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Soul Saga

w bibliotece

2.7/5

( 7 Recenzji )

2.7

7 Recenzji

English
14.9914.99
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Soul Saga
Opis
AboutSoul Saga is a uniquely challenging RPG with a strong focus on incredibly fun airship exploration and rewarding guild management. Features TONS of characters! Soul Saga has a large cast of characters for you to discover, unlock, and recruit! Each of these unique characters even has their ow...
Gatunek:
Opinie użytkowników

2.7/5

( 7 Recenzji )

2.7

7 Recenzji

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Szczegóły produktu
2020, Disastercake, ...
Wymagania systemowe
Windows 7/8/10, 2 Ghz single core or faster processor (64-bit), 2 GB RAM, Intel Integrated Graphics...
Opis

About

Soul Saga is a uniquely challenging RPG with a strong focus on incredibly fun airship exploration and rewarding guild management.

Features

TONS of characters! Soul Saga has a large cast of characters for you to discover, unlock, and recruit! Each of these unique characters even has their own backstory for you to explore!

Strategic Combat! Soul Saga's unique combat system blends action with turn based strategy. Position your units in defensive or offense stances to optimize your chances at victory. In addition, every turn has a special buff or debuff granted to whomever acts. By accumulating action points by either delaying actions or taking certain actions, you can control the flow of battle with well calculated strategies!

Your own Airship! Free roaming airship exploration gives you the power to explore every nook and cranny of this vast world to uncover all of Medonia's natural and historical wonders! And... WOAH! Watch out there, cap'n! Flying an airship takes real skill, and you can crash that baby right into the side of a big ol' sky island!

Meaningful difficulty modes! The heat of battle too hot or cold for you? Then choose from either Cake or Disaster difficulty modes to match your play style and skill level!

Message from the Developer

Hello, friend! I'm Disastercake, the 'sole' developer of Soul Saga!

(pun unapologetically intended)

It's been a unique challenge and incredibly spiritual journey to hunt for that childhood wonder the golden age of J-RPG brought to the 1990's and early 2000's.
What I've ultimately discovered during this time was that to truly honor classic games I needed to make my own game very different than them. This is why I primarily focused on Airship Exploration, Guild Management, and a world that is literally destroyed as time goes on!

I sincerely hope that you enjoy my humble love letter to J-RPG classics and that it can bring just a fraction of the irreplaceable joy we all experienced from the great games that inspired it.

With love,
-Disastercake <3

Copyright Disastercake LLC

Wymagania systemowe
Minimalne wymagania systemowe:
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Szczegóły gry
Gatunek:
Działa na:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11+)
Premiera:
{{'2020-02-28T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Rozmiar pliku:
984 MB
Linki:


Języki
English
dźwięk
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Najbardziej przydatne recenzje

Posted on: April 12, 2020

Recenzja z wczesnego dostępu

Another 10m take (Yay, Linux Support!)

I almost exclusively use gamepad on PC, so the previous reviewer's complaint is irrelevant to me and I wanted to offer an opinion that isn't so dependent on subjective controller preference. This is a flying action RPG quite reminiscent of something that might have been on the Nintendo DS in that the bulk of gameplay is flying around and engaging in turn-based battles, while towns are explored in a point-and-click on districts fashion to access menus, sometimes switching to 2.5D isometric view with polygonal characters for cutscenes, shops, etc. The story and lore are interesting so far albeit rushed given the limited interactions in town, the artwork is good, the music is very good, some of the characters are creative, and the overall atmosphere is pure late 90s, early 2000s bright JRPG style, but deals with some darker issues in a refreshing allegorical way. If this seems like something you'd like, you probably will enjoy this old fashioned experience. I'd say it needs some more overall polish before release, but it can run fairly well on very low end hardware -- like I'm on an Intel HD 3000 laptop from 2012, and there are some glitches and gitters, but OK for a Unity game tbh. Anyway, hope this helps some gamers. I'm giving it a 4/5 because it shows a lot of promise and reminds us of a more optimistic time. Lastly, real native Linux support in 2020 is much appreciated for indie fans.


Czy to było pomocne?

Posted on: March 2, 2020

Recenzja z wczesnego dostępu

JerusalemSlim

Gry: 47 Opinie: 2

Nice ideas; poor execution.

