A Forgotten ValleyNot all Manacalon lords heeded the call to arms when the Rift opened – some chose to stay behind to protect imperial secrets, some others simply wanted to save their own skin. What none expected however was the sheer magnitude of the Cataclysm. Even small isolated enclaves were lef...
Not all Manacalon lords heeded the call to arms when the Rift opened – some chose to stay behind to protect imperial secrets, some others simply wanted to save their own skin. What none expected however was the sheer magnitude of the Cataclysm. Even small isolated enclaves were left in tatters and yet somehow, someway, the old Manacalon ways survived in the Valley of the Dominion. Forgotten by all, the rare visitors only stumbled upon it by accident… and have never been able to leave.
The Lost Valley DLC is a brand new level 1 to 12 campaign that will take your party into the lands of the Dominion. This remote place long forgotten by all is ruled with an iron fist by the tyrant Orenetis, but the arrival of your adventurers will light a fuse under this political powder keg.
This adventure features:
A replayable non linear story, as you are the one deciding which faction to side with in order to escape the Valley
New foes to face, with iconic monsters such as Giants, Hags and Golems who will try to turn your party into mush
New subclasses, one for each of the nine existing classes in Solasta
Play Lost Valley co-op with up to 4 players, as we just rolled out Solasta's free online co-op update that allows everyone to play the original campaign as well as Custom Dungeon Maker map in multiplayer!
New Subclasses:
The Commander, Fighters who can bolster their allies both offensively and defensively in the middle of combat.
The Hoodlum, Rogues who rely on intimidation and brute force to get what they want.
The Oath of Judgment, held by Paladins who seek to purge corruption and deliver justice wherever they go.
The Mischief Domain, granted to Clerics of Misaye who are always seem blessed with good luck.
The Court Mage, elite Wizards who are masters at protecting others with their arcane powers.
The Swift Blade, silent and deadly Rangers whose purpose is to assassinate high priority targets.
The Haunted Soul, Sorcerers with symbiotic relationships to malevolent spirits, granting them horrifying magic.
The Path of Claw (Primal Calling DLC required), Barbarians with powerful dragon-like abilities.
The Circle of Balance (Primal Calling DLC required), Druids who are adept at both granting life and taking it away.
New Dungeon Maker content:
Four new environments: Jungle (outdoor), Swamp (outdoor), Valley Palace (indoor), Valley City (outdoor)
New monsters: Monsters from Lost Valley will be available to use in the Dungeon Maker
[FREE] New Quest System: Add quests to your Custom Adventures to give players specific objectives and reward them with experience and items!
[FREE] New Dialog System: Give your Custom Adventures more charm and lore by adding multi-choice dialogs with NPCs!
[FREE] New Custom Loot Table System: Create your own loot tables for chests and monsters to control what the players get!
I liked it more then original campaing. It felt little longer. Ending didnt make any sense to me, so 4/5.
And i have to recommend using Unfinished bussiness addon, it makes a game far better.
I like the system in Solasta. I like the original campaing just fine (it's a bit too linear and predictable, but overall had good time with it). The DLC wants to give you more open ended approach - but it fails in so many places. The open-endedness promised ends very quickly without player's agenda - the game just randomly forces you into some of the faction quests and decides for you what side you're on. And you can do nothing about it (Saving Reya is the most heavy offender here that I experienced, but there are others too, less severe ones). Also almost all the quests have only one resolution. And picking any faction will (without external research) semi-randomly screw your relations unpredictibly becouse once you go up to a certain point, you just cannot opt out of doing some quests. But before getting to that point you had almost no info about what faction this thing is against.
It would maybe be a lesser deal if the entire dlc campaign didn't revolve solely around those factions. So things like this just randomly ruin your campaign.
Also maps feel unpolished, lots of enviromental bugs everywhere (like missing model, dislocated collider/hitbox etc.).
The campaign has a great atmosphere, the secluded mysterious valley setting is lovely, and the factions this time are actually meaningful (oppressor, oppressed, political rivals, business people.. ) and you will have to take side.
I had a few laptop freezes, even on minimal settings, and the campaign could use some polishing (if a certain giant sends you to a certain facility and you come back to report with an additional friend you made there, why would that make him angry?). That is why I give it only 5 star instead of 7 :)
I usually avoid DLCs as the plague, but this is not some overpriced eye-candy, it is a new campaign with a fair price.
Going through the adventure and having to make choices as to what factions you can side with was great and captured much of what I love when playing on the tabletop.
The first half of this expansion is great, with intersting battles and a cool new setting of warring factions in the name giving lost valley. Sadly the later part is a mess with a lot of bugs (including major stuff like a ending screen that does not reflect what you actually did in the game), a rushed story and boring battles.
But still a recommendation if you loved the main campaign as much as I did.
This game is waiting for a review. Take the first shot!
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