A classic adventure game from Douglas Adams, creator of the Hitchhiker's Guide to the Galaxy.
At the heart of our Galaxy, an advanced civilization of which we know nothing has built the biggest, most beautiful starship ever, the Starship Titanic.
Majestic and luxurious, its interior resembles a mi...
A classic adventure game from Douglas Adams, creator of the Hitchhiker's Guide to the Galaxy.
At the heart of our Galaxy, an advanced civilization of which we know nothing has built the biggest, most beautiful starship ever, the Starship Titanic.
Majestic and luxurious, its interior resembles a mixture of the Ritz, the Chrysler building, Tutankhamen's tomb and Venice. Starship Titanic is a technological marvel. And it cannot possibly go wrong.
In theory.
Seconds into its maiden voyage it crashes into hyperspace, vanishes...
… and collides with your house.
Bewildered, you find your way aboard, and just as you are gazing at its awe-inspiring interior, the ship takes off again and heads deep into space. You are stranded. But you are not alone...
The ship is inhabited by a crew of malfunctioning robots and a semi-deranged parrot. You discover that you can communicate with them, a feat that is made possible by SpookiTalk, the game's proprietary interactive language engine. You can chat with any of the robot characters, like Fentible the distinguished Doorbot, Nobby the hypochondriac Liftbot, or Fortillian Bantoburn O' Perfluous the outrageously convivial Barbot. Talk to them. Interrogate them. Give them orders. They will listen to you, answer you and, if they happen to feel like it, obey you. Sometimes.
To begin with, you are a third class passenger, and you quickly find yourself in the grip of one of the most powerful forces known to modern man, the desire for a free upgrade. As you move up to second and at last to first class, more and more of the ship becomes accessible to you, and more and more of its mystery unravels. What has happened here? What terrible events occurred the night before the launch? Who is the mysterious Titania whose brooding statues dominate the ship? Can you solve a series of increasingly bizarre and surreal puzzles, unlock the central mystery and return to Earth before the parrot drives you finally and irrevocably mad?
All original interactive characters and game design by Douglas Adams
Stunning cinematic interiors from the Oscar®-winning design team of Oscar Chichoni and Isabel Molina.
SpookiTalk – at the time, a cutting-edge, natural language text parser, enabling complex and entertaining conversations between the player and the game's characters.
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Wonderful little point and click with a dialog based puzzle system. Basically like myst with a bunch of chat bots to help you out - There's no other game like this - Great for any fan of science fiction, puzzle games and of course Douglas Adams' style of dry British wit.
This is a game that I really enjoyed overall, but it has a few flaws. I've been a big fan of Douglas Adams and his "Hitchhiker's Guide" series. The ship is beautiful for the graphics available at the time, the malfunctioning robots are funny, and the idea of really talking to the NPCs was intriguing. Unfortunately, they almost never understand anything you say. This game could have greatly benefited from being overhauled now when we have AI's that could actually do what this game was attempting. I played Starship Titanic when I was a kid, when it came out, but ended up giving up, because the NPCs never understood me, and the game was buggy. I got it on GOG and was able to take a second attempt at it with the internet to help me get through the bugs. Some of the puzzles were extremely difficult, and I think that is because the NPCs couldn't really communicate well enough to give you any clues at all. Finally, the "Myst" like way of moving around in games of this time is really hard for me to go back to. After a while, just moving around began to feel like a chore. In many ways, this game just came out too early. If Adams were still with us, then I would highly recommend a redo.
Pros: Funny, good aesthetic design, fun puzzles, fun characters, fun atmosphere, with an interesting concept
Cons: Buggy, some puzzles were extremely difficult, movement gets laborious, and the main gimmick of the game, the NPCs ability to communicate, was undercooked.
Ostensibly a Myst clone created by Douglas Adams in the 90’s, Starship Titanic brought something previously unseen to the proverbial table. Fully voiced characters with whom you interact by chatting with them. Literally. It's just debatable whether it worked or not.
From the surfer dude BellBot to the domineering DeskBot they’ll all answer with fully voiced dialogue. And brief moments you’ll even manage snippets of impressively natural conversations. The key word being snippets. This is 90’s technology after all. A lot of the time will be spent rephrasing your question for the millionth time whilst they’ll humorously feign ignorance, mechanical failure, or downright disinterest.
It’s therefore exceedingly difficult to pick out what is a clue and what is merely babble. That some puzzles have been designed during what I can only assume was an Ayahuasca induced trip doesn’t help matters, so you’re well within your rights to smash your keyboard in frustration at times.
With that said. Does Starship Titanic warrant a playthrough? I’d say yes, if for no other reason than to sample something unique. But instead of bringing a towel I’d suggest a strategy guide and some wine. It’s a beautiful world to be in. The vast halls of the ship comes alive with Tannoy messages and calming music, and Douglas Adam’s brand of humor oozes from every pore. These days I boot the game up just to soak in the atmosphere and annoy the bots.
And should you want to marinate further in Starship Titanic content I can suggest a trip down Internet Archive to look at www.starshiptitanic.com for the original website, and especially the Starlight Travel agency sub-site. I also found the tie-in novel by Terry Jones to be a worthwhile addition.
This game is waiting for a review. Take the first shot!
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