Starcom: Unknown Space is an action adventure RPG of space exploration, ship building and fast-paced tactical combat. Enter a vast open-world universe filled with alien factions vying for power, strange worlds to explore, mysteries to investigate, and a sinister enemy that threatens the galaxy with...
Starcom: Unknown Space is an action adventure RPG of space exploration, ship building and fast-paced tactical combat. Enter a vast open-world universe filled with alien factions vying for power, strange worlds to explore, mysteries to investigate, and a sinister enemy that threatens the galaxy with an ancient power.
Explore
Explore a fully-open world universe with over a hundred star systems filled with undiscovered planets, mysterious artifacts, lost derelicts, and strange phenomena. Over 230 anomalies to investigate, each uniquely illustrated and with their own story.
Build Your Starship
Transform your small scout ship into a powerful starship of your own design with an innovative shipbuilding system. Make a deep space explorer, a fast strike craft, or an armor-leaden battlecruiser. Experiment with different designs and share your blueprints with others.
Discover & Research
Every new scientific discovery grants Research Points allowing you to unlock new modules and enhancements with a deep technology research tree. Choose techs that favor your preferred gameplay style: Upgrade your plasma cannons or unlock long range missiles? Better armor or shields? Unlock crew specializations first or a larger hull?
Make Allies & Enemies
The galaxy is full of unique alien factions each with their own motives. Decide who you will trust, trade with, hire, or vaporize.
More Features:
60 main story and side-quest missions to discover
Train your command crew to improve their skills and ship management bonuses
Smart autopilot to known locations, discover fast-travel gateways to distant systems, or venture into the unknown void
Alien factions will change their disposition and behavior depending on your actions
Collect, analyze, and trade over 100 different artifacts
Detailed, searchable ship log of every encounter and interaction
Save anywhere outside combat
Fans of Starcom: Nexus should know that the overall game mechanics have remained similar (with a lot of improvements), this is not a direct sequel-- it is a brand new story. New players will not need to be familiar with the plot of Starcom: Nexus to jump right in.
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BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Others have put it more succintly than I ever could - let me keep this short. Starcom Nexus was a mindblowing surprise, an exploration-themed game I always wanted, but never hoped I would actually encounter. And getting a sequel to it is simply a treat.
Both games being inspired by Star Trek is plain to see - the good Star Trek, mind you. You know - exploring strange new worlds, meeting various aliens, investigating anomalies and artifacts, solving the odd mystery here and there... and a good bit of pew pew when diplomacy fails, of course.
I'm already renting Unknown Space on Steam, but this kind of a game I gladly buy a second time to not only support the dev, but also to ensure I won't lose access to it.
P.S. I also miss our dear old friend, the axial ultragun. It just isn't the same without it.
I have throughly enjoyed Starcom: Nexus but I have have to say that I am enjoying this title far more.
This definitely scratches the "Traveler" itch that I have been looking for in modern video games that I have been craving for a while now.
More titles like this please!
Space sims are my favorite genre after all
I'm getting old, and most games nowadays don't really seem that enjoyable anymore, but this one really made me feel like I was a kid again, discovering new worlds. Together with its prequel, I highly recommend it.
The game isn't bad, but just a minor improvement of the predecessor, which suffered from the same problems dragging down the experience. Not worth the full price, maybe get it when it's on a sale for under 10 dollar.
First, exploration feels shallow. The "lore" of the planet exploration is interesting to read at first, but feels AI generated. It's text pieces that will give you some random resources as a reward and 99% of the exploration has no connection to the world or to other exploration. After 4 hours, only one time did it have a connection to the world and that was just asking me to "talk to someone".
After a while, it becomes repetitive, as I just can't feel connected to the random text I am reading and it feels like all I'm doing is look at AI generated pictures and click the accept button.
Next, the combat is bad. Since it happens so often and can't be avoided, it should feel great and fun, which it doesn't.
The ship turning is very finicky with keys (making fixed weapons a pain to use), so I chose to turn to mouse cursor - but that is very unresponsive and doesn't precisely recognize the cursor movement, forcing you to often shake the mouse around to get the ship to turn.
Not that it would matter anyway, as the best way to do combat is to aggro the enemy and then just fly backwards shooting at them until they are dead..
Then there are just plain bad design decisions, like some keys being hardcoded (why are devs still doing that?).
I wanted my fixed weapons to fire on my right mouse key, instead it's hardcoded to targeting (which doesn't do anything), so now I always get a giant marker over the enemy obscuring other enemy ships, making my right-mouse key basically useless.
You also get a few immersion breaking visual bugs, like flickering outlines around the planet atmosphere, which should have been fixed before release, but at least no gamebreaking bugs so far.
There are a lot other problems, but the GOG review limit doesn't let me write any more..
This game is waiting for a review. Take the first shot!
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