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Starship Titanic

w bibliotece

4/5

( 19 Recenzji )

4

19 Recenzji

English i 1 innych
5.995.99
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Starship Titanic
Opis
A classic adventure game from Douglas Adams, creator of the Hitchhiker's Guide to the Galaxy. At the heart of our Galaxy, an advanced civilization of which we know nothing has built the biggest, most beautiful starship ever, the Starship Titanic. Majestic and luxurious, its interior resembles a mi...
Opinie użytkowników

4/5

( 19 Recenzji )

4

19 Recenzji

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Szczegóły produktu
1998, The Digital Village, Klasyfikacja wiekowa ESRB: Teen...
Wymagania systemowe
Windows XP / Vista / 7 / 8 / 10, 1.8 GHz, 512 MB RAM, 3D graphics card compatible with DirectX 7 (co...
Czas gry
2 hGłówna linia fabularna
3 h Główna linia fabularna + dodatkowe zadania
-- Kolekcjoner
3 h Wszystkie style
Opis
A classic adventure game from Douglas Adams, creator of the Hitchhiker's Guide to the Galaxy.

At the heart of our Galaxy, an advanced civilization of which we know nothing has built the biggest, most beautiful starship ever, the Starship Titanic.

Majestic and luxurious, its interior resembles a mixture of the Ritz, the Chrysler building, Tutankhamen's tomb and Venice. Starship Titanic is a technological marvel. And it cannot possibly go wrong.

In theory.

Seconds into its maiden voyage it crashes into hyperspace, vanishes...

… and collides with your house.

Bewildered, you find your way aboard, and just as you are gazing at its awe-inspiring interior, the ship takes off again and heads deep into space. You are stranded. But you are not alone...

The ship is inhabited by a crew of malfunctioning robots and a semi-deranged parrot. You discover that you can communicate with them, a feat that is made possible by SpookiTalk, the game's proprietary interactive language engine. You can chat with any of the robot characters, like Fentible the distinguished Doorbot, Nobby the hypochondriac Liftbot, or Fortillian Bantoburn O' Perfluous the outrageously convivial Barbot. Talk to them. Interrogate them. Give them orders. They will listen to you, answer you and, if they happen to feel like it, obey you. Sometimes.

To begin with, you are a third class passenger, and you quickly find yourself in the grip of one of the most powerful forces known to modern man, the desire for a free upgrade. As you move up to second and at last to first class, more and more of the ship becomes accessible to you, and more and more of its mystery unravels. What has happened here? What terrible events occurred the night before the launch? Who is the mysterious Titania whose brooding statues dominate the ship? Can you solve a series of increasingly bizarre and surreal puzzles, unlock the central mystery and return to Earth before the parrot drives you finally and irrevocably mad?
  • All original interactive characters and game design by Douglas Adams
  • Stunning cinematic interiors from the Oscar®-winning design team of Oscar Chichoni and Isabel Molina.
  • SpookiTalk – at the time, a cutting-edge, natural language text parser, enabling complex and entertaining conversations between the player and the game's characters.
Dodatkowa zawartość
instrukcja manual2
Wymagania systemowe
Minimalne wymagania systemowe:
Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
2 hGłówna linia fabularna
3 h Główna linia fabularna + dodatkowe zadania
-- Kolekcjoner
3 h Wszystkie style
Szczegóły gry
Działa na:
Windows (7, 8, 10, 11)
Premiera:
{{'1998-04-02T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
1 GB
Linki:
Klasyfikacja wiekowa:
Klasyfikacja wiekowa ESRB: Teen (Use of Alcohol and Tobacco, Comic Mischief)


Języki
English
dźwięk
tekst
Deutsch
dźwięk
tekst
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Najbardziej przydatne recenzje

Posted on: September 17, 2015

wvpr

Gry: Opinie: 47

Douglas Adams does Myst

Reviewing from memory, not GOG's release. This is a first-person puzzle adventure in the tradition of Myst, set aboard a starship mentioned in a throwaway line in one of Douglas Adams' Hitchhiker novels. The player attempts to figure out what's gone wrong with the ship and repair it. Like Myst, most of the game is experienced as pre-rendered images with animated transitions where appropriate. Unlike Adams' novels, the game is not stuffed full of jokes and wit. It's a relatively serious attempt to portray an impossibly luxurious passenger spaceship. The game's atmosphere is one of peaceful emptiness, with the humor coming from encounters with the ship's eccentric robots as well as Adams' trademark absurdities, like a passenger cabin too small to hold even half of its furniture at once. The conversation system isn't anything special. Older text adventures were more sophisticated at interpreting language. But by the time of Titanic, few games were trying at all. It works well enough. I remember finding some of the puzzles rather non-intuitive and frustrating. Some of them require frequent backtracking until you figure out what to do. Some lateral thinking is needed in a couple of spots. But compared to Adams' famously difficult Hitchhiker game, Starship is a breeze. Fans of Adams and fans of Myst-style puzzle games will find enough here to keep them happy. It's not my favorite adventure game but it's by no means a bad one. You'll remember the unique setting for a long time.


Czy to było pomocne?

