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True to the TabletopWizards of the Coast granted Tactical Adventures a license to use the Dungeons and Dragons SRD 5.1 Ruleset, further anchoring our will to make the most faithful video game adaptation with...
Wizards of the Coast granted Tactical Adventures a license to use the Dungeons and Dragons SRD 5.1 Ruleset, further anchoring our will to make the most faithful video game adaptation with the Tabletop Ruleset and craft the game you are hoping for!
Solasta: Crown of the Magister brings back the thrill, tactics, and deep storytelling of tabletop games. As you play, you'll feel yourself reaching for your dice and miniatures. It's time to dive into the world of Solasta. Roll for initiative!
Created and written by lifelong fans of Pen & Paper RPGs, comes Solasta: Crown of the Magister.
Bring the authentic Tabletop gaming experience to your PC!
Roll for initiative, take attacks of opportunity, manage player location and the verticality of the battle field. Set yourself up for the finishing strike and possibly roll a natural 20 at that key moment of battle.
In Solasta, you take control of four heroes, each with unique skills that complement one another. Every hero expresses themselves in the adventure, making each action and dialog choice a dynamic part to the story. Players will create their heroes just as they would in a pen-and-paper game by choosing their race, class, personality and rolling for their stats.
You make the choices, dice decide your destiny.
Key Features:
An Epic Team Adventure.
Discover the shattered world of Solasta: explore ruins and dungeons for legendary treasures, learn the truth of an age-old cataclysm - and stop it from happening again.
Create your very own party of adventurers with our Character Creation Tool in the classic tabletop RPG tradition. Breathe life into your heroes, and see their personalities reflected in their dialogue. Tailor your squad to your preferred strategy and maximize your party's abilities. The choice is yours.
Discover a Mysterious & Dynamic World.
Delve into long forgotten dungeons to unearth ancient artifacts, but stay watchful of light and darkness: many dangers hide in the dark, but a light can attract monsters. Some enemies have darkvision, some may flee from your torch... Successful adventurers will learn to use it to their advantage.
Fight monsters in squad-level, turn-based, tactical combat. Solasta's dynamic environment offers some interesting tactical options. Bridges can collapse, leaving enemies stranded and vulnerable. Walls and columns can be pushed over - on top of your foes, if you do it right. The world is your playground.
Prepare to Think in Three Dimensions.
The dungeons in Solasta are more than flat game-boards. Climb, jump, or fly around obstacles. Evade or surprise foes from above or below. Push them into chasms or drop things on their heads. Position yourself on high grounds to start the fight with an advantage.
Size also matters. Escape through narrow passages where bigger enemies won't fit and crawl through tunnels to find secret areas. Take advantage of the environment to find cover suited to your own size. Watch out, though - the monsters are also thinking vertically.
I've bought this game after the cooperation was added to play with my friends. As a DnD 5e tabletop player I must say that it's almost exactly the same as DnD rules. I won't compare it to BG3 in opposition to others, because BG3 is still early access and I'll wait for the final game to release.
Solasta's story is nice, not the best I've seen in my life but still this is engaging enough, getting better with time in Crown of the Magister and Lost Valley as well.
The characters we created with friends were very sacrastic and cynical and we had lots of laughs with the dialogs - sometimes they are really great and there were moments where we couldn't wait to see another cutscene with our player characters.
Compared to DnD rules though, I didn't notice the cover mechanics being implemented but maybe I didn't pay enough attention(?). When playing on the tabletop ruleset, the game is sometimes hard and forces you to think about your tactics. So far there are 12 levels only but both the Lost Valley and Crown of the Magister campaigns are still long enough. Really fun game.
At this moment I have both campaigns completed with 88 hours of playtime and we are thinking to replay it another time with different characters. The great thing about this game is also the fact that if a player hosting the campaign has some DLCs, the other players do not have to, including the whole Lost Valley campaign.
The soundtrack was a nice background, but I can't remember anything particular that wanted me to open youtube and find it after playing the game. Good, but nothing special.
I'd give it 4,5 stars for its few flaws but it's not possible. I'm giving 5 because current 4,1 average is too low for this game in my opinion.
Currently is one of the best adaptations of 5E out there, I'm mean there are currently just 2 games adapting 5E, this one and Baldur's Gate 3 in development.
But this one feels like a true session of TTRPG, at least on the combar side, the dice roll, the spells management, the movement, the story is pretty straight forward (thing they change a little bit on the second DLC) but it fits, its well presented and give you a motive to avance through the game, has some interesting art design with beautiful locations, a very robust character creation system with many options that will take you hours to decide between all the combinations (plus the new classes the DLC adds) and a great soundtrack.
The base game is more focused on combat, I recommend it a lot, the DLC expand what the game offer and I recommend to purchase them too. Great game and looking forward for what it's coming next!
Played 70 hours in multiplayer and i'm very happy with two thnings: first, the d&d mood is perfectly integrated in the game and second, developers decided to add co-op. I think every d&d based game should be co-op, that's how it's meant to be., so nice work.
The only things i would change is the possibility to multiclass (not an option for now) and the level cap i think can be higher maybe extending the content or creating a campaign DLC.
Easily recommended for any BGlike fan, really enjoyable!
While the obvious comparison on the market comparison may seem like Baldur's Gate 3, really Solasta shares more of its mechanical DNA with Ice Wind Dale. It's a tactical dungeon crawl simulator where you construct your entire party to venture through a linear story. It's not as expensive as BG3, but Icewind Dale was always relatively linear compared to it's infinity engine cousins. Solasta is made by a smaller team and the slight lack of polish does reflect the more limited resources at their disposal. Still, it's an excellent adaptation of the 5e tabletop rules that does most things I want it to do. If a sequel is made I'd like to see some additional features like multi-classing. I'd also expect a sequel to be able to start with more classes and races than the standard edition of this game. I understand that a smaller team needs to break the tasks up to keep themselves funded. However, doing a sequel and keeping the exact same drip feed of basic game features split between the packs would feel exploitative. They've already developed their subclasses and races. They've already programmed in the classes. If they make a sequel I'd want more content initially with any dlc packs covering content new to the setting.
I'm approaching 400 hours with Solasta, so I'm overdue to go on the record here. As someone who grew up D&D and other RPG in the 80s, the game has obvious appeal. However, I got bored before finishing the first two main campaigns and didn't enjoy doing the same campaigns with different parties. Unfinished Business changed everything by expanding classes, races, and most importantly campaigns. There are a bunch of great ones available, which provides endless opportunity to experiment, which is very reminicent of my formative RPG experiences. I'm sure Solasta isn't for everyone but it obviously hits the spot for me.
This game is waiting for a review. Take the first shot!
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