Enter the world of SOMA and face horrors buried deep beneath the ocean waves. Delve through locked terminals and secret documents to uncover the truth behind the chaos. Seek out the last remaining inhabitants and take part in the events that will ultimately shape the fate of the station. But be care...
Enter the world of SOMA and face horrors buried deep beneath the ocean waves. Delve through locked terminals and secret documents to uncover the truth behind the chaos. Seek out the last remaining inhabitants and take part in the events that will ultimately shape the fate of the station. But be careful, danger lurks in every corner: corrupted humans, twisted creatures, insane robots, and even an inscrutable omnipresent A.I.
You will need to figure out how to deal with each one of them. Just remember there’s no fighting back, either you outsmart your enemies or you get ready to run.
From the creators of the cult classic Amnesia the Dark Descent.
Spine-chilling horror that raises questions about identity, consciousness and existence itself.
Mixes stealth, exploration and puzzles into a coherent narrative experience.
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Has a great atmosphere that doesn't rely on jump scares, rather a sense of mild dread permeates everything.
Big enough to explore but tight enough that you never feel lost. It has a constant sense of exploration with puzzle elements that fit the scene and have meaningful purpose.
A few elements of the story kept me guessing at how they would resolve, and a satisfying ending - great stuff.
The Penumbra and Amnesia games left a huge impression on me. They were the first "true" horror games I played, and several times during gameplay I though "why am I doing this to myself?...". Point for immersion and atmosphere, for sure.
I started Soma a few years ago and played 1/3 of it, until I got stuck in a given part and lost interest. Fast forward to now, I don't think I have the mental structure (or the patience) for the traditional sneak-and-run Frictional gameplay, but the setting and atmoshpere were enough to make me want to play it. So I tried the Safe Mode.
In case you don't know, it's a mode where the monsters cannot kill you. But it's not only a lazy God Mode. They actually tweaked the AI of the creatures, so they are there, but behave in different ways. They may never get close to you, run away from your, ignore you, or even attack you without causing damage. You can play the whole game without worrying about sneaking, dying or losing progress.
Ok, they basically removed THE main gameplay mechanics, and what is left? Well, a pretty good game. It helps that Soma, even in its "normal" way, isn't as focused on scares as the other games. It's bleak and dreadful, sure, but there is a lot of philosophical thinking and even light-hearted dialogue in between. There is a good deal of simple puzzles to make it still feel as a game, but story and atmosphere by themselves keep you going. It's very linear, zero replayability, but the first experience is a great one.
I still felt tense, even knowing that I was "safe", but can't say the implementation of Safe Mode is perfect. Some monsters became just an annoyance, insisting in following you close like stray puppies, and spoiling exploration sometimes. There is a couple of times where this gets real bad, but doesn't harm the whole experience.
In short, if you have anxiety/patience issues with this kind of games, Safe Mode still is a good option to experience a good story.
This game has great atmosphere and some interesting twists, but is RUINED by the tedious, terrible, pointless, plodding monster encounters that you experience on normal or hard modes.
If you buy this game ONLY play it on SAFE mode/difficulty. It will ruin the game for you if you play on normal, etc. In fact it should not even have normal/hard difficulties because they're SO so bad. They destroy the immersion, exploration, and make the game BORING and FRUSTRATING.
A great Sci-fi story that focuses on what it means to be human. The interactivity with the world was a lot of fun and never got boring. Honestly, my only major gripe was the hide and seek/chase sequences with the enemies. Always felt more annoying than scary, especially as I was trying to explore this interesting world. Mileage on that will vary.
This game is waiting for a review. Take the first shot!
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