A Forgotten ValleyNot all Manacalon lords heeded the call to arms when the Rift opened – some chose to stay behind to protect imperial secrets, some others simply wanted to save their own skin. What none expected however was the sheer magnitude of the Cataclysm. Even small isolated enclaves were lef...
Not all Manacalon lords heeded the call to arms when the Rift opened – some chose to stay behind to protect imperial secrets, some others simply wanted to save their own skin. What none expected however was the sheer magnitude of the Cataclysm. Even small isolated enclaves were left in tatters and yet somehow, someway, the old Manacalon ways survived in the Valley of the Dominion. Forgotten by all, the rare visitors only stumbled upon it by accident… and have never been able to leave.
The Lost Valley DLC is a brand new level 1 to 12 campaign that will take your party into the lands of the Dominion. This remote place long forgotten by all is ruled with an iron fist by the tyrant Orenetis, but the arrival of your adventurers will light a fuse under this political powder keg.
This adventure features:
A replayable non linear story, as you are the one deciding which faction to side with in order to escape the Valley
New foes to face, with iconic monsters such as Giants, Hags and Golems who will try to turn your party into mush
New subclasses, one for each of the nine existing classes in Solasta
Play Lost Valley co-op with up to 4 players, as we just rolled out Solasta's free online co-op update that allows everyone to play the original campaign as well as Custom Dungeon Maker map in multiplayer!
New Subclasses:
The Commander, Fighters who can bolster their allies both offensively and defensively in the middle of combat.
The Hoodlum, Rogues who rely on intimidation and brute force to get what they want.
The Oath of Judgment, held by Paladins who seek to purge corruption and deliver justice wherever they go.
The Mischief Domain, granted to Clerics of Misaye who are always seem blessed with good luck.
The Court Mage, elite Wizards who are masters at protecting others with their arcane powers.
The Swift Blade, silent and deadly Rangers whose purpose is to assassinate high priority targets.
The Haunted Soul, Sorcerers with symbiotic relationships to malevolent spirits, granting them horrifying magic.
The Path of Claw (Primal Calling DLC required), Barbarians with powerful dragon-like abilities.
The Circle of Balance (Primal Calling DLC required), Druids who are adept at both granting life and taking it away.
New Dungeon Maker content:
Four new environments: Jungle (outdoor), Swamp (outdoor), Valley Palace (indoor), Valley City (outdoor)
New monsters: Monsters from Lost Valley will be available to use in the Dungeon Maker
[FREE] New Quest System: Add quests to your Custom Adventures to give players specific objectives and reward them with experience and items!
[FREE] New Dialog System: Give your Custom Adventures more charm and lore by adding multi-choice dialogs with NPCs!
[FREE] New Custom Loot Table System: Create your own loot tables for chests and monsters to control what the players get!
Solasta appears again with a chunk of DLC offering a new campaign with new subclasses.
The campaign is fun and setting well done.
The only downsides are that some of the exp. can be a bit lacking and some of the combats are a bit much in certain areas thus interrupting the flow.
There are different factions to help and join and I have finished the dlc campaign twice now on authentic difficulty with different factions.
The new monsters are fun to fight, animated well and look good.
So here each faction impacts a lot more in your playthrough and ending and you learn different agenda they have and in return, they will give you access to resources to make you stronger. Some faction quests overlaps with each other and you can't complete everything and make everyone happy. There is a lot of roleplaying here and replayability. Encounters and environment are much more varied especially when you have the other DLCs (except the Palace of Ice). It is very intriguing to follow each factions and learn about the valley.
I played it with my nature themed party: The Tree Warlock, Path of Claw Barbarian, Swift Blade Ranger and Circle of Balance Druid. It is a blast!
The only downside is that the interconnectedness among the faction quests are not very polished. Thus, there could be bug which may cause unintended consequences and some interaction don't make sense.
Still I recommend this DLC. There is really no reason to skip this one if you enjoy the gameplay from the main campaign and this is on sale.
The premise of the DLC is quite interesting and the mostly non-linear nature is, too.
You get some more sub-classes to try out and a couple of nice locations, loot, tons of recipes and ingredients for crafting.
Overall I had fun playing this and returning to Solasta.
However, I felt that it didn't really manage to make full use of the setup:
The various factions remained rather vague, with their motivations sometimes unclear.
There was little interaction between them (so don't expect any unfolding dynamics there) and when there is, again the reasoning behind it is hazy at best.
Sometimes completing a quest for one faction (or even minor group) would result in drops or raises of the rating you have with another seemingly unrelated faction.
Some quests will destroy your reputation with another faction (admittedly, this makes sense in some cases).
Unfortunately this is usually not exactly telegraphed ahead, so unless you are willing to load (and have) an old save, it might lock you out of another factions questline.
Furthermore, either I missed a lot of dialogue, or some quest goals just come out of nowhere. E.g. you are supposed to investigate one location for a faction, but when you are there you are suddenly supposed to repair some "mana generators" - why? What's their purpose? In what way does it help the faction? This never seems to be explained.
Another minor nitpick - I got some acchievements unlocked for things I never did.
Some of these things might be down to bugs, so maybe they will be fixed.
So, as I said, I enjoyed playing the DLC, but I can't help but think it feels a bit rushed and has a lot of unrealized potential. If I could, I would have given 3.5/5, but as it is, I opted for 4/5.
Zanim zakupiłem dodatek, zapoznałem się z recenzjami i oczywiście przeszedłem podstawową kampanię. Podstawka jak dla mnie mocne 3,5 - 4, dodatek słabe 2,5. Niby kampania nieliniowa, ale historia którą "zaserwowano" to kpina. Nie chcę spojlerować, ale cała historia jest tak słaba i tak płytka... Jak można zrobić kampanię której celem jest wyjście z wąwozu?? Są niby wybory, tyle że ich nie podejmujemy świadomie. Questy są dziwnie poskryptowane. Sprzymierzasz dwie frakcje, wszystko idzie zgodnie z planem i raptem jedna z nacji staje się wroga - bo tak i tyle. Takich "wyborów" trochę jest, większość niejasnych, pozbawionych sensu, ocierających się o definicję błędu. Jak wcześniej, najmocniejszym punktem całości jest walka, najsłabszym zaserwowana historia. Dużo bardziej podobała mi się kampania podstawki - może liniowa, ale jak dla mnie, bardziej wciągająca.
Even if you can download plenty of stories from players that created campaigns and you don't need more than the base game, I gave a try to this story as I enjoyed the main campaign.
If it's not as interesting in term of world building, it's still interesting as it's entertaining enough. Also, in this one, there's deeper interactions with factions to make it an open world story.
So, if you enjoyed the base game, that's a good way to fill the pocket of developers for this work. I won't fill their pockets with their classes DLCs as it should be part of the core game or as a free DLC. Basically, new classes are not that relevant to enjoy the game for an old school player like me who enjoy the basic "Warrior-Mage-Rogue" classes.
Anyway, this DLC being good enough, I'm waiting for more stories from DMs-developers. I wonder what kind of world they have in mind.
This game is waiting for a review. Take the first shot!
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