room and using a certain item on it. The problem of obtuse puzzles became glaringly problematic in Act 3, which I am currently stuck on. After running around for three hours with no progress, I've resorted to a guide for a full solution, and I'm quickly finding out I never would have noticed any of this - like a clue in the PDA system when that system had been used exclusively for flavor up to this point. Even with the guide, it's not always clear what I should be looking for. You might think "skill issue," but it's really not. I solved Riven's infamous fire marble puzzle without a guide. I solved Quern without a guide. So, trust me when I say, "this game wants you to use very specific items in specific ways, even when your way is perfectly logical." Why does it matter if I use a grenade or acid to destroy something, or a bag or pump tool to accumulate a leaking fluid? The end result would be the same either way. The game dictates otherwise, and it's a little frustrating.
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