Song of Farca w wersji demo jest dostępne
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Song of Farca takes place in a near future where technology isn't just part of everyday life – some things are now impossible without it. IT corporations are gradually gaining more and more influence, becoming a modern aristocracy that couldn't car...
Song of Farca takes place in a near future where technology isn't just part of everyday life – some things are now impossible without it. IT corporations are gradually gaining more and more influence, becoming a modern aristocracy that couldn't care less about the law or mere mortals. Criminal organizations are still trying to resist the powerful corporations, but even they understand that the city of Farca is entering a cyberpunk future. They know that their golden age is over.
As private detective Isabella Song, you must navigate the city's disparate factions and investigate the most complex, seemingly unrelated cases with the help of gadgets, a small army of drones and your intellect. Though Izy is under house arrest after a bar fight, that won’t stop her from doing her job. Getting online is no problem for a hacker, after all.
You must uncover information through hacking, surveillance, and the internet, create an information cloud from leads and logically connect them to draw conclusions and apply them in dialogues.
As the plot progresses, things get more complicated. The stakes get higher and the various plot strands come together to form a single story.
The choices you make in investigations have important consequences to the plot. Do you convict the suspect that all the evidence is pointing to or dig deeper? What collateral damage will you leave behind you?
Częste osiągnięcia
Song, P.I.
Back to work.
common
·
55.94%
Batteries Included
Assembled the full package.
common
·
44.66%
Inheritance
Doesn't feel right.
common
·
35.53%
Dead End
End of the PATH.
common
·
30.01%
Objection!
You can handle the truth.
common
·
56.06%
Zoom! Enhance!
Who knew you could actually do it?
common
·
52.94%
Sorted
Maybe it's a possible new career?
common
·
50.3%
Old School
It's always Swordfish.
common
·
41.66%
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My first completed game in 2024 is Song of Farca, an investigation game in a believable cyberpunk setting. You play as a private investigator under home arrest, so you need to rely fully on you hacking and deducing skills, with no direct access to the scenes you are investigating. Political comment is obviously to be expected: this is cyberpunk, not neon-capitalism.
I was not expecting to complete a game that early this year (I struggle to find time to play, and seldom play more than 2~3 games through completion every year), so this is a real nice surprise. It even left me wanting for more cyberpunk investigation.
As usual with games I recommend, there is a legit DRM-free build available. Don’t send your money to Steam.
— https://www.alawar.com/en/games/song-of-farca/
I've played quite a few games like Song of Farca, but this one has to be my favourite! The puzzles difficulty are well-balanced, the choices you make actually matter and there's a nice amount of story-telling that happens both in the cases and through out the game as a whole. I love the way they segmented the screen too, so unique for this niche of games! I also really love the art style and the cyberpunk theme.
No complaints from me!
In Song of Farce you play a private investigator under house arrest who consequently has to solve cases using cameras and drones at remote sitse respectively phone calls. Gameplay wise it’s a collection of mini-games, light puzzles and dialog driven adventure.
What makes it stand out from other, technically similar games is the story and the characters. The action unfolds on a small city state island where your cases make you meet pop stars, rich heirs, underground kingpins, the local police and others. They all have in common (including yourself) to have “gray” personalities with good parts and bad parts that make them suitable both as enemies and allies. And actually the story throws several of them into both position depending on the case and your decisions.
So prepare yourself for having to make some morally ambiguous decisions. And while there are multiple endings, don’t expect one where it's all rainbows, glitter and ponies.
On the negative side, I had a few occasions where I had to restart a room because the game died not register me picking up an essential item. In total, I lost less than 20 minutes because of this. Some of the numeric code puzzles were to silly for me, so I just looked them up online. And I figured out only very late in the game how to collect collectibles, which I didn’t really care about anyway. But this are minor issues compared to my overall enjoyment of the game, so consider this review a 4.7 instead of 5.0.
Song of Farca plays sort of like a visual novel with puzzle gameplay elements. As a private investigator under house arrest, living in this cool city on a Mediterranean island, we solve a series of cases loosely connected by recurring characters while working remotely all the time. Fortunately, she has access to technologies that allow her to hack everything out there in the blink of an eye (don't ask how it works) and even has this super AI helper which she wrote herself from scratch! Future, man.
The main minigame is hacking security cameras and drones to get evidence and intel. This gets slightly more complex as you progress, but the only really difficult part of the game might be figuring out passwords, which involves sometimes rather abstract puzzles (but there is a hint system). Collected data is then used to construct arguments during conversations - which is impossible to fail since there is an infinite number of retries until you get it right. The only irreversible parts are occasional choices, which may affect the story in a minor way, although most choices are rather illusory. For example, in early cases, the game forces the player to incriminate basically a random person out of three, based on a "hunch" due to a lack of hard evidence (great detective work indeed...), or choose to make or not make a deal with a blackmailer - but then it's mostly meaningless anyway, even when subplots return later. For the most part, it's linear and only a few decisions matter.
I found the protagonist likable and the storytelling quite involving, each chapter/case being like a separate episode of a TV series, but with this bigger picture constantly forming in the background and culminating in an intense finale. It's really fairly nicely put together, which is important because with repetitive and simplistic gameplay, it's mostly the story that keeps the player interested.
The dialogs, I assume, weren't written by native English speakers because they feel awkward at times.
The music is pretty good and fitting, but it could have more tracks, though.
While it's not perfect, I enjoyed it very much.
Should keep you busy for several, a lot of text to read but also engaging so you don't get bored, some good puzzles going on and the story is not too shabby.
This game is waiting for a review. Take the first shot!
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