Enter the world of SOMA and face horrors buried deep beneath the ocean waves. Delve through locked terminals and secret documents to uncover the truth behind the chaos. Seek out the last remaining inhabitants and take part in the events that will ultimately shape the fate of the station. But be care...
Enter the world of SOMA and face horrors buried deep beneath the ocean waves. Delve through locked terminals and secret documents to uncover the truth behind the chaos. Seek out the last remaining inhabitants and take part in the events that will ultimately shape the fate of the station. But be careful, danger lurks in every corner: corrupted humans, twisted creatures, insane robots, and even an inscrutable omnipresent A.I.
You will need to figure out how to deal with each one of them. Just remember there’s no fighting back, either you outsmart your enemies or you get ready to run.
From the creators of the cult classic Amnesia the Dark Descent.
Spine-chilling horror that raises questions about identity, consciousness and existence itself.
Mixes stealth, exploration and puzzles into a coherent narrative experience.
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Ta gra to bezapelacyjnie najlepsza fabuła w wirtualnym świecie. Dojrzała, świetnie opowiedziana i wyreżyserowana. Obok Solaris najlepsze doświadczenie sc-fi jakie przyszło mi doznać.
I have actually already watched the entirety of this game played through on YouTube once before, many years back. When I realized there was a "Safe" difficulty, I put aside my reservations and finally put in my own 8h30m to beat the game myself.
The Safe difficulty certainly takes away a lot of the tension and (obviously) difficulty of the game, but I don't actually ever play horror games to be scared. I play them because they have interesting worlds, characters and concepts, which means I tend not to play many of them at all because they're designed around tension and extremely dangerous enemies that will instakill you the moment you get in their sights.
But enough about that, my preferences for difficulty aren't that important because I'm here to talk about how well-written the story for this game is. Simon might come off a bit whiny, but I feel like he's a fairly likable person at his core. The game will, of course, test your own moral code at several places in the story. There are no right or wrong answers, philosophers would argue about which is the better option all day like it's the trolley problem, but you will have to make some hard calls. The game will also force you into a few right at the start because of Simon's ignorance about his situation and the requirements to progress. That is probably my least favorite part of the story, that you are given no choices in that regard, but it's very early on in the game and is set aside.
The game will ask you to make decisions, though, that I would argue should be difficult (and if they aren't difficult for you, then I don't think I want to know you as a person because either you're incredibly boring and can't connect with a piece of fiction or you're a sociopath and neither is appealing). I know you're probably thinking "I don't want to", but I feel like if you want to engage with a good story a little mild discomfort shouldn't dissuade you.
It's up to you, but I loved Soma. I have very VERY few complaints.
SOMA is a horror walking sim from the creators of Amnesia, and probably one of the best of its type. You play as Simon Jarrett, a man who woke up in an underwater facility overrun by mutated humans, machines, and sea creatures. It's kinda like if BioShock 2 was a horror game. The overgrown underwater aesthetic, mutated humanoid enemies, even has the "seawalking" chapters.
You might wonder why SOMA is so good. Simply put, the setting is great, but of course this may differ if you don't like creepy underwater areas. Enemy design is really great as well. And then there's the theme about consciousness and perception of "self" that will make you think... I won't say anymore though as it might spoil your experience.
If you want to experience the story and setting but cannot handle horror games, fear not as there is a safe mode. In this mode enemies won't kill you, but they'll still be all scary and follow you around if you are spotted. Honestly, I like this game more than the Amnesia ones, and if you like those you'd most likely love SOMA as well.
Played everything the developers put out up to and including this one and this was definitely the best of them. I definitely did miss some of the things they removed but the overall is superior. I'm going to go as far as to say that if this does not scare you you are not actually letting yourself be transported by it. I fully realize that different people disagree on what is the most terrifying thing. But if this does not have a strong impression on you it's because you're going out of your way not to let it get to you. You're not impressing anyone, you're just ruining the experience for yourself. A lot of the puzzles do boil down to key hunts since they did away with the inventory. Sometimes you do carry items but when you get to a place where it makes sense for you to use your character will just automatically bring it into view of the player. From what I understand this was in response to feedback and I do definitely appreciate that Amnesia the Dark Descent has a lot of complex brain teasers that revolve around this mechanic. I didn't personally think it was too many but I do really respect listening to your audience. Frictional really hit the ground running. Really the only thing of theirs that I didn't think was amazing for the time and budget was Penumbra Requiem and honestly if that one just didn't try to have anything to do with the first two parts of the trilogy I would like it a lot more but because it keeps reminding us of them without being up to the standard they set. Each time they come up with something fundamentally horrifying and with this one not only did they top their previous work as they usually do they hit on something that universally really strikes a nerve and they take a jackhammer to it. Death is thought by many to be the single thing that causes the most anxiety but as this proves it is nothing when compared to the idea of living on possibly forever in loneliness and struggling to come to terms with the reality of how trapped you are.
This game is waiting for a review. Take the first shot!
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