Posted on: September 19, 2015

urknighterrant

Gry: 221 Opinie: 24

On a Starship Built by the Lowest Bidder

This is one of the most entertaining games you will ever play. I am not qualifying this with words like "point and click adventure game" because that would be a disservice to the game. This game is quite literally one of the funniest most richly conceived narratives you will ever see in this media. As an adventure game it does shine. The artwork is extraordinary. It has a polished art deco/steampunk theme predating bioshock by decades (and without all the corpses and junkies mucking up the view). The puzzles are challenging but not impossible, although I played it before the age of the internet walkthrough so I imagine nowadays that's not really so much an issue any more. What makes this game stand out, however, is the story and characters by legendary author Douglas Adams of Hitchhikers Guide and Dirk Gently fame. The puzzle challenges are as absurd as the are clever. Where Myst, the point and click standard of the day, might having you find new worlds, power up rockets, and make otherwise epic changes to your environment, you will find yourself spending a great deal of time trying to figure out how to get your bed open in your cabin or convincing the elevator to bring you down to the bilges so you can rummage through the trash. And this brings us to the characters. Every character you meet are Douglas Adams originals. The limitations of the games engine are brilliantly sidestepped by making them all... well... ALMOST all robots in various states of disrepair. Adams' signature sense of humor permeates every nook and cranny of this game. On more than one occasion I found myself laughing so hard there were tears streaming down my face, yet the game creates a very real sense of tension. I only wish I had the words to recommend it highly enough.


Czy to było pomocne?

Posted on: November 24, 2018

Only for fans or nostalgia's sake

If you are a Douglas Adams fan, a huge point and click adventure fan running low on games to try, or just remember this game from your youth, then get this, but use a walkthru just to experience the story Adams put together. Otherwise, I cannot recommend this game. This game does not hold up very well. Nostalgia made me play it again, and in my opinion, the people reviewing from memory are doing a disservice to gamers that might be coming across this for the first time. Sound effects and talking are still crystal clear. The graphics are actually still pretty good as well. Nothing photo realistic and the colors are somewhat muted, but I played it on a 27 inch monitor and there is not as much pixelization as you would expect from a game this old. The atmosphere that the game is trying to project is spot on. Ah, game play. Not so great. You spend most of your time trying to navigate. This is the type of game where you click to move, although that might not actually move you where you expect. It might move you around a room, and turn you around in the process, and by the time you stop you aren't really sure where you are and what you haven't looked at yet (i.e like those big arrows on Google Maps). I didn't even know some rooms existed until I finally broke down and just followed the walkthru. Navigation also contains a lot of animations that I never found a way to bypass. So when you add in puzzles that make you backtrack all over the ship constantly, it gets annoying rather than fun. I think I probably could have figured out all of the puzzles myself eventually (and I consider myself an average gamer), so the puzzles make sense. But the unskippable animations eventually drove me to using a walkthru, and once I started using it I was happy to just follow the walkthru point by point and not even try to figure anything else out for myself. Yes, time makes a difference and this isn't a 1998 review. I can't give this more than 2 stars and I won't be playing it again.


Czy to było pomocne?

Posted on: March 17, 2017

Good for collectors, play with walkthru

There are many gems in this old game, lots of puns, pranks and great voice overs. For those and some decent art (for its time) this game is one for any adventure game lovers library. I adored the elevator robots for some reason. That said, I recommend playing with a walk through open from the start to save added aggravation from trying to navigate the interface, confusing maps, long animation sequences related to just traveling around and some very very obscure puzzle solving. There is no way in Hades I would have even made it past the first 15 min without a walkthru as the game more or less dumps you into the ship with bare instructions. With a walkthru the game took me around 8 hrs, and even using that cheat it was hard going due to the twitchiness of some of the puzzles, some timed, lots of backtracking thru long animations and of course illogical adventure game puzzle solutions. etc. Pro tip: make good use of saves! Glad I have this game, it was fun to wear 2D glasses lol, but I am even more glad for a walkthru.


Czy to było pomocne?

Posted on: December 6, 2015

A *very* captivating 'Myst'-like journey

Whether you're a fan of Douglas Adams' work or a fan of first-person point & click adventures like 'Myst', 'Zork Nemesis', 'Zork Grand Inquisitor' or 'Morpheus' - chances are you will love this game. It is clearly one of the most captivating journeys of the genre. Most of all, I liked the escapism, the chilling atmosphere of departure at the beginning of the game and the curious, awe-striking first hours in which you explore the ship. The fact that you leave planet Earth and take a trip on a glamorous luxury space liner - the most glamorous one in the whole universe, in fact - has a unique feel to it. Starship Titanic is full of robots that have more or less lost their marbles and this is ingeniously presented through their special manners of speaking and characteristic quirks. Their sanity and usefulness can be improved throughout the game, too, which is pretty funny, too. That said, most of the game's strength is to be experienced in the beginning and the first hours of playing. 90% of the locations are found rather quickly and the rest of the game consists of travelling back and forth via elevators, tubes and gondolas, while getting a feeling of familiarity with the ship. What makes it all worth it, are the VERY well conceived puzzles, which are always interesting, challenging and logical, but never unfair. There are also plenty of secrets and things to discover on the ship. The text parser alone invites the player to experiment a lot when talking to NPCs, the reactions of whom are accurate most of the time, and always likable and funny. The graphics are absolutely gorgeous - even though they are of the typical rendered style of the late 90s. I would love to see a remake of 'Zork Nemesis' or 'Zork Grand Inquisitor' in this quality! That would be absolutely satisfactory for a graphical overhaul, if you ask me. The game's soundtrack is also very pleasant and immensely atmospheric. 5/5 stars, two thumbs up - WAY up - and a wholehearted recommendation from me!


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