This is a project I've been following with interest for many years now, and whilst I appreciate this is an early access iteration of the game, it doesn't bode well for the final release. I exclusively use an Xbox One controller for my PC gaming experience and found Soul Saga to be clunky, and cumbersome in terms of exploration. The town exploration is limited to point and click interactions, and the battle system offers nothing beyond a mediocre rehashing of ideas that have been done better before. Soul Saga is not without its merits, boasting an excellent score and colourful art, but these do not do enough to offset the game's shortcomings. I feel bad ragging on the game - as I know the developer has poured heart and soul (no pun intended) into his work - but I have to be honest and say that in its current form the game is not worth the investment, and it would take a colossal upgrade to get me interested again.


Czy to było pomocne?

Posted on: May 15, 2020

Recenzja z wczesnego dostępu

Not what you think it is... 2Hard4UBro

So first of lets explain my 2 star rating: 1 star for the great art, 1 star for the great music, 0 for everything else. I had 2 minor bugs: a minor resolution issue with the 2560x1080 setting and renaming the ship does not change its name on the ship upgrade page, so that is not a factor in the rating. 10-15hr play time, 4th ally. If you like JRPG (eg FF#) or Rogue-like (eg Shiren the Wanderer), this is not the game for you. The graphics are deceiving, this game appeals more to Dungeon Crawler fans and Masochists. The game has no real difficulty level changing, the 2 setting system that is being advertised does not exist, instead a slider system exists. Even if you set the sliders to easiest settings, you will still die, quite often. Every feature in this game with the exception of the discount feature, only serves to make the game harder. Oh wait what about your allies? Don't they make combat easier? No. They make it harder, because every single one of them causes friendly-fire damage if you don't position them properly. So imagine having to position all 3 party members 4-5 times a mission at the start of every battle while your much stronger enemy is getting ready to hit you for half your HP. No defense items btw, just skills and the wheel of misfortune. Anyways, keeping your team's gear up-to-date cost most of your money, the rest will be spent on potions. (you can try the reverse as well, won't make a difference, you'll die just as much). Then we come to the Cloudking, a pointless but not painless nuisance whose only job is to make sure you can't enjoy the scenery or take shortcuts within the archipelagoes. What a douche. You'll have to retake islands you already beat, wasting valuable time until your B-team is good enough to take care of it for you. Oh and the senate won't be paying you for retaking the island, that's pro-bono work, ~yay. Fight against time and dwindling HP to gather enough JUNK to keep your guild alive. In the end, you will lose. OTL


Czy to było pomocne?

Posted on: February 28, 2020

Recenzja z wczesnego dostępu

My 10m take

I didn't try this game for long, but here are my initial impressions: This game was designed to be played by controller. If you're a controller fan, great, if not, it's a bit more awkward to play. Since it's designed for exploration to be a large part of the game, and I don't use a controller, this kills it for me. You get to name things in game, and you are forced to manually click out the names instead of typing them. The "intro" isn't skippable from what I can tell, nor is there a way to adjust the speed of displayed text so it's a lot of button mashing to make text appear and then force it to the next bit to get thru scenes faster. The flying doesn't have much in the way of a tutorial. Some sky monsters randomly approach you and you have to try to dodge them, which I found pretty impossible w/ a mouse. You don't die if u get hit, or hit things but I"m not sure what does happen. You have a sonar ability that displays hidden things on the map. I like hidden things in games, but it feels more like a button I have to spam while flying, as very little is displayed on the map normally. I got into three fights with monsters. The first one I died instantly, I"m not sure if my HP were low or if the monster just hit me that hard, combat started, I got hit, splat dead. The other 2 times, the fighting was very reminiscent of FF7, however you only start off with one character and usually encounters are multiple monsters so it seemed rather unfair, ESP since the "bonus" on the active turn isn't well explained, so I was guessing to know what the symbols meant and if it was better to wait to take action or not. The game is still under development, so it's possible some of these issues will be fixed at a future date. For now, unless u want to try to puzzle out the systems for yourself and enjoy playing games w/ a controller, I'd wait for a few more updates before trying it.


Czy to było pomocne?

Posted on: April 24, 2020

Recenzja z wczesnego dostępu

Wanted to like it so much.

So, I purchased this game because I was specifically looking for a "recruit" type game, and it seemed just what I wanted. I love the old Legend of Mana style graphics, and the music is great, but the game simply didn't work. Every time I was in the airship, and completed my first objective, like killing the spider, the airship would freeze in place and no amount of button smashing would move it. I thought perhaps it was just a glitch, but I reloaded it 3 times with the same results. I truly wish I could give a better review, but I didn't even really get to play the game! An optimistic 3 stars for the art and music.


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